Torque3D/Templates/BaseGame/game
JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
Added mode toggle for if changing the transform influences the child objects of a SubScene or not
Added onSelected/onUnselected callbacks for SimObjects to allow contextual behavior in the editor
Added functionality of programmatic/dynamic Tool Button Palettes
Added logic so when selecting SubScenes the world editor palette has new buttons for letting the move/rotate actions influence the child objects
2024-11-05 20:14:36 -06:00
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core Adds utility function and method to be able to enact a load of subscenes at a specific world position 2024-10-04 00:10:26 -05:00
data Adds logic so levels without a gamemode defined at all are treated as wildcarded to any given gamemode selected 2024-10-04 00:22:12 -05:00
tools Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 2024-11-05 20:14:36 -06:00
D3DCompiler_47.dll update d3dCompiler_47 2024-07-28 04:33:10 -05:00
main.tscript.in Update main.tscript.in 2022-09-29 11:58:36 -05:00
runTests.tscript UnitTest 2023-07-27 21:02:27 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00