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now also trips on object instances and datablock namespaces ensures there's a generic hook for post-load processing for objects created by a scene to reference other objects created during that process |
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|---|---|---|
| .. | ||
| clientServer | ||
| console | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| core.module | ||
| core.tscript | ||
| settings.xml | ||