Torque3D/Templates/BaseGame/game/tools/assetBrowser
Areloch eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
This reduces console spam about mismatched texture profiles and improves stability.
2021-11-14 21:39:51 -06:00
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art Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
guis * [AssetBrowser] BugFix: Allow the asset browser tree view to use a horizontal scroll bar where necessary. 2021-10-22 11:22:34 -04:00
scripts Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
assetImportConfigs.xml Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
main.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00