Torque3D/Engine/source/sim
marauder2k7 eecc2bdaee Test PR of lazy load of ghosts and scene streaming
For now scene streaming only affects how subscenes are loaded. If you try it on everything in a scene expect issues as the namespaces are not linked up at that point.

This is a TEST! Do not merge! If you do you will open up a gate to an alternate reality where all that you believe will cease to exist in an endless void of darkness.
2026-02-23 18:39:00 +00:00
..
actionMap.cpp Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
actionMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
connectionStringTable.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
connectionStringTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netConnection.cpp Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
netConnection.h Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
netDownload.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
netEvent.cpp Use a strong reference instead of more manual reference counting. 2014-12-26 11:41:19 +11:00
netGhost.cpp Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
netInterface.cpp uninitialized variables-sim 2020-05-11 15:26:52 -05:00
netInterface.h Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
netObject.cpp Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
netObject.h Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
netStringTable.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
netStringTable.h uninitialized variables-sim 2020-05-11 15:26:52 -05:00