Torque3D/Templates/BaseGame/game/tools
Areloch ec85e9021c Misc Quality of Life and Bug fixes
Added handling for if preview images on image assets fails to generate, will fallback to using the full image
Added handling for double clicking or drag-n-dropping terrain assets to create them
Improved handling of field labels in variable inspector by making the stringtable be case sensitive.
Added editor settings for handling of asset double click behavior. Can now select between Edit Asset and Spawn Asset. Support is asset type dependent.
Added editor setting for auto-importing loose files when navigating to a folder. If on and the user has flagged to also enable auto-import generally, will auto import all unaffiliated loose files in as assets.
Added editor setting for default module to use when creating new assets. Updated various tooling logic so when creating a new material, if this and the 'Always Prompt Module Target' setting is off, it will fill in the target module and target asset path info based on the default module.
Fixed issue with editors that use managedData scripts where if the path didn't exist, the script file wouldn't be made.
Fixed display issue in terrain editor where if you clear the detail map, the normal/macro/orm maps would disable, but not also clear.
Fixed handling of cleared maps in terrain editor so it no longer fills empty maps in with the no image image.
Fixed handling of creating new material where it would fill in the diffuse with a no texture image as the default.
Fixed issue where canceling out of creating a module would still prompt to create the common default folders.
Fixed issue where the Select Module window couldn't be closed via the cancel or x buttons.
Based on feedback, reduced default size of the Text Pad window.
Fixed issue where the Drop At menu list wouldn't correctly display which item was marked after it was changed.
Fixed spawning shape asset handling so it uses whatever the editor's Drop At setting is.
Improved themeing of regular bitmap buttons in the editor.
Based on feedback, flipped layout of Target Module and Target Path in the Create New Asset window.
Improved handling of setting up the Target Path for when creating new assets. If a path is not set, and the user has a Default Module, it will default the path to that module.
2021-08-28 18:51:27 -05:00
..
assetBrowser Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
base Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
convexEditor More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
datablockEditor Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
debugger Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalEditor Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
editorClasses Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
forestEditor Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
gui Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
guiEditor More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
levels Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
materialEditor Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
meshRoadEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
missionAreaEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
navEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
particleEditor Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Converts most of AFX classes to utilize assets 2021-08-22 02:15:14 -05:00
resources Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
riverEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
roadEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
shapeEditor * [Shape Editor] BugFix: Correct a bad octahedron.dts reference when using the mount viewer. 2021-08-15 23:33:33 -04:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VPathEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
worldEditor Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript ok, turns out the asset browser needs to have the world editor spooled up to slot in place 2021-08-12 19:08:04 -05:00
settings.xml More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00