mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "core/iTickable.h"
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// The statics
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U32 ITickable::smLastTick = 0;
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U32 ITickable::smLastTime = 0;
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U32 ITickable::smLastDelta = 0;
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U32 ITickable::smTickShift = 5;
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U32 ITickable::smTickMs = ( 1 << smTickShift );
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F32 ITickable::smTickSec = ( F32( ITickable::smTickMs ) / 1000.f );
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U32 ITickable::smTickMask = ( smTickMs - 1 );
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//------------------------------------------------------------------------------
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ITickable::ITickable() : mProcessTick( true )
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{
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getProcessList().push_back( this );
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}
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//------------------------------------------------------------------------------
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ITickable::~ITickable()
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{
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for( ProcessListIterator i = getProcessList().begin(); i != getProcessList().end(); i++ )
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{
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if( (*i) == this )
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{
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getProcessList().erase( i );
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return;
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}
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}
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}
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//------------------------------------------------------------------------------
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void ITickable::init( const U32 tickShift )
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{
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// Sanity!
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AssertFatal( tickShift == 0 || tickShift <= 31, "ITickable::init() - Invalid 'tickShift' parameter!" );
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// Calculate tick constants.
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smTickShift = tickShift;
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smTickMs = ( 1 << smTickShift );
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smTickSec = ( F32( smTickMs ) / 1000.f );
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smTickMask = ( smTickMs - 1 );
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}
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//------------------------------------------------------------------------------
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Vector<ITickable *>& ITickable::getProcessList()
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{
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// This helps to avoid the static initialization order fiasco
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static Vector<ITickable *> smProcessList( __FILE__, __LINE__ ); ///< List of tick controls
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return smProcessList;
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}
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//------------------------------------------------------------------------------
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bool ITickable::advanceTime( U32 timeDelta )
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{
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U32 targetTime = smLastTime + timeDelta;
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U32 targetTick = ( targetTime + smTickMask ) & ~smTickMask;
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U32 tickCount = ( targetTick - smLastTick ) >> smTickShift;
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// Advance objects
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if( tickCount )
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for( ; smLastTick != targetTick; smLastTick += smTickMs )
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for( ProcessListIterator i = getProcessList().begin(); i != getProcessList().end(); i++ )
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if( (*i)->isProcessingTicks() )
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(*i)->processTick();
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smLastDelta = ( smTickMs - ( targetTime & smTickMask ) ) & smTickMask;
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F32 dt = smLastDelta / F32( smTickMs );
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// Now interpolate objects that want ticks
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for( ProcessListIterator i = getProcessList().begin(); i != getProcessList().end(); i++ )
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if( (*i)->isProcessingTicks() )
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(*i)->interpolateTick( dt );
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// Inform ALL objects that time was advanced
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dt = F32( timeDelta ) / 1000.f;
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for( ProcessListIterator i = getProcessList().begin(); i != getProcessList().end(); i++ )
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(*i)->advanceTime( dt );
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smLastTime = targetTime;
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return tickCount != 0;
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}
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