Torque3D/Engine/source/T3D/fx
AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per.
while that certainly works for most cases it falls apart when dealing with postfx where it's an unnamed array of variable types of inputs.
shifted the profile assignment to #define INIT_IMAGEASSET_ARRAY(name, profile, index) so there's still a really obvious point where you can see the default setting, even if it's not in the more desireable OG definition spot
for postfx in particular, given we can swap that, provided an example of how to do just that
2021-11-03 12:30:52 -05:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
explosion.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
explosion.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
fxFoliageReplicator.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
fxFoliageReplicator.h ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 2017-07-27 00:18:38 +01:00
fxShapeReplicator.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
fxShapeReplicator.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
groundCover.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
groundCover.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
lightning.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
lightning.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
particle.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
particle.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
particleEmitter.cpp don't try and sort ribbon particles 2021-10-05 00:23:26 -05:00
particleEmitter.h * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 2021-08-14 18:22:30 -04:00
particleEmitterNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
particleEmitterNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
precipitation.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
precipitation.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
ribbon.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
ribbon.h ribbon classvar cleanup 2018-03-13 21:24:37 -05:00
ribbonNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
ribbonNode.h uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
splash.cpp correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
splash.h correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00