Torque3D/Templates/Empty
DavidWyand-GG e917f1ea14 Allow audioData.cs.dso to execute
When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load.  The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
2013-09-04 19:02:46 -04:00
..
buildFiles ExtendedMove class and support 2013-01-23 01:52:46 -05:00
game Allow audioData.cs.dso to execute 2013-09-04 19:02:46 -04:00
source Version number change. 2013-04-23 23:09:21 -04:00
web/source Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
cleanShaders.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
cleanShaders.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteCachedDTSs.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
DeleteCachedDTSs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteDSOs.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
DeleteDSOs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeletePrefs.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
DeletePrefs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
generateProjects.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
generateProjects.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
thumb.png Empty Template for ticket #1 2012-09-19 11:29:55 -04:00