Torque3D/Templates/BaseGame/game/tools
JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
- Overhauls the material editor to simplify and streamline the logic behind it since the inspector does most of the work
- Tweak a few order positions of materialdefinition fields to work better
- Sets AO, Rough and Metal channel fields to use an enum type for human readability
- Updates the MaterialPreview gui control to work with assetIds
- MatEd now supports setting of parent material to inherit from
- Creating a new material now can prompt selecting an existing material to inherit from
- Can now edit the mapTo value of a material in the matEd
- New standalone Composite Texture Editor window for convering AO, Roughness and Metalness maps in a material to an ORMMap
- Can also star the creation of a composite texture via RMB context menu in AB on an image asset
- Moved logic of CubemapEditor from MatEd to it's own stuff
- Made ImageAsset fields now be more clear when they have nothing assigned, and also have a clear button to empty the field's value so it's consistent across the board
- Reorganized the layout of the gui and image files for the MatEd to be easier to navigate
- MaterialEditor now overlays the EditorGUI instead of being forcefully embedded in it, allowing easy editing of the MatEd Gui via the Gui editor
2025-08-03 12:03:02 -05:00
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assetBrowser Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
base add a datablock namespace hook for onInspect 2025-02-15 17:38:11 -06:00
classIcons renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms. 2025-05-25 15:30:13 -05:00
componentEditor Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
convexEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
datablockEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
debugger Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
decalEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
editorClasses Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
editorCore - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
forestEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
gui Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
guiEditor gui types using image_asset 2025-01-23 22:12:57 +00:00
levels fix the other previewss 2025-03-28 13:00:25 +00:00
materialEditor Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
meshRoadEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
missionAreaEditor remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00
navEditor fix controller autoasignment script 2025-05-14 10:17:55 -05:00
particleEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fix handling of filenames starting with ./ 2023-02-26 16:00:09 -07:00
resources pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard 2023-03-07 16:09:11 -06:00
riverEditor all DECLARE_IMAGEASSET refactored 2025-01-23 22:12:55 +00:00
roadEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
shaderEditor/gui shader node editor test 2024-03-03 21:13:58 +00:00
shapeEditor Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
VPathEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
windowConsole Add extra increased font size to Windowed Console 2024-09-24 21:43:01 +02:00
worldEditor Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
main.tscript shift prototyping UI into tools proper 2025-05-17 16:25:07 -05:00
settings.xml - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls. 2025-04-22 18:20:12 -05:00