Torque3D/Engine/source/gui/buttons/guiToolboxButtonCtrl.cpp
2022-02-17 18:04:31 -06:00

199 lines
5.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/buttons/guiToolboxButtonCtrl.h"
#include "console/console.h"
#include "console/engineAPI.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxDrawUtil.h"
#include "console/consoleTypes.h"
#include "gui/core/guiCanvas.h"
#include "gui/core/guiDefaultControlRender.h"
IMPLEMENT_CONOBJECT(GuiToolboxButtonCtrl);
ConsoleDocClass( GuiToolboxButtonCtrl,
"@brief Unimplemented GUI control meant to interact with Toolbox.\n\n"
"For Torque 3D editors only, soon to be deprecated\n\n"
"@internal"
);
//-------------------------------------
GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
{
INIT_IMAGEASSET(NormalBitmap);
INIT_IMAGEASSET(LoweredBitmap);
INIT_IMAGEASSET(HoverBitmap);
setMinExtent(Point2I(16,16));
setExtent(48, 48);
mButtonType = ButtonTypeRadio;
mTipHoverTime = 100;
}
//-------------------------------------
void GuiToolboxButtonCtrl::initPersistFields()
{
INITPERSISTFIELD_IMAGEASSET(NormalBitmap, GuiToolboxButtonCtrl, "");
INITPERSISTFIELD_IMAGEASSET(LoweredBitmap, GuiToolboxButtonCtrl, "");
INITPERSISTFIELD_IMAGEASSET(HoverBitmap, GuiToolboxButtonCtrl, "");
Parent::initPersistFields();
}
//-------------------------------------
bool GuiToolboxButtonCtrl::onWake()
{
if (! Parent::onWake())
return false;
setActive( true );
setNormalBitmap( getNormalBitmap() );
setLoweredBitmap( getLoweredBitmap() );
setHoverBitmap( getHoverBitmap() );
return true;
}
//-------------------------------------
void GuiToolboxButtonCtrl::onSleep()
{
Parent::onSleep();
}
//-------------------------------------
void GuiToolboxButtonCtrl::inspectPostApply()
{
// if the extent is set to (0,0) in the gui editor and appy hit, this control will
// set it's extent to be exactly the size of the normal bitmap (if present)
Parent::inspectPostApply();
if ((getWidth() == 0) && (getHeight() == 0) && mNormalBitmap)
{
setExtent(mNormalBitmap->getWidth(), mNormalBitmap->getHeight());
}
}
//-------------------------------------
void GuiToolboxButtonCtrl::setNormalBitmap( StringTableEntry bitmapName )
{
_setNormalBitmap(bitmapName);
if(!isAwake())
return;
setUpdate();
}
void GuiToolboxButtonCtrl::setLoweredBitmap( StringTableEntry bitmapName )
{
_setLoweredBitmap(bitmapName);
if(!isAwake())
return;
setUpdate();
}
void GuiToolboxButtonCtrl::setHoverBitmap( StringTableEntry bitmapName )
{
_setHoverBitmap(bitmapName);
if(!isAwake())
return;
setUpdate();
}
//-------------------------------------
void GuiToolboxButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
{
// Only render the state rect (hover/down) if we're active
if (mActive)
{
RectI r(offset, getExtent());
if ( mDepressed || mStateOn )
renderStateRect( mLoweredBitmap , r );
else if ( mHighlighted )
renderStateRect( mHoverBitmap , r );
}
// Now render the image
if( mNormalBitmap )
{
renderButton(mNormalBitmap, offset, updateRect );
return;
}
Point2I textPos = offset;
if( mDepressed )
textPos += Point2I(1,1);
// Make sure we take the profile's textOffset into account.
textPos += mProfile->mTextOffset;
GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
renderJustifiedText(textPos, getExtent(), mButtonText);
}
void GuiToolboxButtonCtrl::renderStateRect( GFXTexHandle &texture, const RectI& rect )
{
if (texture)
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( texture, rect );
}
}
//------------------------------------------------------------------------------
void GuiToolboxButtonCtrl::renderButton(GFXTexHandle &texture, Point2I &offset, const RectI& updateRect)
{
if (texture)
{
Point2I finalOffset = offset;
finalOffset.x += ( ( getWidth() / 2 ) - ( texture.getWidth() / 2 ) );
finalOffset.y += ( ( getHeight() / 2 ) - ( texture.getHeight() / 2 ) );
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmap(texture, finalOffset);
renderChildControls( offset, updateRect);
}
}
DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, NormalBitmap);
DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, LoweredBitmap);
DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, HoverBitmap);