Torque3D/Templates/BaseGame/game/core
AzaezelX e7ccc362e2 looks like arrayObjects return count() as size+1;
one of these days should really do a consistency pass on those...
2019-10-06 11:08:49 -05:00
..
clientServer Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
components Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:09:09 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
lighting GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
postFX Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
rendering Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
utility looks like arrayObjects return count() as size+1; 2019-10-06 11:08:49 -05:00
Core.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00