..
baseMaterialDefinition.h
adds alphatest shadows for translucent objects
2020-03-01 10:47:25 -06:00
baseMatInstance.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
baseMatInstance.h
Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
2019-05-17 01:48:45 -05:00
customMaterialDefinition.cpp
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
customMaterialDefinition.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
customShaderBindingData.h
uninitialized variables-materials
2020-05-11 15:59:22 -05:00
materialDefinition.cpp
correct imageassetarrays having a singular texture profile as oposed to a type per.
2021-11-03 12:30:52 -05:00
materialDefinition.h
correct imageassetarrays having a singular texture profile as oposed to a type per.
2021-11-03 12:30:52 -05:00
materialFeatureData.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialFeatureData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialFeatureTypes.cpp
shift pbrconfig to ORM
2020-09-30 13:51:12 -05:00
materialFeatureTypes.h
shift pbrconfig to ORM
2020-09-30 13:51:12 -05:00
materialList.cpp
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
2021-07-25 17:18:55 -05:00
materialList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialManager.cpp
yell when warningmaterial is undefined
2021-08-09 16:13:30 -05:00
materialManager.h
Adds function to get material definition by mapTo usage
2020-08-24 04:41:17 -05:00
materialParameters.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
matInstance.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
matInstance.h
Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
2019-05-17 01:48:45 -05:00
matInstanceHook.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matInstanceHook.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matStateHint.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matStateHint.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matTextureTarget.cpp
Implementation of guiRenderTargetVizCtrl
2020-10-03 00:58:38 +02:00
matTextureTarget.h
Implementation of guiRenderTargetVizCtrl
2020-10-03 00:58:38 +02:00
miscShdrDat.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
processedCustomMaterial.cpp
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
processedCustomMaterial.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
processedMaterial.cpp
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
2021-07-25 17:18:55 -05:00
processedMaterial.h
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
processedShaderMaterial.cpp
* BugFix: Clear some MSVC compiler warnings.
2021-10-07 00:27:39 -04:00
processedShaderMaterial.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
sceneData.h
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
shaderData.cpp
shader hooks and gen cleanups
2018-03-13 18:07:58 -05:00
shaderData.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
shaderMaterialParameters.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
shaderMaterialParameters.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00