Torque3D/Engine/source/lighting
Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
908be4818f/Engine/source/materials/materialDefinition.cpp (L261) denotes power as sharpness, reflected in the size/falloff of a highlight halo *

908be4818f/Engine/source/materials/materialDefinition.cpp (L264) denotes strength as overall brightness of highlights. **

*and sharpness of reflection if using a cubemap.
**  reflected in cubemapped objects as also degree of 'reflection' vs diffuse/albedo coloration.
2016-03-01 20:25:52 -06:00
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advanced addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 2016-03-01 20:25:52 -06:00
basic Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
common Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
shadowMap courtessy @Lopuska: opengl occlusion query fix 2016-01-18 00:28:09 -06:00
lightInfo.cpp shadow caching 2015-10-13 18:12:19 -05:00
lightInfo.h shadow caching 2015-10-13 18:12:19 -05:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightManager.cpp Remove unnecesary code for handle OpenGL. 2014-11-08 18:11:35 +01:00
lightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00