Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
Areloch eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
This reduces console spam about mismatched texture profiles and improves stability.
2021-11-14 21:39:51 -06:00
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assetTypes Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
templateFiles Merge pull request #495 from JeffProgrammer/tsneo 2021-09-09 19:22:15 -05:00
addModuleWindow.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00
addPackageWindow.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
assetBrowser.tscript Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
assetImport.tscript Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process. 2021-11-05 17:49:48 -05:00
assetImportConfig.tscript Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process. 2021-11-05 17:49:48 -05:00
assetImportConfigEditor.tscript Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
creator.tscript * [AssetBrowser] BugFix: Correct the inability to spawn assorted objects. 2021-10-11 20:12:32 -04:00
directoryHandling.tscript * [AssetBrowser] BugFix: Address an error where deleting directories may result in an infinite loop. 2021-10-25 17:58:24 -04:00
editAsset.tscript Merge pull request #495 from JeffProgrammer/tsneo 2021-09-09 19:22:15 -05:00
editModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
looseFileAudit.tscript Fixes some conversion mistakes in the scripts 2021-01-19 21:32:31 +01:00
newAsset.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
popupMenus.tscript Fixes some conversion mistakes in the scripts 2021-01-19 21:32:31 +01:00
profiles.tscript Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
selectModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
selectPackage.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
selectPath.tscript * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
setAssetTarget.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00