Torque3D/Engine/source/platformWin32
Daniel Buckmaster 81a385094f Merge pull request #842 from eightyeight/console-func-refactor
jamesu's console function refactor
2014-10-24 00:42:58 +11:00
..
menus Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
minidump Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
nativeDialogs Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
threads Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
videoInfo Support graphic cards with 2GB+ VRAM 2013-11-12 01:02:15 -05:00
cardProfile.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWin32.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
VFSRes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_common_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_debug_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_release_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winAsmBlit.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winAsync.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winConsole.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
winConsole.h Input event changes 2013-01-22 18:17:41 -05:00
winCPUInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winDInputDevice.cpp Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDInputDevice.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDirectInput.cpp Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDirectInput.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDlibrary.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winExec.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winFileio.cpp Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
winFont.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
winFont.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winInput.cpp Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
winMath.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winMath_ASM.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
winMemory.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
winPlatformCPUCount.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
winProcessControl.cpp Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
winRedbook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winSemaphore.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winTime.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
winTimer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winTLS.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winUser.cpp Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
winVFS.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winVolume.cpp Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
winVolume.h Rename Status enum for avoid conficts on Linux. 2014-04-06 22:14:19 +02:00
winWindow.cpp Merge pull request #788 from eightyeight/return-status-code 2014-10-24 00:31:05 +11:00