mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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47 lines
2.5 KiB
C
47 lines
2.5 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// Windows WGL functions
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GL_GROUP_BEGIN(ARB_win32)
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GL_FUNCTION(wglCopyContext, BOOL, (HGLRC, HGLRC, UINT))
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GL_FUNCTION(wglCreateContext, HGLRC, (HDC))
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GL_FUNCTION(wglCreateLayerContext, HGLRC, (HDC, GLint))
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GL_FUNCTION(wglDeleteContext, BOOL, (HGLRC))
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GL_FUNCTION(wglGetCurrentContext, HGLRC, (VOID))
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GL_FUNCTION(wglGetCurrentDC, HDC, (VOID))
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GL_FUNCTION(wglGetProcAddress, PROC, (LPCSTR))
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GL_FUNCTION(wglMakeCurrent, BOOL, (HDC, HGLRC))
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GL_FUNCTION(wglShareLists, BOOL, (HGLRC, HGLRC))
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GL_FUNCTION(wglDescribeLayerPlane, BOOL, (HDC, GLint, GLint, UINT, LPLAYERPLANEDESCRIPTOR))
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GL_FUNCTION(wglSetLayerPaletteEntries, GLint, (HDC, GLint, GLint, GLint, CONST COLORREF *))
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GL_FUNCTION(wglGetLayerPaletteEntries, GLint, (HDC, GLint, GLint, GLint, COLORREF *))
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GL_FUNCTION(wglRealizeLayerPalette, BOOL, (HDC, GLint, BOOL))
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GL_FUNCTION(wglSwapLayerBuffers, BOOL, (HDC, UINT))
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// Ascii and Unicode versions
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GL_FUNCTION(wglUseFontBitmapsA, BOOL, (HDC, DWORD, DWORD, DWORD))
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GL_FUNCTION(wglUseFontOutlinesA, BOOL, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, GLint, LPGLYPHMETRICSFLOAT))
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GL_FUNCTION(wglUseFontBitmapsW, BOOL, (HDC, DWORD, DWORD, DWORD))
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GL_FUNCTION(wglUseFontOutlinesW, BOOL, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, GLint, LPGLYPHMETRICSFLOAT))
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GL_GROUP_END()
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