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GLSL
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more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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2019-10-23 20:38:13 -05:00 |
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HLSL
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more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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2019-10-23 20:38:13 -05:00 |
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conditionerFeature.cpp
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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conditionerFeature.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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customShaderFeature.cpp
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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customShaderFeature.h
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linux followup work by tim
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2019-08-21 03:12:54 -05:00 |
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featureMgr.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureSet.cpp
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureSet.h
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureType.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureType.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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langElement.cpp
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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langElement.h
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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shaderComp.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderComp.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderDependency.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderDependency.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderFeature.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderFeature.h
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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shaderGen.cpp
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Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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2019-05-22 23:36:15 -05:00 |
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shaderGen.h
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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shaderGenVars.cpp
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more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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2019-10-22 15:11:39 -05:00 |
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shaderGenVars.h
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backend specularMap to PBRConfigMap alts.
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2019-10-16 15:51:02 -05:00 |
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shaderOp.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderOp.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |