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https://github.com/TorqueGameEngines/Torque3D.git
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Fixed up forward IBL Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
21 lines
631 B
C#
21 lines
631 B
C#
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singleton Material(Grid_512_Orange)
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{
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mapTo = "Grid_512_orange";
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diffuseColor[0] = "0.8 0.8 0.8 1";
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diffuseMap[0] = "tools/base/images/512_orange.png";
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specular[0] = "0.8 0.8 0.8 1";
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specularPower[0] = "0.25";
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specularStrength[0] = "25";
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translucentBlendOp = "Add";
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smoothness[0] = "0.941176";
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metalness[0] = "1";
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DiffuseMapAsset0 = "StaticShapeTest:Grid_512_orange_ALBEDO";
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specularStrength0 = "25";
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specular0 = "0.8 0.8 0.8 1";
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specularPower0 = "0.25";
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emissive[0] = "0";
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translucent = "1";
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normalMap[0] = "data/pbr/images/FloorEbony_normal.png";
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invertSmoothness[0] = "1";
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};
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