Torque3D/Engine/source/lighting/advanced
Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
908be4818f/Engine/source/materials/materialDefinition.cpp (L261) denotes power as sharpness, reflected in the size/falloff of a highlight halo *

908be4818f/Engine/source/materials/materialDefinition.cpp (L264) denotes strength as overall brightness of highlights. **

*and sharpness of reflection if using a cubemap.
**  reflected in cubemapped objects as also degree of 'reflection' vs diffuse/albedo coloration.
2016-03-01 20:25:52 -06:00
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glsl addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 2016-03-01 20:25:52 -06:00
hlsl addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 2016-03-01 20:25:52 -06:00
advancedLightBinManager.cpp courtessy @Lopuska: opengl occlusion query fix 2016-01-18 00:28:09 -06:00
advancedLightBinManager.h shadow caching 2015-10-13 18:12:19 -05:00
advancedLightBufferConditioner.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp Fix x64 builds. 2014-11-30 04:00:58 +01:00
advancedLightingFeatures.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightManager.cpp Merge pull request #1461 from Azaezel/textureLinearization 2016-02-16 01:23:16 -06:00
advancedLightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00