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When using only compiled scripts, the isFile( "./audioData.cs" ) would fail for audioData.cs.dso causing none of the audio data to load. The correct method is to use isScriptFile(), along with a fully qualified file path, to check for either the .dso or .cs files. |
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|---|---|---|
| .. | ||
| buildFiles | ||
| game | ||
| source | ||
| web/source | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| generateProjects.bat | ||
| generateProjects.command | ||
| thumb.png | ||