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https://github.com/TorqueGameEngines/Torque3D.git
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Adds logic so levels without a gamemode defined at all are treated as wildcarded to any given gamemode selected
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e4d07c7e8d
commit
020bd03cf9
1 changed files with 24 additions and 15 deletions
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@ -156,26 +156,35 @@ function refreshLevelsList()
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//filter for selected gamemode
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%levelGameModes = %levelAsset.gameModesNames;
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%foundGameModeMatch = false;
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for(%gm = 0; %gm < getTokenCount(%levelGameModes, ";"); %gm++)
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//If the level has no gamemodes defined, we just assume the default case of it being a wildcard to whatever gamemode
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//is available
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if(%levelGameModes $= "")
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{
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%gameModeName = getToken(%levelGameModes, ";", %gm);
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for(%g=0; %g < GameModePreviewArray.getCount(); %g++)
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%foundGameModeMatch = true;
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}
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else
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{
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%foundGameModeMatch = false;
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for(%gm = 0; %gm < getTokenCount(%levelGameModes, ";"); %gm++)
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{
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%gmb = GameModePreviewArray.getObject(%g);
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if(!isObject(%gmb.gameModeObj) || (!%gmb.gameModeObj.active && !%gmb.gameModeObj.alwaysActive))
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continue;
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if(%gameModeName $= %gmb.gameModeObj.getName())
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%gameModeName = getToken(%levelGameModes, ";", %gm);
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for(%g=0; %g < GameModePreviewArray.getCount(); %g++)
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{
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%foundGameModeMatch = true;
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break;
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%gmb = GameModePreviewArray.getObject(%g);
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if(!isObject(%gmb.gameModeObj) || (!%gmb.gameModeObj.active && !%gmb.gameModeObj.alwaysActive))
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continue;
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if(%gameModeName $= %gmb.gameModeObj.getName())
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{
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%foundGameModeMatch = true;
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break;
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}
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}
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if(%foundGameModeMatch)
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break;
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}
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if(%foundGameModeMatch)
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break;
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}
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if(!%foundGameModeMatch)
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