//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // Windows WGL functions GL_GROUP_BEGIN(ARB_win32) GL_FUNCTION(wglCopyContext, BOOL, (HGLRC, HGLRC, UINT)) GL_FUNCTION(wglCreateContext, HGLRC, (HDC)) GL_FUNCTION(wglCreateLayerContext, HGLRC, (HDC, GLint)) GL_FUNCTION(wglDeleteContext, BOOL, (HGLRC)) GL_FUNCTION(wglGetCurrentContext, HGLRC, (VOID)) GL_FUNCTION(wglGetCurrentDC, HDC, (VOID)) GL_FUNCTION(wglGetProcAddress, PROC, (LPCSTR)) GL_FUNCTION(wglMakeCurrent, BOOL, (HDC, HGLRC)) GL_FUNCTION(wglShareLists, BOOL, (HGLRC, HGLRC)) GL_FUNCTION(wglDescribeLayerPlane, BOOL, (HDC, GLint, GLint, UINT, LPLAYERPLANEDESCRIPTOR)) GL_FUNCTION(wglSetLayerPaletteEntries, GLint, (HDC, GLint, GLint, GLint, CONST COLORREF *)) GL_FUNCTION(wglGetLayerPaletteEntries, GLint, (HDC, GLint, GLint, GLint, COLORREF *)) GL_FUNCTION(wglRealizeLayerPalette, BOOL, (HDC, GLint, BOOL)) GL_FUNCTION(wglSwapLayerBuffers, BOOL, (HDC, UINT)) // Ascii and Unicode versions GL_FUNCTION(wglUseFontBitmapsA, BOOL, (HDC, DWORD, DWORD, DWORD)) GL_FUNCTION(wglUseFontOutlinesA, BOOL, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, GLint, LPGLYPHMETRICSFLOAT)) GL_FUNCTION(wglUseFontBitmapsW, BOOL, (HDC, DWORD, DWORD, DWORD)) GL_FUNCTION(wglUseFontOutlinesW, BOOL, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, GLint, LPGLYPHMETRICSFLOAT)) GL_GROUP_END()