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pure script, there will be several of these using identical methodology for deferred. displays a given buffer via the texture[0] = "#glowbuffer"; entry, passed along to a given shader via the samplerNames[0] = "glowBuffer";entry which corresponds to an expected variable name and register. as much documentation for later as tool |
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|---|---|---|
| .. | ||
| buildFiles | ||
| game | ||
| source | ||
| web/source | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| generateProjects.bat | ||
| generateProjects.command | ||
| thumb.png | ||