Torque3D/Engine/source/environment/skyBox.h

132 lines
3.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SKYBOX_H_
#define _SKYBOX_H_
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _GFXDEVICE_H_
#include "gfx/gfxDevice.h"
#endif
#ifndef _CUBEMAPDATA_H_
#include "gfx/sim/cubemapData.h"
#endif
#ifndef _MATERIALLIST_H_
#include "materials/materialList.h"
#endif
#ifndef _GFXVERTEXBUFFER_H_
#include "gfx/gfxVertexBuffer.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
#include "T3D/assets/MaterialAsset.h"
GFXDeclareVertexFormat( GFXSkyVertex )
{
Point3F point;
Point3F normal;
GFXVertexColor color;
};
struct SkyMatParams
{
void init( BaseMatInstance *matInst ) {};
};
class MatrixSet;
class SkyBox : public SceneObject
{
typedef SceneObject Parent;
public:
SkyBox();
virtual ~SkyBox();
DECLARE_CONOBJECT( SkyBox );
// SimObject
void onStaticModified( const char *slotName, const char *newValue );
// ConsoleObject
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual void inspectPostApply();
// NetObject
virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
// SceneObject
void prepRenderImage( SceneRenderState* state );
/// Our render delegate.
void _renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi );
/// Prepares rendering structures and geometry.
void _initRender();
protected:
// Material
DECLARE_MATERIALASSET(SkyBox, Material);
DECLARE_ASSET_NET_SETGET(SkyBox, Material, -1);
BaseMatInstance *mMatInstance;
SkyMatParams mMatParamHandle;
GFXVertexBufferHandle<GFXVertexPNT> mVB;
GFXVertexBufferHandle<GFXVertexPC> mFogBandVB;
Material *mFogBandMat;
BaseMatInstance *mFogBandMatInst;
LinearColorF mLastFogColor;
bool mDrawBottom;
bool mIsVBDirty;
U32 mPrimCount;
MatrixSet *mMatrixSet;
F32 mFogBandHeight;
void _updateMaterial();
void _initMaterial();
BaseMatInstance* _getMaterialInstance();
};
#endif // _SKYBOX_H_