Torque3D/Engine/source/T3D/decal
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
..
decalData.cpp asset load flow work 2023-10-08 13:19:43 -05:00
decalData.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
decalDataFile.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalDataFile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
decalInstance.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
decalInstance.h uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
decalManager.cpp clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
decalManager.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
decalSphere.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
decalSphere.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00