mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-03 03:21:00 +00:00
- Overhauls the material editor to simplify and streamline the logic behind it since the inspector does most of the work - Tweak a few order positions of materialdefinition fields to work better - Sets AO, Rough and Metal channel fields to use an enum type for human readability - Updates the MaterialPreview gui control to work with assetIds - MatEd now supports setting of parent material to inherit from - Creating a new material now can prompt selecting an existing material to inherit from - Can now edit the mapTo value of a material in the matEd - New standalone Composite Texture Editor window for convering AO, Roughness and Metalness maps in a material to an ORMMap - Can also star the creation of a composite texture via RMB context menu in AB on an image asset - Moved logic of CubemapEditor from MatEd to it's own stuff - Made ImageAsset fields now be more clear when they have nothing assigned, and also have a clear button to empty the field's value so it's consistent across the board - Reorganized the layout of the gui and image files for the MatEd to be easier to navigate - MaterialEditor now overlays the EditorGUI instead of being forcefully embedded in it, allowing easy editing of the MatEd Gui via the Gui editor |
||
|---|---|---|
| .. | ||
| baseMaterialDefinition.h | ||
| baseMatInstance.cpp | ||
| baseMatInstance.h | ||
| customMaterialDefinition.cpp | ||
| customMaterialDefinition.h | ||
| customShaderBindingData.h | ||
| materialDefinition.cpp | ||
| materialDefinition.h | ||
| materialFeatureData.cpp | ||
| materialFeatureData.h | ||
| materialFeatureTypes.cpp | ||
| materialFeatureTypes.h | ||
| materialList.cpp | ||
| materialList.h | ||
| materialManager.cpp | ||
| materialManager.h | ||
| materialParameters.h | ||
| matInstance.cpp | ||
| matInstance.h | ||
| matInstanceHook.cpp | ||
| matInstanceHook.h | ||
| matStateHint.cpp | ||
| matStateHint.h | ||
| matTextureTarget.cpp | ||
| matTextureTarget.h | ||
| miscShdrDat.h | ||
| processedCustomMaterial.cpp | ||
| processedCustomMaterial.h | ||
| processedMaterial.cpp | ||
| processedMaterial.h | ||
| processedShaderMaterial.cpp | ||
| processedShaderMaterial.h | ||
| sceneData.h | ||
| shaderData.cpp | ||
| shaderData.h | ||
| shaderMaterialParameters.cpp | ||
| shaderMaterialParameters.h | ||