Torque3D/Engine/source/materials
JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
- Overhauls the material editor to simplify and streamline the logic behind it since the inspector does most of the work
- Tweak a few order positions of materialdefinition fields to work better
- Sets AO, Rough and Metal channel fields to use an enum type for human readability
- Updates the MaterialPreview gui control to work with assetIds
- MatEd now supports setting of parent material to inherit from
- Creating a new material now can prompt selecting an existing material to inherit from
- Can now edit the mapTo value of a material in the matEd
- New standalone Composite Texture Editor window for convering AO, Roughness and Metalness maps in a material to an ORMMap
- Can also star the creation of a composite texture via RMB context menu in AB on an image asset
- Moved logic of CubemapEditor from MatEd to it's own stuff
- Made ImageAsset fields now be more clear when they have nothing assigned, and also have a clear button to empty the field's value so it's consistent across the board
- Reorganized the layout of the gui and image files for the MatEd to be easier to navigate
- MaterialEditor now overlays the EditorGUI instead of being forcefully embedded in it, allowing easy editing of the MatEd Gui via the Gui editor
2025-08-03 12:03:02 -05:00
..
baseMaterialDefinition.h
baseMatInstance.cpp
baseMatInstance.h
customMaterialDefinition.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
customMaterialDefinition.h
customShaderBindingData.h
materialDefinition.cpp Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
materialDefinition.h Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
materialFeatureData.cpp
materialFeatureData.h
materialFeatureTypes.cpp remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
materialFeatureTypes.h
materialList.cpp
materialList.h
materialManager.cpp Update materialManager.cpp 2025-03-27 09:00:12 +00:00
materialManager.h always cleanup -_- 2025-03-27 09:11:40 +00:00
materialParameters.h
matInstance.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
matInstance.h
matInstanceHook.cpp
matInstanceHook.h
matStateHint.cpp
matStateHint.h
matTextureTarget.cpp
matTextureTarget.h
miscShdrDat.h
processedCustomMaterial.cpp shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
processedCustomMaterial.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
processedMaterial.cpp use of get<some name> methods that already return nulls/false when attempting to load 2025-05-27 17:07:08 -05:00
processedMaterial.h remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
processedShaderMaterial.cpp use of get<some name> methods that already return nulls/false when attempting to load 2025-05-28 17:45:02 -05:00
processedShaderMaterial.h shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
sceneData.h remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
shaderData.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
shaderData.h
shaderMaterialParameters.cpp
shaderMaterialParameters.h rest of virtuals removed 2024-03-18 18:40:22 +00:00