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assetTypes
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Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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2021-09-19 01:01:47 -05:00 |
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templateFiles
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Merge pull request #495 from JeffProgrammer/tsneo
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2021-09-09 19:22:15 -05:00 |
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addModuleWindow.tscript
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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addPackageWindow.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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assetBrowser.tscript
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Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
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2021-11-14 21:39:51 -06:00 |
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assetImport.tscript
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Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
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2021-11-05 17:49:48 -05:00 |
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assetImportConfig.tscript
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Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
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2021-11-05 17:49:48 -05:00 |
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assetImportConfigEditor.tscript
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Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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2021-10-28 23:52:58 -05:00 |
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creator.tscript
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* [AssetBrowser] BugFix: Correct the inability to spawn assorted objects.
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2021-10-11 20:12:32 -04:00 |
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directoryHandling.tscript
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* [AssetBrowser] BugFix: Address an error where deleting directories may result in an infinite loop.
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2021-10-25 17:58:24 -04:00 |
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editAsset.tscript
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Merge pull request #495 from JeffProgrammer/tsneo
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2021-09-09 19:22:15 -05:00 |
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editModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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gameObjectCreator.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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looseFileAudit.tscript
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Fixes some conversion mistakes in the scripts
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2021-01-19 21:32:31 +01:00 |
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newAsset.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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popupMenus.tscript
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Fixes some conversion mistakes in the scripts
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2021-01-19 21:32:31 +01:00 |
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profiles.tscript
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Add getScriptPath console function to GUIAsset
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2021-09-10 02:13:56 -05:00 |
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selectModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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selectPackage.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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selectPath.tscript
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* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
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2021-10-09 22:16:55 -04:00 |
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setAssetTarget.tscript
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |