Torque3D/Engine/source/lighting
2016-08-09 14:49:03 -05:00
..
advanced adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights. 2016-08-09 14:49:03 -05:00
basic Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
common Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shadowMap worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 2016-06-08 19:15:10 -05:00
lightInfo.cpp shadow caching 2015-10-13 18:12:19 -05:00
lightInfo.h shadow caching 2015-10-13 18:12:19 -05:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightManager.cpp Makes point and spot lights be correctly culled with zoning like other objects. 2016-06-17 00:47:46 -05:00
lightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00