Torque3D/Engine/source/T3D/fx
DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum
- Fix for issue https://github.com/GarageGames/Torque3D/issues/525  This
fix takes into account the skewed view into the world when you have a
projection offset and the ability to see further into the scene at the
edges opposite to the offset.
- SceneCullingState now has two frustum rather than one: a culling
frustum and camera frustum.
- The camera frustum should be referenced when you need the projection
matrix or don't want a skewed frustum.
- The culling frustum should be referenced during any scene culling or
when determining what dynamic geometry to render.  It currently skews
itself to take into account any projection offset (automatically
calculated in SceneCullingState constructor).
- When there is no projection offset, the camera frustum and culling
frustum are the same.  This usually means any time when not using the
Oculus Rift.
2013-11-07 15:07:16 -05:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
explosion.cpp Fixed crash in Con::warnf function. Issue #82 2013-01-30 15:21:22 -05:00
explosion.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fxFoliageReplicator.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
fxFoliageReplicator.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
fxShapeReplicator.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
fxShapeReplicator.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
groundCover.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
groundCover.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightning.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightning.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
particle.cpp Fix memory leak (ParticleData and ParticleEmitterData) on using TypeValidator class. 2013-02-01 21:22:03 +04:00
particle.h Fix for issue #210 for ParticleData sends out-of-range data via BitStream 2013-01-18 15:07:27 +04:00
particleEmitter.cpp Merge pull request #384 from eightyeight/dont-stress-clientmissioncleanup 2013-10-15 11:32:12 -07:00
particleEmitter.h adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.) 2013-08-06 13:36:17 -05:00
particleEmitterNode.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
particleEmitterNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
precipitation.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
precipitation.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
splash.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
splash.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windEmitter.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00