mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Conflicts: Engine/source/app/net/net.cpp Engine/source/console/astNodes.cpp Engine/source/console/compiledEval.cpp Engine/source/console/console.h Engine/source/console/consoleInternal.h Engine/source/console/engineAPI.h
459 lines
13 KiB
C++
459 lines
13 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "postFx/postEffectVis.h"
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#include "gui/containers/guiWindowCtrl.h"
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#include "gui/controls/guiBitmapCtrl.h"
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#include "gui/core/guiCanvas.h"
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#include "postFx/postEffectManager.h"
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#include "core/module.h"
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ConsoleDoc(
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"@class PfxVis\n"
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"@brief Singleton class that exposes ConsoleStaticFunctions for debug visualizing PostEffects.\n\n"
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"@tsexample\n"
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"// Script interface...\n"
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"PfxVis::open( PostEffect ) // Multiple PostEffects can be visualized at the same time\n"
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"PfxVis::clear() // Clear all visualizer windows\n"
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"PfxVis::hide() // Hide all windows (are not destroyed)\n"
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"PfxVis::show()\n"
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"@endtsexample\n\n"
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"@ingroup GFX\n"
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);
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MODULE_BEGIN( PostEffectVis )
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MODULE_INIT
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{
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ManagedSingleton< PostEffectVis >::createSingleton();
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}
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MODULE_SHUTDOWN
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{
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ManagedSingleton< PostEffectVis >::deleteSingleton();
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}
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MODULE_END;
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PostEffectVis::PostEffectVis()
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: mContent( NULL )
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{
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}
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PostEffectVis::~PostEffectVis()
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{
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}
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void PostEffectVis::open( PostEffect *pfx )
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{
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GuiControl *content = _getContentControl();
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// If we already have this PostEffect added
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// remove it first so we can recreate its controls.
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VisVector::iterator itr = mWindows.begin();
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for ( ; itr != mWindows.end(); itr++ )
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{
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if ( itr->pfx == pfx )
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{
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for ( U32 i = 0; i < TexCount; i++ )
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{
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// Deleting the GuiWindowCtrl will automatically also delete
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// any child controls we have allocated.
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if ( itr->window[i] )
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itr->window[i]->deleteObject();
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}
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mWindows.erase_fast( itr );
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break;
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}
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}
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// Allocate VisWindow struct.
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mWindows.increment();
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VisWindow &window = mWindows.last();
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window.pfx = pfx;
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for ( U32 i = 0; i < TexCount; i++ )
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{
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// Only allocate window/bitmaps for input textures that are actually used.
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if ( i > Target )
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{
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if ( pfx->mTexFilename[i-1].isEmpty() )
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{
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window.window[i] = NULL;
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window.bmp[i] = NULL;
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continue;
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}
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}
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// Allocate GuiWindowCtrl
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GuiWindowCtrl *winCtrl = new GuiWindowCtrl();
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winCtrl->setPosition( Point2I( 50, 50 ) + Point2I( 15, 15 ) * i );
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winCtrl->setExtent( 347, 209 );
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winCtrl->setMinExtent( Point2I( 150, 100 ) );
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winCtrl->setMobility( true, true, true, true, false, false );
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winCtrl->setCanResize( true, true );
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winCtrl->setDataField( StringTable->insert( "closeCommand" ), NULL, "PfxVis::onWindowClosed( $ThisControl );" );
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winCtrl->registerObject();
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window.window[i] = winCtrl;
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_setDefaultCaption( window, i );
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// Allocate background GuiBitmapCtrl
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GuiBitmapCtrl *bmpCtrl = new GuiBitmapCtrl();
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bmpCtrl->setPosition( 3, 23 );
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bmpCtrl->setSizing( GuiControl::horizResizeWidth, GuiControl::vertResizeHeight );
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bmpCtrl->setExtent( 341, 181 );
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bmpCtrl->setDataField( StringTable->insert( "wrap" ), NULL, "1" );
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bmpCtrl->setBitmap( "tools/gui/images/transp_grid" );
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bmpCtrl->registerObject();
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winCtrl->addObject( bmpCtrl );
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// Allocate GuiBitmapCtrl
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bmpCtrl = new GuiBitmapCtrl();
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bmpCtrl->setPosition( 3, 23 );
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bmpCtrl->setSizing( GuiControl::horizResizeWidth, GuiControl::vertResizeHeight );
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bmpCtrl->setExtent( 341, 181 );
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bmpCtrl->registerObject();
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winCtrl->addObject( bmpCtrl );
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window.bmp[i] = bmpCtrl;
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content->addObject( winCtrl );
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}
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// Make sure we visible.
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setVisible( true );
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}
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void PostEffectVis::setVisible( bool visible )
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{
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GuiCanvas *canvas = NULL;
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if ( !Sim::findObject( "Canvas", canvas ) )
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{
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Con::errorf( "PostEffectVis::setVisible, Canvas was not found." );
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return;
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}
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GuiControl *content = _getContentControl();
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if ( visible && !content->isAwake() )
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canvas->pushDialogControl( content, 100 );
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if ( !visible && content->isAwake() )
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canvas->popDialogControl( content );
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}
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void PostEffectVis::clear()
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{
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GuiControl *content = _getContentControl();
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content->clear();
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mWindows.clear();
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}
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void PostEffectVis::onStartOfFrame()
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{
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if ( mWindows.empty() )
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return;
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if ( !_getContentControl()->isAwake() )
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return;
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// Restore vis windows to a default state.
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// This ensures to users that open PostEffects that are not
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// actively being processed are obvious.
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VisVector::iterator itr = mWindows.begin();
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for ( ; itr != mWindows.end(); itr++ )
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{
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for ( U32 i = 0; i < TexCount; i++ )
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{
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if ( !itr->bmp[i] || itr->pfx->getRenderTime() == PFXTexGenOnDemand )
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continue;
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itr->bmp[i]->setBitmap( NULL );
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_setDefaultCaption( *itr, i );
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}
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}
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}
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void PostEffectVis::onPFXProcessed( PostEffect *pfx )
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{
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// If we have no windows we can early out before even testing
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// isAwake so we avoid creating the content control unnecessarily.
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if ( mWindows.empty() )
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return;
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if ( !_getContentControl()->isAwake() )
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return;
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VisVector::iterator itr = mWindows.begin();
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for ( ; itr != mWindows.end(); itr++ )
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{
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if ( itr->pfx == pfx )
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{
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GuiBitmapCtrl *pBmpCtrl = NULL;
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GuiWindowCtrl *pWinCtrl = NULL;
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if ( itr->bmp[Target] != NULL )
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{
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pBmpCtrl = itr->bmp[Target];
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pWinCtrl = itr->window[Target];
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GFXTextureObject *tex;
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if ( pfx->mTargetTex )
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tex = pfx->mTargetTex;
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else
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tex = PFXMGR->getBackBufferTex();
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pBmpCtrl->setBitmapHandle( tex );
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char caption[256];
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char name[256];
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if ( pfx->getName() == NULL || dStrlen( pfx->getName() ) == 0 )
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dSprintf( name, 256, "(none)" );
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else
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dSprintf( name, 256, "%s", pfx->getName() );
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if ( tex )
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dSprintf( caption, 256, "%s[%i] target - %s [ %ix%i ]", name, pfx->getId(), pfx->mTargetName.c_str(), tex->getWidth(), tex->getHeight() );
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else
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dSprintf( caption, 256, "%s[%i] target", name, pfx->getId() );
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pWinCtrl->setDataField( StringTable->insert("text"), NULL, caption );
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}
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for ( U32 i = Input1; i < TexCount; i++ )
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{
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if ( itr->bmp[i] == NULL )
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continue;
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pBmpCtrl = itr->bmp[i];
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pWinCtrl = itr->window[i];
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GFXTextureObject *tex = pfx->mActiveTextures[i-1];
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pBmpCtrl->setBitmapHandle( tex );
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char caption[256];
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char name[256];
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if ( pfx->getName() == NULL || dStrlen( pfx->getName() ) == 0 )
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dSprintf( name, 256, "(none)" );
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else
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dSprintf( name, 256, "%s", pfx->getName() );
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if ( tex )
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dSprintf( caption, 256, "%s[%i] input%i - %s [ %ix%i ]", name, pfx->getId(), i-1, pfx->mTexFilename[i-1].c_str(), tex->getWidth(), tex->getHeight() );
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else
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dSprintf( caption, 256, "%s[%i] input%i - %s", name, pfx->getId(), i-1, pfx->mTexFilename[i-1].c_str() );
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pWinCtrl->setDataField( StringTable->insert("text"), NULL, caption );
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}
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}
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}
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}
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void PostEffectVis::onWindowClosed( GuiWindowCtrl *ctrl )
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{
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VisVector::iterator itr = mWindows.begin();
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for ( ; itr != mWindows.end(); itr++ )
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{
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for ( U32 i = 0; i < TexCount; i++ )
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{
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if ( itr->window[i] == ctrl )
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{
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itr->window[i] = NULL;
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itr->bmp[i] = NULL;
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ctrl->setVisible( false );
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// Avoid deleting immediately since this happens in response to a
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// script callback.
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Con::evaluate( "%i.schedule( 1, \"delete\" );" );
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return;
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}
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}
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}
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Con::errorf( "PostEffectVis::onWindowClosed, passed window (%s) [%i] was found.", StringTable->insert( ctrl->getName() ), ctrl->getId() );
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}
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GuiControl* PostEffectVis::_getContentControl()
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{
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if ( mContent == NULL )
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{
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GuiCanvas *canvas = NULL;
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if ( !Sim::findObject( "Canvas", canvas ) )
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{
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AssertFatal( false, "PostEffectVis::_getContentControl, Canvas not found." );
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return NULL;
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}
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mContent = new GuiControl();
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mContent->setPosition( 0, 0 );
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mContent->setExtent( 1024, 768 );
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mContent->setDataField( StringTable->insert( "noCursor" ), NULL, "1" );
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mContent->setDataField( StringTable->insert( "profile" ), NULL, "GuiModelessDialogProfile" );
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mContent->registerObject( "PfxVisContent" );
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canvas->pushDialogControl( mContent, 100 );
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}
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return mContent;
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}
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void PostEffectVis::_setDefaultCaption( VisWindow &vis, U32 texIndex )
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{
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PostEffect *pfx = vis.pfx;
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GuiWindowCtrl *winCtrl = vis.window[texIndex];
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if ( texIndex == Target )
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{
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char caption[256];
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char name[256];
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if ( pfx->getName() == NULL || dStrlen( pfx->getName() ) == 0 )
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dSprintf( name, 256, "(none)" );
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else
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dSprintf( name, 256, "%s", pfx->getName() );
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dSprintf( caption, 256, "%s[%i] target [NOT ENABLED]", name, pfx->getId() );
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winCtrl->setDataField( StringTable->insert("text"), NULL, caption );
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}
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else
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{
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char caption[256];
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char name[256];
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if ( pfx->getName() == NULL || dStrlen( pfx->getName() ) == 0 )
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dSprintf( name, 256, "(none)" );
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else
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dSprintf( name, 256, "%s", pfx->getName() );
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dSprintf( caption, 256, "%s[%i] input%i - %s [NOT ENABLED]", name, pfx->getId(), texIndex-1, pfx->mTexFilename[texIndex-1].c_str() );
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winCtrl->setDataField( StringTable->insert("text"), NULL, caption );
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}
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}
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static ConsoleDocFragment _PfxVisclear(
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"@brief Close all visualization windows.\n\n"
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"@tsexample\n"
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"PfxVis::clear();"
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"@endtsexample\n\n",
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"PfxVis",
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"void clear();" );
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ConsoleStaticMethod( PfxVis, clear, void, 1, 1, "()"
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"@hide")
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{
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PFXVIS->clear();
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}
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static ConsoleDocFragment _PfxVisopen(
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"@brief Open visualization windows for all input and target textures.\n\n"
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"@param effect Name of the PostEffect to open\n"
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"@param clear True to close all visualization windows before opening the effect\n\n"
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"@tsexample\n"
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"// Multiple PostEffects can be visualized at the same time\n"
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"PfxVis::open( PostEffect )\n"
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"@endtsexample\n\n",
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"PfxVis",
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"void open(PostEffect effect, bool clear);" );
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ConsoleStaticMethod( PfxVis, open, void, 2, 3, "( PostEffect, [bool clear = false] )"
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"@hide")
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{
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if ( argc == 3 && dAtob( argv[2] ) )
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PFXVIS->clear();
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PostEffect *pfx;
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if ( !Sim::findObject( argv[1], pfx ) )
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{
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Con::errorf( "PfxVis::add, argument %s was not a PostEffect", (const char*)argv[1] );
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return;
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}
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PFXVIS->open( pfx );
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}
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static ConsoleDocFragment _PfxVishide(
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"@brief Hide all visualization windows (they are not destroyed).\n\n"
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"@tsexample\n"
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"PfxVis::hide();"
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"@endtsexample\n\n",
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"PfxVis",
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"void hide();" );
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ConsoleStaticMethod( PfxVis, hide, void, 1, 1, "()"
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"@hide")
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{
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PFXVIS->setVisible( false );
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}
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static ConsoleDocFragment _PfxVisshow(
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"@brief Show all visualization windows.\n\n"
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"@tsexample\n"
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"PfxVis::show();"
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"@endtsexample\n\n",
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"PfxVis",
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"void show();" );
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ConsoleStaticMethod( PfxVis, show, void, 1, 1, "()"
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"@hide")
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{
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PFXVIS->setVisible( true );
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}
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static ConsoleDocFragment _PfxVisonWindowClosed(
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"@brief Callback when a visualization window is closed.\n\n"
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"@param ctrl Name of the GUI control being closed\n"
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"@tsexample\n"
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"PfxVis::onWindowClosed( VisWindow )\n"
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"@endtsexample\n\n",
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"PfxVis",
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"void onWindowClosed(GuiWindowCtrl *ctrl);" );
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ConsoleStaticMethod( PfxVis, onWindowClosed, void, 2, 2, "( GuiWindowCtrl )"
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"@hide")
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{
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GuiWindowCtrl *ctrl;
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if ( !Sim::findObject( argv[1], ctrl ) )
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{
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Con::errorf( "PfxVis::onWindowClosed, argument %s was not a GuiWindowCtrl", (const char*)argv[1] );
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return;
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}
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PFXVIS->onWindowClosed( ctrl );
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}
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