Torque3D/Templates/Full/game/tools/worldEditor
Azaezel f18dd9e438 glow buffer debug visualiser
pure script, there will be several of these using identical methodology for deferred. displays a given buffer via the
 texture[0] = "#glowbuffer"; entry,
passed along to a given shader via the
samplerNames[0] = "glowBuffer";entry
which corresponds to an expected variable name and register.

as much documentation for later as tool
2014-10-24 10:04:17 -05:00
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gui Commit to add "Coverage" option to procedural terrain generator 2014-05-04 22:17:24 -07:00
images Full Template for ticket #1 2012-09-19 11:54:25 -04:00
scripts Added support for large lists of shape formats. Needed for assimp. 2014-05-21 14:50:44 -03:00
main.cs glow buffer debug visualiser 2014-10-24 10:04:17 -05:00