Torque3D/Templates/BaseGame/game/tools
JeffR b3cd08520e Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
Renames validateImportingAssets to hasImportIssues for AssetImporter console method for clarity
Updated console method documentation for AssetImporter methods
Fixed logical error for material asset generation if the import config was set to use existing materials but one was not found.
Fixed logical error when a shapeFile has a material with a texture mapped to it is not in the same directory as the shape, it would not correctly find the texture
Adjusts AssetImport window logic so it will display the window in the event of import issues being detected, or the asset is being re-imported.
Updates the AssetImport window activity log to use the new AssetImporter's log for consistency.
2021-11-05 17:49:48 -05:00
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assetBrowser Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process. 2021-11-05 17:49:48 -05:00
base Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
convexEditor Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
datablockEditor Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00
debugger Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
decalEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
editorClasses Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00
forestEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
gui Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
guiEditor Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
levels Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
MainEditor/guis Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
materialEditor Merge pull request #646 from Azaezel/alpha40/matScrollFix 2021-10-30 11:39:34 -05:00
meshRoadEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
missionAreaEditor Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
navEditor Clean up more evals that have local variables are not working correctly. 2021-09-12 15:09:33 -04:00
particleEditor Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Updates asset importer and project importer to output to separate log files into tools/logs 2021-11-03 00:13:00 -05:00
resources Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
riverEditor Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
roadEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
shapeEditor Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909 2021-09-10 02:20:13 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
VPathEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
worldEditor Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909 2021-09-10 02:20:13 -05:00
settings.xml More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00