Torque3D/Engine/source/windowManager
2019-01-26 02:05:18 -06:00
..
dedicated PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
mac Assorted bug fixes 2017-07-27 01:50:52 +01:00
sdl Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
test Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
win32 Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
platformCursorController.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
platformCursorController.h Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
platformInterface.cpp Modified files for SDL2. 2015-01-19 00:33:23 +01:00
platformWindow.cpp Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindow.h Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindowMgr.h Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
windowInputGenerator.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
windowInputGenerator.h fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00