mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
3459 lines
146 KiB
C++
3459 lines
146 KiB
C++
#include "assetImporter.h"
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#include "assetImporter_ScriptBinding.h"
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#include "core/strings/findMatch.h"
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#include "ImageAsset.h"
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#include "ShapeAsset.h"
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#include "SoundAsset.h"
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#include "MaterialAsset.h"
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#include "ShapeAnimationAsset.h"
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#include "ts/collada/colladaUtils.h"
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#include "ts/collada/colladaAppNode.h"
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#include "ts/collada/colladaShapeLoader.h"
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#include "ts/assimp/assimpShapeLoader.h"
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#include "ts/tsShapeConstruct.h"
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#include "core/resourceManager.h"
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#include "materials/materialManager.h"
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#include "console/persistenceManager.h"
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#include "core/util/timeClass.h"
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ConsoleDocClass(AssetImportConfig,
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"@brief Defines properties for an AssetImprotConfig object.\n"
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"@AssetImportConfig is a SimObject derived object intended to act as a container for all the necessary configuration data when running the Asset Importer.\n"
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"@It dictates if and how any given asset type will be processed when running an import action. This is because the Asset Importer utilizes a lot of informed logic\n"
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"@to try and automate as much of the import process as possible. In theory, you would run the import on a given file, and based on your config the importer will do\n"
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"@everything from importing the designated file, as well as finding and importing any associated files such as images or materials, and prepping the objects at time\n"
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"@of import to avoid as much manual post-processing as possible.\n\n"
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"@ingroup Assets\n"
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);
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IMPLEMENT_CONOBJECT(AssetImportConfig);
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AssetImportConfig::AssetImportConfig() :
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DuplicateAutoResolution("AutoRename"),
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WarningsAsErrors(false),
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PreventImportWithErrors(true),
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AutomaticallyPromptMissingFiles(false),
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AddDirectoryPrefixToAssetName(false),
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ImportMesh(true),
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AlwaysAddShapeSuffix(false),
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AddedShapeSuffix("_shape"),
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UseManualShapeConfigRules(false),
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DoUpAxisOverride(false),
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UpAxisOverride("Z_AXIS"),
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DoScaleOverride(false),
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ScaleOverride(false),
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IgnoreNodeScale(false),
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AdjustCenter(false),
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AdjustFloor(false),
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CollapseSubmeshes(false),
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LODType("TrailingNumber"),
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AlwaysImportedNodes(""),
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AlwaysIgnoreNodes(""),
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AlwaysImportMeshes(""),
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AlwaysIgnoreMeshes(""),
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convertLeftHanded(false),
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calcTangentSpace(false),
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removeRedundantMats(false),
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genUVCoords(false),
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TransformUVs(false),
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flipUVCoords(false),
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findInstances(false),
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limitBoneWeights(false),
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JoinIdenticalVerts(false),
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reverseWindingOrder(false),
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invertNormals(false),
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ImportMaterials(true),
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AlwaysAddMaterialSuffix(true),
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AddedMaterialSuffix("_mat"),
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CreateORMConfig(true),
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UseDiffuseSuffixOnOriginImage(false),
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UseExistingMaterials(false),
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IgnoreMaterials(""),
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PopulateMaterialMaps(true),
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ImportAnimations(true),
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SeparateAnimations(false),
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SeparateAnimationPrefix(""),
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animTiming("FrameCount"),
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animFPS(false),
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AlwaysAddShapeAnimationSuffix(true),
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AddedShapeAnimationSuffix("_anim"),
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GenerateCollisions(false),
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GenCollisionType(""),
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CollisionMeshPrefix(""),
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GenerateLOSCollisions(false),
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GenLOSCollisionType(""),
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LOSCollisionMeshPrefix(""),
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importImages(true),
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AlwaysAddImageSuffix(true),
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AddedImageSuffix("_image"),
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ImageType("GUI"),
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DiffuseTypeSuffixes("_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_A,_C,-ALBEDO,-DIFFUSE,-ALB,-DIF,-COLOR,-COL,-A,-C"),
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NormalTypeSuffixes("_NORMAL,_NORM,_N,-NORMAL,-NORM,-N"),
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MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL,-MET,-METALNESS,-METALLIC,-M"),
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RoughnessTypeSuffixes("_ROUGH,_ROUGHNESS,_R,-ROUGH,-ROUGHNESS,-R"),
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SmoothnessTypeSuffixes("_SMOOTH,_SMOOTHNESS,_S,-SMOOTH,-SMOOTHNESS,-S"),
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AOTypeSuffixes("_AO,_AMBIENT,_AMBIENTOCCLUSION,-AO,-AMBIENT,-AMBIENTOCCLUSION"),
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PBRTypeSuffixes("_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM"),
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TextureFilteringMode("Bilinear"),
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UseMips(true),
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IsHDR(false),
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Scaling(false),
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ImagesCompressed(false),
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GenerateMaterialOnImport(true),
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importSounds(true),
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VolumeAdjust(false),
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PitchAdjust(false),
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SoundsCompressed(false),
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AlwaysAddSoundSuffix(false),
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AddedSoundSuffix("_sound")
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{
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}
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AssetImportConfig::~AssetImportConfig()
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{
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}
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bool AssetImportConfig::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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return true;
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}
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void AssetImportConfig::onRemove()
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{
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Parent::onRemove();
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}
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/// Engine.
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void AssetImportConfig::initPersistFields()
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{
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docsURL;
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Parent::initPersistFields();
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addGroup("General");
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addField("DuplicateAutoResolution", TypeRealString, Offset(DuplicateAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename, FolderPrefix");
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addField("WarningsAsErrors", TypeBool, Offset(WarningsAsErrors, AssetImportConfig), "Indicates if warnings should be treated as errors");
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addField("PreventImportWithErrors", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "Indicates if importing should be prevented from completing if any errors are detected at all");
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addField("AutomaticallyPromptMissingFiles", TypeBool, Offset(AutomaticallyPromptMissingFiles, AssetImportConfig), "Should the importer automatically prompt to find missing files if they are not detected automatically by the importer");
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addField("AddDirectoryPrefixToAssetName", TypeBool, Offset(AddDirectoryPrefixToAssetName, AssetImportConfig), "Should the importer add the folder name as a prefix to the assetName. Helps prevent name collisions.");
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endGroup("General");
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addGroup("Meshes");
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addField("ImportMesh", TypeBool, Offset(ImportMesh, AssetImportConfig), "Indicates if this config supports importing meshes");
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addField("AlwaysAddShapeSuffix", TypeBool, Offset(AlwaysAddShapeSuffix, AssetImportConfig), "When importing a shape, this indicates if it should automatically add a standard suffix onto the name");
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addField("AddedShapeSuffix", TypeString, Offset(AddedShapeSuffix, AssetImportConfig), " If AlwaysAddShapeSuffix is on, this is the suffix to be added");
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addField("UseManualShapeConfigRules", TypeBool, Offset(UseManualShapeConfigRules, AssetImportConfig), "Indicates if this config should override the per-format sis files with the config's specific settings");
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addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden");
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addField("UpAxisOverride", TypeRealString, Offset(UpAxisOverride, AssetImportConfig), "If overriding, what axis should be used as up. Options are X_AXIS, Y_AXIS, Z_AXIS");
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addField("DoScaleOverride", TypeBool, Offset(DoScaleOverride, AssetImportConfig), "Indicates if the scale in the model file should be overridden");
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addField("ScaleOverride", TypeF32, Offset(ScaleOverride, AssetImportConfig), "If overriding, what scale should be used");
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addField("IgnoreNodeScale", TypeBool, Offset(IgnoreNodeScale, AssetImportConfig), "Indicates if scale of nodes should be ignored");
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addField("AdjustCenter", TypeBool, Offset(AdjustCenter, AssetImportConfig), "Indicates if the center of the model file should be automatically recentered");
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addField("AdjustFloor", TypeBool, Offset(AdjustFloor, AssetImportConfig), "Indicates if the floor height of the model file should be automatically zero'd");
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addField("CollapseSubmeshes", TypeBool, Offset(CollapseSubmeshes, AssetImportConfig), "Indicates if submeshes should be collapsed down into a single main mesh");
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addField("LODType", TypeRealString, Offset(LODType, AssetImportConfig), "Indicates what LOD mode the model file should utilize to process out LODs. Options are TrailingNumber, DetectDTS, SingleSize");
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addField("AlwaysImportedNodes", TypeRealString, Offset(AlwaysImportedNodes, AssetImportConfig), " A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;");
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addField("AlwaysIgnoreNodes", TypeRealString, Offset(AlwaysIgnoreNodes, AssetImportConfig), "A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
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addField("AlwaysImportMeshes", TypeRealString, Offset(AlwaysImportMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;");
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addField("AlwaysIgnoreMeshes", TypeRealString, Offset(AlwaysIgnoreMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
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addField("convertLeftHanded", TypeBool, Offset(convertLeftHanded, AssetImportConfig), "Flag to indicate the shape loader should convert to a left-handed coordinate system");
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addField("calcTangentSpace", TypeBool, Offset(calcTangentSpace, AssetImportConfig), "Should the shape loader calculate tangent space values");
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addField("removeRedundantMats", TypeBool, Offset(removeRedundantMats, AssetImportConfig), "Should the shape loader automatically prune redundant/duplicate materials");
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addField("genUVCoords", TypeBool, Offset(genUVCoords, AssetImportConfig), "Should the shape loader auto-generate UV Coordinates for the mesh.");
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addField("TransformUVs", TypeBool, Offset(TransformUVs, AssetImportConfig), "Should the UV coordinates be transformed");
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addField("flipUVCoords", TypeBool, Offset(flipUVCoords, AssetImportConfig), "Should the UV coordinates be flipped");
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addField("findInstances", TypeBool, Offset(findInstances, AssetImportConfig), "Should the shape loader automatically look for instanced submeshes in the model file");
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addField("limitBoneWeights", TypeBool, Offset(limitBoneWeights, AssetImportConfig), "Should the shape loader limit the bone weights");
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addField("JoinIdenticalVerts", TypeBool, Offset(JoinIdenticalVerts, AssetImportConfig), "Should the shape loader automatically merge identical/duplicate verts");
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addField("reverseWindingOrder", TypeBool, Offset(reverseWindingOrder, AssetImportConfig), "Should the shape loader reverse the winding order of the mesh's face indicies");
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addField("invertNormals", TypeBool, Offset(invertNormals, AssetImportConfig), "Should the normals on the model be inverted");
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endGroup("Meshes");
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addGroup("Materials");
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addField("ImportMaterials", TypeBool, Offset(ImportMaterials, AssetImportConfig), "Does this config allow for importing of materials");
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addField("AlwaysAddMaterialSuffix", TypeBool, Offset(AlwaysAddMaterialSuffix, AssetImportConfig), "When importing a material, this indicates if it should automatically add a standard suffix onto the name");
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addField("AddedMaterialSuffix", TypeString, Offset(AddedMaterialSuffix, AssetImportConfig), " If AlwaysAddMaterialSuffix is on, this is the suffix to be added");
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addField("CreateORMConfig", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "When importing a material, should it automatically attempt to merge Roughness, AO and Metalness maps into a single, composited PBR Configuration map");
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addField("UseDiffuseSuffixOnOriginImage", TypeBool, Offset(UseDiffuseSuffixOnOriginImage, AssetImportConfig), "When generating a material off of an importing image, should the importer force appending a diffusemap suffix onto the end to avoid potential naming confusion.\n e.g. MyCoolStuff.png is imported, generating MyCoolStuff material asset and MyCoolStuff_Diffuse image asset");
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addField("UseExistingMaterials", TypeBool, Offset(UseExistingMaterials, AssetImportConfig), "Should the importer try and use existing material assets in the game directory if at all possible. (Not currently utilized)");
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addField("IgnoreMaterials", TypeRealString, Offset(IgnoreMaterials, AssetImportConfig), "A list of material names that should not be imported. Separated by either , or ;");
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addField("PopulateMaterialMaps", TypeBool, Offset(PopulateMaterialMaps, AssetImportConfig), "When processing a material asset, should the importer attempt to populate the various material maps on it by looking up common naming conventions for potentially relevent image files.\n e.g. If MyCoolStuff_Diffuse.png is imported, generating MyCoolStuff material, it would also find MyCoolStuff_Normal and MyCoolStuff_PBR images and map them to the normal and ORMConfig maps respectively automatically");
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endGroup("Materials");
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addGroup("Animation");
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addField("ImportAnimations", TypeBool, Offset(ImportAnimations, AssetImportConfig), "Does this config allow for importing Shape Animations");
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addField("SeparateAnimations", TypeBool, Offset(SeparateAnimations, AssetImportConfig), "When importing a shape file, should the animations within be separated out into unique files");
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addField("SeparateAnimationPrefix", TypeRealString, Offset(SeparateAnimationPrefix, AssetImportConfig), "If separating animations out from a source file, what prefix should be added to the names for grouping association");
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addField("animTiming", TypeRealString, Offset(animTiming, AssetImportConfig), "Defines the animation timing for the given animation sequence. Options are FrameTime, Seconds, Milliseconds");
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addField("animFPS", TypeBool, Offset(animFPS, AssetImportConfig), "The FPS of the animation sequence");
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addField("AlwaysAddShapeAnimationSuffix", TypeBool, Offset(AlwaysAddShapeAnimationSuffix, AssetImportConfig), "When importing a shape animation, this indicates if it should automatically add a standard suffix onto the name");
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addField("AddedShapeAnimationSuffix", TypeString, Offset(AddedShapeAnimationSuffix, AssetImportConfig), " If AlwaysAddShapeAnimationSuffix is on, this is the suffix to be added");
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endGroup("Animation");
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addGroup("Collision");
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addField("GenerateCollisions", TypeBool, Offset(GenerateCollisions, AssetImportConfig), "Does this configuration generate collision geometry when importing. (Not currently enabled)");
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addField("GenCollisionType", TypeRealString, Offset(GenCollisionType, AssetImportConfig), "What sort of collision geometry is generated. (Not currently enabled)");
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addField("CollisionMeshPrefix", TypeRealString, Offset(CollisionMeshPrefix, AssetImportConfig), "What prefix is added to the collision geometry generated. (Not currently enabled)");
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addField("GenerateLOSCollisions", TypeBool, Offset(GenerateLOSCollisions, AssetImportConfig), "Does this configuration generate Line of Sight collision geometry. (Not currently enabled)");
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addField("GenLOSCollisionType", TypeRealString, Offset(GenLOSCollisionType, AssetImportConfig), "What sort of Line of Sight collision geometry is generated. (Not currently enabled)");
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addField("LOSCollisionMeshPrefix", TypeRealString, Offset(LOSCollisionMeshPrefix, AssetImportConfig), "What prefix is added to the Line of Sight collision geometry generated. (Not currently enabled)");
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endGroup("Collision");
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addGroup("Images");
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addField("importImages", TypeBool, Offset(importImages, AssetImportConfig), "Does this configuration support importing images.");
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addField("AlwaysAddImageSuffix", TypeBool, Offset(AlwaysAddImageSuffix, AssetImportConfig), "When importing an image, this indicates if it should automatically add a standard suffix onto the name");
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addField("AddedImageSuffix", TypeString, Offset(AddedImageSuffix, AssetImportConfig), " If AlwaysAddImageSuffix is on, this is the suffix to be added");
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addField("ImageType", TypeRealString, Offset(ImageType, AssetImportConfig), "What is the default ImageType images are imported as. Options are: N/A, Diffuse, Normal, Metalness, Roughness, AO, ORMConfig, GUI, Cubemap");
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addField("DiffuseTypeSuffixes", TypeRealString, Offset(DiffuseTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a diffuse map. \n e.g. _Albedo or _Color");
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addField("NormalTypeSuffixes", TypeRealString, Offset(NormalTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a normal map. \n e.g. _Normal or _Norm");
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addField("MetalnessTypeSuffixes", TypeRealString, Offset(MetalnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a metalness map. \n e.g. _Metalness or _Metal");
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addField("RoughnessTypeSuffixes", TypeRealString, Offset(RoughnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a roughness map.\n e.g. _roughness or _rough");
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addField("SmoothnessTypeSuffixes", TypeRealString, Offset(SmoothnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a smoothness map. \n e.g. _smoothness or _smooth");
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addField("AOTypeSuffixes", TypeRealString, Offset(AOTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a ambient occlusion map. \n e.g. _ambient or _ao");
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addField("PBRTypeSuffixes", TypeRealString, Offset(PBRTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a ORMConfig map.\n e.g. _Composite or _PBR");
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addField("TextureFilteringMode", TypeRealString, Offset(TextureFilteringMode, AssetImportConfig), "Indicates what filter mode images imported with this configuration utilizes. Options are Linear, Bilinear, Trilinear");
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addField("UseMips", TypeBool, Offset(UseMips, AssetImportConfig), "Indicates if images imported with this configuration utilize mipmaps");
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addField("IsHDR", TypeBool, Offset(IsHDR, AssetImportConfig), "Indicates if images imported with this configuration are in an HDR format");
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addField("Scaling", TypeF32, Offset(Scaling, AssetImportConfig), "Indicates what amount of scaling images imported with this configuration use");
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addField("ImagesCompressed", TypeBool, Offset(ImagesCompressed, AssetImportConfig), "Indicates if images imported with this configuration are compressed");
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addField("GenerateMaterialOnImport", TypeBool, Offset(GenerateMaterialOnImport, AssetImportConfig), "Indicates if images imported with this configuration generate a parent material for it as well");
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endGroup("Images");
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addGroup("Sounds");
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addField("importSounds", TypeBool, Offset(importSounds, AssetImportConfig), "Indicates if sounds are imported with this configuration");
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addField("VolumeAdjust", TypeF32, Offset(VolumeAdjust, AssetImportConfig), "Indicates what amount the volume is adjusted on sounds imported with this configuration");
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addField("PitchAdjust", TypeF32, Offset(PitchAdjust, AssetImportConfig), "Indicates what amount the pitch is adjusted on sounds imported with this configuration");
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addField("SoundsCompressed", TypeBool, Offset(SoundsCompressed, AssetImportConfig), "Indicates if sounds imported with this configuration are compressed");
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endGroup("Sounds");
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}
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void AssetImportConfig::loadImportConfig(Settings* configSettings, String configName)
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{
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//General
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DuplicateAutoResolution = configSettings->value(String(configName + "/General/DuplicateAutoResolution").c_str());
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WarningsAsErrors = dAtob(configSettings->value(String(configName + "/General/WarningsAsErrors").c_str()));
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PreventImportWithErrors = dAtob(configSettings->value(String(configName + "/General/PreventImportWithErrors").c_str()));
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AutomaticallyPromptMissingFiles = dAtob(configSettings->value(String(configName + "/General/AutomaticallyPromptMissingFiles").c_str()));
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AddDirectoryPrefixToAssetName = dAtob(configSettings->value(String(configName + "/General/AddDirectoryPrefixToAssetName").c_str()));
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//Meshes
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ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
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AlwaysAddShapeSuffix = dAtob(configSettings->value(String(configName + "/Meshes/AlwaysAddShapeSuffix").c_str()));
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AddedShapeSuffix = configSettings->value(String(configName + "/Meshes/AddedShapeSuffix").c_str());
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UseManualShapeConfigRules = dAtob(configSettings->value(String(configName + "/Meshes/UseManualShapeConfigRules").c_str()));
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DoUpAxisOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoUpAxisOverride").c_str()));
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UpAxisOverride = configSettings->value(String(configName + "/Meshes/UpAxisOverride").c_str());
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DoScaleOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoScaleOverride").c_str()));
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ScaleOverride = dAtof(configSettings->value(String(configName + "/Meshes/ScaleOverride").c_str()));
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IgnoreNodeScale = dAtob(configSettings->value(String(configName + "/Meshes/IgnoreNodeScale").c_str()));
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AdjustCenter = dAtob(configSettings->value(String(configName + "/Meshes/AdjustCenter").c_str()));
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AdjustFloor = dAtob(configSettings->value(String(configName + "/Meshes/AdjustFloor").c_str()));
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CollapseSubmeshes = dAtob(configSettings->value(String(configName + "/Meshes/CollapseSubmeshes").c_str()));
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LODType = configSettings->value(String(configName + "/Meshes/LODType").c_str());
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AlwaysImportedNodes = configSettings->value(String(configName + "/Meshes/AlwaysImportedNodes").c_str());
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AlwaysIgnoreNodes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreNodes").c_str());
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AlwaysImportMeshes = configSettings->value(String(configName + "/Meshes/AlwaysImportMeshes").c_str());
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AlwaysIgnoreMeshes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreMeshes").c_str());
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//Assimp/Collada
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convertLeftHanded = dAtob(configSettings->value(String(configName + "/Meshes/convertLeftHanded").c_str()));
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calcTangentSpace = dAtob(configSettings->value(String(configName + "/Meshes/calcTangentSpace").c_str()));
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removeRedundantMats = dAtob(configSettings->value(String(configName + "/Meshes/removeRedundantMats").c_str()));
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genUVCoords = dAtob(configSettings->value(String(configName + "/Meshes/genUVCoords").c_str()));
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TransformUVs = dAtob(configSettings->value(String(configName + "/Meshes/TransformUVs").c_str()));
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flipUVCoords = dAtob(configSettings->value(String(configName + "/Meshes/flipUVCoords").c_str()));
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findInstances = dAtob(configSettings->value(String(configName + "/Meshes/findInstances").c_str()));
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limitBoneWeights = dAtob(configSettings->value(String(configName + "/Meshes/limitBoneWeights").c_str()));
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JoinIdenticalVerts = dAtob(configSettings->value(String(configName + "/Meshes/JoinIdenticalVerts").c_str()));
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reverseWindingOrder = dAtob(configSettings->value(String(configName + "/Meshes/reverseWindingOrder").c_str()));
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invertNormals = dAtob(configSettings->value(String(configName + "/Meshes/invertNormals").c_str()));
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//Materials
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ImportMaterials = dAtob(configSettings->value(String(configName + "/Materials/ImportMaterials").c_str()));
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AlwaysAddMaterialSuffix = dAtob(configSettings->value(String(configName + "/Materials/AlwaysAddMaterialSuffix").c_str()));
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AddedMaterialSuffix = configSettings->value(String(configName + "/Materials/AddedMaterialSuffix").c_str());
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CreateORMConfig = dAtob(configSettings->value(String(configName + "/Materials/CreateORMConfig").c_str()));
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UseDiffuseSuffixOnOriginImage = dAtob(configSettings->value(String(configName + "/Materials/UseDiffuseSuffixOnOriginImage").c_str()));
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UseExistingMaterials = dAtob(configSettings->value(String(configName + "/Materials/UseExistingMaterials").c_str()));
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IgnoreMaterials = configSettings->value(String(configName + "/Materials/IgnoreMaterials").c_str());
|
||
PopulateMaterialMaps = dAtob(configSettings->value(String(configName + "/Materials/PopulateMaterialMaps").c_str()));
|
||
|
||
//Animations
|
||
ImportAnimations = dAtob(configSettings->value(String(configName + "/Animations/ImportAnimations").c_str()));
|
||
SeparateAnimations = dAtob(configSettings->value(String(configName + "/Animations/SeparateAnimations").c_str()));
|
||
SeparateAnimationPrefix = configSettings->value(String(configName + "/Animations/SeparateAnimationPrefix").c_str());
|
||
animTiming = configSettings->value(String(configName + "/Animations/animTiming").c_str());
|
||
animFPS = dAtof(configSettings->value(String(configName + "/Animations/animFPS").c_str()));
|
||
AlwaysAddShapeAnimationSuffix = dAtob(configSettings->value(String(configName + "/Animations/AlwaysAddShapeAnimationSuffix").c_str()));
|
||
AddedShapeAnimationSuffix = configSettings->value(String(configName + "/Animations/AddedShapeAnimationSuffix").c_str());
|
||
|
||
//Collisions
|
||
GenerateCollisions = dAtob(configSettings->value(String(configName + "/Collision/GenerateCollisions").c_str()));
|
||
GenCollisionType = configSettings->value(String(configName + "/Collision/GenCollisionType").c_str());
|
||
CollisionMeshPrefix = configSettings->value(String(configName + "/Collision/CollisionMeshPrefix").c_str());
|
||
GenerateLOSCollisions = dAtob(configSettings->value(String(configName + "/Collision/GenerateLOSCollisions").c_str()));
|
||
GenLOSCollisionType = configSettings->value(String(configName + "/Collision/GenLOSCollisionType").c_str());
|
||
LOSCollisionMeshPrefix = configSettings->value(String(configName + "/Collision/LOSCollisionMeshPrefix").c_str());
|
||
|
||
//Images
|
||
importImages = dAtob(configSettings->value(String(configName + "/Images/importImages").c_str()));
|
||
AlwaysAddImageSuffix = dAtob(configSettings->value(String(configName + "/Images/AlwaysAddImageSuffix").c_str()));
|
||
AddedImageSuffix = configSettings->value(String(configName + "/Images/AddedImageSuffix").c_str());
|
||
ImageType = configSettings->value(String(configName + "/Images/ImageType").c_str());
|
||
DiffuseTypeSuffixes = configSettings->value(String(configName + "/Images/DiffuseTypeSuffixes").c_str());
|
||
NormalTypeSuffixes = configSettings->value(String(configName + "/Images/NormalTypeSuffixes").c_str());
|
||
MetalnessTypeSuffixes = configSettings->value(String(configName + "/Images/MetalnessTypeSuffixes").c_str());
|
||
RoughnessTypeSuffixes = configSettings->value(String(configName + "/Images/RoughnessTypeSuffixes").c_str());
|
||
SmoothnessTypeSuffixes = configSettings->value(String(configName + "/Images/SmoothnessTypeSuffixes").c_str());
|
||
AOTypeSuffixes = configSettings->value(String(configName + "/Images/AOTypeSuffixes").c_str());
|
||
PBRTypeSuffixes = configSettings->value(String(configName + "/Images/PBRTypeSuffixes").c_str());
|
||
TextureFilteringMode = configSettings->value(String(configName + "/Images/TextureFilteringMode").c_str());
|
||
UseMips = dAtob(configSettings->value(String(configName + "/Images/UseMips").c_str()));
|
||
IsHDR = dAtob(configSettings->value(String(configName + "/Images/IsHDR").c_str()));
|
||
Scaling = dAtof(configSettings->value(String(configName + "/Images/Scaling").c_str()));
|
||
ImagesCompressed = dAtob(configSettings->value(String(configName + "/Images/Compressed").c_str()));
|
||
GenerateMaterialOnImport = dAtob(configSettings->value(String(configName + "/Images/GenerateMaterialOnImport").c_str()));
|
||
|
||
//Sounds
|
||
VolumeAdjust = dAtof(configSettings->value(String(configName + "/Sounds/VolumeAdjust").c_str()));
|
||
PitchAdjust = dAtof(configSettings->value(String(configName + "/Sounds/PitchAdjust").c_str()));
|
||
SoundsCompressed = dAtob(configSettings->value(String(configName + "/Sounds/Compressed").c_str()));
|
||
AlwaysAddSoundSuffix = dAtob(configSettings->value(String(configName + "/Sounds/AlwaysAddSoundSuffix").c_str()));
|
||
AddedSoundSuffix = configSettings->value(String(configName + "/Sounds/AddedSoundSuffix").c_str());
|
||
}
|
||
|
||
void AssetImportConfig::CopyTo(AssetImportConfig* target) const
|
||
{
|
||
target->DuplicateAutoResolution = DuplicateAutoResolution;
|
||
target->WarningsAsErrors = WarningsAsErrors;
|
||
target->PreventImportWithErrors = PreventImportWithErrors;
|
||
target->AutomaticallyPromptMissingFiles = AutomaticallyPromptMissingFiles;
|
||
target->AddDirectoryPrefixToAssetName = AddDirectoryPrefixToAssetName;
|
||
|
||
//Meshes
|
||
target->ImportMesh = ImportMesh;
|
||
target->AlwaysAddShapeSuffix = AlwaysAddShapeSuffix;
|
||
target->AddedShapeSuffix = AddedShapeSuffix;
|
||
target->UseManualShapeConfigRules = UseManualShapeConfigRules;
|
||
target->DoUpAxisOverride = DoUpAxisOverride;
|
||
target->UpAxisOverride = UpAxisOverride;
|
||
target->DoScaleOverride = DoScaleOverride;
|
||
target->ScaleOverride = ScaleOverride;
|
||
target->IgnoreNodeScale = IgnoreNodeScale;
|
||
target->AdjustCenter = AdjustCenter;
|
||
target->AdjustFloor = AdjustFloor;
|
||
target->CollapseSubmeshes = CollapseSubmeshes;
|
||
target->LODType = LODType;
|
||
target->AlwaysImportedNodes = AlwaysImportedNodes;
|
||
target->AlwaysIgnoreNodes = AlwaysIgnoreNodes;
|
||
target->AlwaysImportMeshes = AlwaysImportMeshes;
|
||
target->AlwaysIgnoreMeshes = AlwaysIgnoreMeshes;
|
||
|
||
//Assimp/Collada
|
||
target->convertLeftHanded = convertLeftHanded;
|
||
target->calcTangentSpace = calcTangentSpace;
|
||
target->removeRedundantMats = removeRedundantMats;
|
||
target->genUVCoords = genUVCoords;
|
||
target->TransformUVs = TransformUVs;
|
||
target->flipUVCoords = flipUVCoords;
|
||
target->findInstances = findInstances;
|
||
target->limitBoneWeights = limitBoneWeights;
|
||
target->JoinIdenticalVerts = JoinIdenticalVerts;
|
||
target->reverseWindingOrder = reverseWindingOrder;
|
||
target->invertNormals = invertNormals;
|
||
|
||
//Materials
|
||
target->ImportMaterials = ImportMaterials;
|
||
target->AlwaysAddMaterialSuffix = AlwaysAddMaterialSuffix;
|
||
target->AddedMaterialSuffix = AddedMaterialSuffix;
|
||
target->CreateORMConfig = CreateORMConfig;
|
||
target->UseDiffuseSuffixOnOriginImage = UseDiffuseSuffixOnOriginImage;
|
||
target->UseExistingMaterials = UseExistingMaterials;
|
||
target->IgnoreMaterials = IgnoreMaterials;
|
||
target->PopulateMaterialMaps = PopulateMaterialMaps;
|
||
|
||
//Animations
|
||
target->ImportAnimations = ImportAnimations;
|
||
target->SeparateAnimations = SeparateAnimations;
|
||
target->SeparateAnimationPrefix = SeparateAnimationPrefix;
|
||
target->animTiming = animTiming;
|
||
target->animFPS = animFPS;
|
||
target->AlwaysAddShapeAnimationSuffix = AlwaysAddShapeAnimationSuffix;
|
||
target->AddedShapeAnimationSuffix = AddedShapeAnimationSuffix;
|
||
|
||
//Collisions
|
||
target->GenerateCollisions = GenerateCollisions;
|
||
target->GenCollisionType = GenCollisionType;
|
||
target->CollisionMeshPrefix = CollisionMeshPrefix;
|
||
target->GenerateLOSCollisions = GenerateLOSCollisions;
|
||
target->GenLOSCollisionType = GenLOSCollisionType;
|
||
target->LOSCollisionMeshPrefix = LOSCollisionMeshPrefix;
|
||
|
||
//Images
|
||
target->importImages = importImages;
|
||
target->AlwaysAddImageSuffix = AlwaysAddImageSuffix;
|
||
target->AddedImageSuffix = AddedImageSuffix;
|
||
target->ImageType = ImageType;
|
||
target->DiffuseTypeSuffixes = DiffuseTypeSuffixes;
|
||
target->NormalTypeSuffixes = NormalTypeSuffixes;
|
||
target->MetalnessTypeSuffixes = MetalnessTypeSuffixes;
|
||
target->RoughnessTypeSuffixes = RoughnessTypeSuffixes;
|
||
target->SmoothnessTypeSuffixes = SmoothnessTypeSuffixes;
|
||
target->AOTypeSuffixes = AOTypeSuffixes;
|
||
target->PBRTypeSuffixes = PBRTypeSuffixes;
|
||
target->TextureFilteringMode = TextureFilteringMode;
|
||
target->UseMips = UseMips;
|
||
target->IsHDR = IsHDR;
|
||
target->Scaling = Scaling;
|
||
target->ImagesCompressed = ImagesCompressed;
|
||
target->GenerateMaterialOnImport = GenerateMaterialOnImport;
|
||
|
||
//Sounds
|
||
target->VolumeAdjust = VolumeAdjust;
|
||
target->PitchAdjust = PitchAdjust;
|
||
target->SoundsCompressed = SoundsCompressed;
|
||
target->AlwaysAddSoundSuffix = AlwaysAddSoundSuffix;
|
||
target->AddedSoundSuffix = AddedSoundSuffix;
|
||
}
|
||
|
||
ConsoleDocClass(AssetImportObject,
|
||
"@brief Defines properties for an AssetImportObject object.\n"
|
||
"@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
|
||
"@It contains important info such as dependencies, if it's been processed, any error/status issues and the originating file\n"
|
||
"@or if it's been programmatically generated as part of the import process.\n\n"
|
||
"@ingroup Assets\n"
|
||
);
|
||
|
||
IMPLEMENT_CONOBJECT(AssetImportObject);
|
||
|
||
AssetImportObject::AssetImportObject() :
|
||
dirty(false),
|
||
importStatus(AssetImportObject::NotProcessed),
|
||
generatedAsset(false),
|
||
parentAssetItem(nullptr),
|
||
tamlFilePath(""),
|
||
imageSuffixType(""),
|
||
shapeInfo(nullptr),
|
||
filePathString(StringTable->EmptyString())
|
||
{
|
||
|
||
}
|
||
|
||
AssetImportObject::~AssetImportObject()
|
||
{
|
||
|
||
}
|
||
|
||
bool AssetImportObject::onAdd()
|
||
{
|
||
if (!Parent::onAdd())
|
||
return false;
|
||
|
||
return true;
|
||
}
|
||
|
||
void AssetImportObject::onRemove()
|
||
{
|
||
Parent::onRemove();
|
||
}
|
||
|
||
void AssetImportObject::initPersistFields()
|
||
{
|
||
docsURL;
|
||
Parent::initPersistFields();
|
||
|
||
addField("assetType", TypeRealString, Offset(assetType, AssetImportObject), "What type is the importing asset");
|
||
addProtectedField("filePath", TypeFilename, Offset(filePathString, AssetImportObject), &_setFilePath, &defaultProtectedGetFn, "What is the source file path of the importing asset");
|
||
addField("assetName", TypeRealString, Offset(assetName, AssetImportObject), "What is the asset's name");
|
||
addField("cleanAssetName", TypeRealString, Offset(cleanAssetName, AssetImportObject), "What is the original, unmodified by processing, asset name");
|
||
addField("status", TypeRealString, Offset(status, AssetImportObject), "What is the current status of this asset item in it's import process");
|
||
addField("statusType", TypeRealString, Offset(statusType, AssetImportObject), "If there is a warning or error status, what type is the condition for this asset item");
|
||
addField("statusInfo", TypeRealString, Offset(statusInfo, AssetImportObject), "What is the articulated information of the status of the asset. Contains the error or warning log data");
|
||
|
||
addField("dirty", TypeBool, Offset(dirty, AssetImportObject), "Is the asset item currently flagged as dirty");
|
||
addField("generatedAsset", TypeBool, Offset(generatedAsset, AssetImportObject), "Is this specific asset item generated as part of the import process of another item");
|
||
|
||
addField("tamlFilePath", TypeRealString, Offset(tamlFilePath, AssetImportObject), "What is the ultimate asset taml file path for this import item");
|
||
|
||
addField("imageType", TypeRealString, Offset(imageSuffixType, AssetImportObject), "Specific to ImageAsset type. What is the image asset's suffix type. Options are: Albedo, Normal, Roughness, AO, Metalness, ORMConfig");
|
||
|
||
addField("shapeInfo", TYPEID< GuiTreeViewCtrl >(), Offset(shapeInfo, AssetImportObject), "Specific to ShapeAsset type. Processed information about the shape file. Contains numbers and lists of meshes, materials and animations");
|
||
}
|
||
|
||
bool AssetImportObject::_setFilePath(void* obj, const char* index, const char* data)
|
||
{
|
||
AssetImportObject* importObj = static_cast<AssetImportObject*>(obj);
|
||
importObj->setFilePath(StringTable->insert(data));
|
||
|
||
return false;
|
||
}
|
||
|
||
void AssetImportObject::setFilePath(StringTableEntry pFilePath)
|
||
{
|
||
filePathString = pFilePath;
|
||
filePath = Torque::Path(pFilePath);
|
||
}
|
||
|
||
ConsoleDocClass(AssetImporter,
|
||
"@brief Defines properties for an AssetImportObject object.\n"
|
||
"@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
|
||
"@It contains important info such as dependencies, if it's been processed, any error/status issues and the originating file\n"
|
||
"@or if it's been programmatically generated as part of the import process.\n\n"
|
||
"@ingroup Assets\n"
|
||
);
|
||
|
||
IMPLEMENT_CONOBJECT(AssetImporter);
|
||
|
||
AssetImporter::AssetImporter() :
|
||
importIssues(false),
|
||
isReimport(false),
|
||
assetHeirarchyChanged(false),
|
||
importLogBuffer(""),
|
||
activeImportConfig(nullptr),
|
||
mDumpLogs(true)
|
||
{
|
||
}
|
||
|
||
AssetImporter::~AssetImporter()
|
||
{
|
||
}
|
||
|
||
bool AssetImporter::onAdd()
|
||
{
|
||
if (!Parent::onAdd())
|
||
return false;
|
||
|
||
return true;
|
||
}
|
||
|
||
void AssetImporter::onRemove()
|
||
{
|
||
Parent::onRemove();
|
||
}
|
||
|
||
void AssetImporter::initPersistFields()
|
||
{
|
||
docsURL;
|
||
Parent::initPersistFields();
|
||
|
||
addField("targetModuleId", TypeRealString, Offset(targetModuleId, AssetImporter), "The Id of the module the assets are to be imported into");
|
||
addField("finalImportedAssetPath", TypeRealString, Offset(finalImportedAssetPath, AssetImporter), "The Id of the module the assets are to be imported into");
|
||
addField("targetPath", TypeRealString, Offset(targetPath, AssetImporter), "The path any imported assets are placed in as their destination");
|
||
addField("dumpLogs", TypeBool, Offset(mDumpLogs, AssetImporter), "Indicates if the importer always dumps its logs or not");
|
||
}
|
||
|
||
//
|
||
// Utility Functions
|
||
//
|
||
|
||
AssetImportObject* AssetImporter::addImportingFile(Torque::Path filePath)
|
||
{
|
||
String assetType = getAssetTypeByFile(filePath);
|
||
|
||
if (assetType.isEmpty())
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return nullptr;
|
||
}
|
||
|
||
AssetImportObject* newAssetItem = addImportingAsset(assetType, filePath, nullptr, "");
|
||
|
||
originalImportingFiles.push_back(filePath);
|
||
|
||
return newAssetItem;
|
||
}
|
||
|
||
void AssetImporter::addImportingAssetItem(AssetImportObject* assetItem, AssetImportObject* parentItem)
|
||
{
|
||
if (assetItem == nullptr)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Cannot add a null AssetImportObject to import session!");
|
||
activityLog.push_back(importLogBuffer);
|
||
return;
|
||
}
|
||
|
||
if (parentItem != nullptr)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
parentItem->childAssetItems.push_back(assetItem);
|
||
assetItem->parentAssetItem = parentItem;
|
||
}
|
||
else
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Importing Asset");
|
||
activityLog.push_back(importLogBuffer);
|
||
importingAssets.push_back(assetItem);
|
||
}
|
||
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Asset Info: Name: %s | Type: %s", assetItem->assetName.c_str(), assetItem->assetType.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
if (!assetItem->filePath.isEmpty())
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), " File: %s", assetItem->filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
}
|
||
|
||
AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Path filePath, AssetImportObject* parentItem, String assetNameOverride)
|
||
{
|
||
String assetName;
|
||
String origionalName;
|
||
|
||
//In some cases(usually generated assets on import, like materials) we'll want to specifically define the asset name instead of peeled from the filePath
|
||
if (assetNameOverride.isNotEmpty())
|
||
assetName = assetNameOverride;
|
||
else
|
||
assetName = filePath.getFileName();
|
||
|
||
AssetImportObject* assetImportObj = new AssetImportObject();
|
||
assetImportObj->registerObject();
|
||
|
||
//sanitize
|
||
String processedString = assetName;
|
||
|
||
U32 start;
|
||
U32 end;
|
||
String firstNumber = String::GetFirstNumber(processedString, start, end);
|
||
if (!firstNumber.isEmpty() && processedString.startsWith(firstNumber.c_str()))
|
||
processedString = processedString.replace(firstNumber, "");
|
||
|
||
processedString = processedString.replace(" ", "_");
|
||
|
||
U32 len = processedString.length() + 1;
|
||
char* sanitizedStr = Con::getReturnBuffer(len);
|
||
dStrcpy(sanitizedStr, processedString.c_str(), len);
|
||
|
||
U32 pos = dStrcspn(sanitizedStr, "-+*/%$&<26>=()[].?\\\"#,;!~<>|<7C>^{}");
|
||
while (pos < dStrlen(sanitizedStr))
|
||
{
|
||
dStrcpy(sanitizedStr + pos, sanitizedStr + pos + 1, (dsize_t)(len - pos));
|
||
pos = dStrcspn(sanitizedStr, "-+*/%$&<26>=()[].?\\\"#,;!~<>|<7C>^{}");
|
||
}
|
||
|
||
origionalName = assetName;
|
||
|
||
//If we did, indeed, modify the name, update it now
|
||
if (String(sanitizedStr) != assetName)
|
||
{
|
||
assetName = sanitizedStr;
|
||
}
|
||
|
||
assetImportObj->assetType = assetType;
|
||
assetImportObj->filePath = filePath;
|
||
assetImportObj->filePathString = StringTable->insert(filePath.getFullPath().c_str());
|
||
assetImportObj->assetName = assetName;
|
||
assetImportObj->cleanAssetName = origionalName;
|
||
assetImportObj->moduleName = targetModuleId;
|
||
assetImportObj->status = "";
|
||
assetImportObj->statusType = "";
|
||
assetImportObj->statusInfo = "";
|
||
|
||
assetImportObj->dirty = false;
|
||
assetImportObj->importStatus = AssetImportObject::NotProcessed;
|
||
assetImportObj->generatedAsset = false;
|
||
|
||
//If the config is marked to always set the directory prefix, do that now
|
||
if (activeImportConfig->AddDirectoryPrefixToAssetName)
|
||
{
|
||
assetName = getFolderPrefixedName(assetImportObj);
|
||
assetImportObj->assetName = assetName;
|
||
assetImportObj->cleanAssetName = assetName;
|
||
}
|
||
|
||
if (parentItem != nullptr)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
parentItem->childAssetItems.push_back(assetImportObj);
|
||
assetImportObj->parentAssetItem = parentItem;
|
||
}
|
||
else
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Importing Asset");
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
importingAssets.push_back(assetImportObj);
|
||
}
|
||
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Asset Info: Name: %s | Type: %s", assetImportObj->assetName.c_str(), assetImportObj->assetType.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
if (!filePath.isEmpty())
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), " File: %s", filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
|
||
return assetImportObj;
|
||
}
|
||
|
||
void AssetImporter::deleteImportingAsset(AssetImportObject* assetItem)
|
||
{
|
||
assetItem->importStatus = AssetImportObject::Skipped;
|
||
|
||
//log it
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Deleting Importing Asset %s and all it's child items", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
|
||
AssetImportObject* AssetImporter::findImportingAssetByName(String assetName, AssetImportObject* assetItem)
|
||
{
|
||
Vector<AssetImportObject*> itemList = importingAssets;
|
||
if (assetItem != nullptr)
|
||
itemList = assetItem->childAssetItems;
|
||
|
||
for (U32 i = 0; i < itemList.size(); i++)
|
||
{
|
||
if (itemList[i]->cleanAssetName == assetName)
|
||
{
|
||
return itemList[i];
|
||
}
|
||
|
||
//If it wasn't a match, try recusing on the children(if any)
|
||
AssetImportObject* retItem = findImportingAssetByName(assetName, itemList[i]);
|
||
if (retItem != nullptr)
|
||
return retItem;
|
||
}
|
||
|
||
return nullptr;
|
||
}
|
||
|
||
ModuleDefinition* AssetImporter::getModuleFromPath(Torque::Path filePath)
|
||
{
|
||
// Use a relative path so modules on mounted file systems will be found.
|
||
ModuleDefinition* moduleDef = ModuleDatabase.findModuleByFilePath(Platform::makeRelativePathName(filePath.getFullPath().c_str(), NULL));
|
||
|
||
return moduleDef;
|
||
}
|
||
|
||
String AssetImporter::parseImageSuffixes(String assetName, String* suffixType)
|
||
{
|
||
//Here, we loop over our different suffix lists progressively.
|
||
//This lets us walk through a list of suffixes in the Import Config, such as DiffuseTypeSuffixes
|
||
//And then iterate over the delinated list of items within it to look for a match.
|
||
//If we don't find a match, we then increment our list switch index and scan through the next list.
|
||
U32 suffixTypeIdx = 0;
|
||
while (suffixTypeIdx < 6)
|
||
{
|
||
String suffixList;
|
||
switch (suffixTypeIdx)
|
||
{
|
||
case 0:
|
||
suffixList = activeImportConfig->DiffuseTypeSuffixes;
|
||
suffixType->insert(0, "Albedo", 6);
|
||
break;
|
||
case 1:
|
||
suffixList = activeImportConfig->NormalTypeSuffixes;
|
||
suffixType->insert(0, "Normal", 6);
|
||
break;
|
||
case 2:
|
||
suffixList = activeImportConfig->RoughnessTypeSuffixes;
|
||
suffixType->insert(0, "Roughness", 9);
|
||
break;
|
||
case 3:
|
||
suffixList = activeImportConfig->AOTypeSuffixes;
|
||
suffixType->insert(0, "AO", 2);
|
||
break;
|
||
case 4:
|
||
suffixList = activeImportConfig->MetalnessTypeSuffixes;
|
||
suffixType->insert(0, "Metalness", 9);
|
||
break;
|
||
case 5:
|
||
suffixList = activeImportConfig->PBRTypeSuffixes;
|
||
suffixType->insert(0, "ORMConfig", 9);
|
||
break;
|
||
default:
|
||
suffixList = "";
|
||
}
|
||
|
||
suffixTypeIdx++;
|
||
|
||
U32 suffixCount = StringUnit::getUnitCount(suffixList, ",;\t");
|
||
for (U32 i = 0; i < suffixCount; i++)
|
||
{
|
||
String suffix = StringUnit::getUnit(suffixList, i, ",;\t");
|
||
String searchSuffix = String("*") + suffix;
|
||
|
||
if (FindMatch::isMatch(searchSuffix.c_str(), assetName.c_str(), false))
|
||
{
|
||
//We have a match, so indicate as such
|
||
S32 pos = assetName.length();
|
||
pos -= searchSuffix.length();
|
||
suffix = assetName.substr(pos+1);
|
||
return suffix;
|
||
}
|
||
}
|
||
}
|
||
|
||
suffixType->clear();
|
||
return "";
|
||
}
|
||
|
||
String AssetImporter::getAssetTypeByFile(Torque::Path filePath)
|
||
{
|
||
String fileExt = String::ToLower(filePath.getExtension());
|
||
String fileName = String::ToLower(filePath.getFileName());
|
||
|
||
if (fileExt == String("dts") && fileName.endsWith("cached"))
|
||
return "";
|
||
|
||
if (fileExt == String("png") || fileExt == String("jpg") || fileExt == String("jpeg") || fileExt == String("dds"))
|
||
return "ImageAsset";
|
||
else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("gltb"))
|
||
return "ShapeAsset";
|
||
else if (fileExt == String("dsq"))
|
||
return "ShapeAnimationAsset";
|
||
else if (fileExt == String("ogg") || fileExt == String("wav") || fileExt == String("mp3"))
|
||
return "SoundAsset";
|
||
else if (fileExt == String("zip"))
|
||
return "Zip";
|
||
else if (fileExt.isEmpty())
|
||
return "Folder";
|
||
|
||
return "";
|
||
}
|
||
|
||
String AssetImporter::getTrueFilename(const String& fileName)
|
||
{
|
||
Torque::Path pth(fileName);
|
||
String pattern = pth.getFullPath() + "*";
|
||
|
||
static const String sSlash("/");
|
||
|
||
Vector<String> findFilesResults;
|
||
|
||
String sPattern(Torque::Path::CleanSeparators(pattern));
|
||
if (sPattern.isEmpty())
|
||
{
|
||
Con::errorf("findFirstFile() requires a search pattern");
|
||
return "";
|
||
}
|
||
|
||
char scriptFilenameBuffer[1024];
|
||
|
||
if (!Con::expandScriptFilename(scriptFilenameBuffer, sizeof(scriptFilenameBuffer), sPattern.c_str()))
|
||
{
|
||
Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern.c_str());
|
||
return "";
|
||
}
|
||
sPattern = String::ToString(scriptFilenameBuffer);
|
||
|
||
String::SizeType slashPos = sPattern.find('/', 0, String::Right);
|
||
// if(slashPos == String::NPos)
|
||
// {
|
||
// Con::errorf("findFirstFile() missing search directory or expression: '%s'", sPattern.c_str());
|
||
// return -1;
|
||
// }
|
||
|
||
// Build the initial search path
|
||
Torque::Path givenPath(Torque::Path::CompressPath(sPattern));
|
||
givenPath.setFileName("*");
|
||
givenPath.setExtension("*");
|
||
|
||
if (givenPath.getPath().length() > 0 && givenPath.getPath().find('*', 0, String::Right) == givenPath.getPath().length() - 1)
|
||
{
|
||
// Deal with legacy searches of the form '*/*.*'
|
||
String suspectPath = givenPath.getPath();
|
||
String::SizeType newLen = suspectPath.length() - 1;
|
||
if (newLen > 0 && suspectPath.find('/', 0, String::Right) == suspectPath.length() - 2)
|
||
{
|
||
--newLen;
|
||
}
|
||
givenPath.setPath(suspectPath.substr(0, newLen));
|
||
}
|
||
|
||
Torque::FS::FileSystemRef fs = Torque::FS::GetFileSystem(givenPath);
|
||
//Torque::Path path = fs->mapTo(givenPath);
|
||
Torque::Path path = givenPath;
|
||
|
||
// Make sure that we have a root so the correct file system can be determined when using zips
|
||
if (givenPath.isRelative())
|
||
path = Torque::Path::Join(Torque::FS::GetCwd(), '/', givenPath);
|
||
|
||
path.setFileName(String::EmptyString);
|
||
path.setExtension(String::EmptyString);
|
||
if (!Torque::FS::IsDirectory(path))
|
||
{
|
||
Con::errorf("findFirstFile() invalid initial search directory: '%s'", path.getFullPath().c_str());
|
||
return "";
|
||
}
|
||
|
||
// Build the search expression
|
||
const String expression(slashPos != String::NPos ? sPattern.substr(slashPos + 1) : sPattern);
|
||
if (expression.isEmpty())
|
||
{
|
||
Con::errorf("findFirstFile() requires a search expression: '%s'", sPattern.c_str());
|
||
return "";
|
||
}
|
||
|
||
S32 results = Torque::FS::FindByPattern(path, expression, false, findFilesResults, false);
|
||
if (givenPath.isRelative() && results > 0)
|
||
{
|
||
// Strip the CWD out of the returned paths
|
||
// MakeRelativePath() returns incorrect results (it adds a leading ..) so doing this the dirty way
|
||
const String cwd = Torque::FS::GetCwd().getFullPath();
|
||
for (S32 i = 0; i < findFilesResults.size(); ++i)
|
||
{
|
||
String str = findFilesResults[i];
|
||
if (str.compare(cwd, cwd.length(), String::NoCase) == 0)
|
||
str = str.substr(cwd.length());
|
||
findFilesResults[i] = str;
|
||
}
|
||
}
|
||
|
||
for (U32 i = 0; i < findFilesResults.size(); i++)
|
||
{
|
||
if (!findFilesResults[i].compare(fileName, 0, String::NoCase|String::Left))
|
||
return findFilesResults[i];
|
||
}
|
||
|
||
return "";
|
||
}
|
||
|
||
void AssetImporter::resetImportSession(bool hardClearSession)
|
||
{
|
||
importingAssets.clear();
|
||
activityLog.clear();
|
||
|
||
if (hardClearSession)
|
||
{
|
||
originalImportingFiles.clear();
|
||
}
|
||
else
|
||
{
|
||
Vector<Torque::Path> tempImportingFiles = originalImportingFiles;
|
||
originalImportingFiles.clear();
|
||
|
||
for (U32 i = 0; i < tempImportingFiles.size(); i++)
|
||
{
|
||
addImportingFile(tempImportingFiles[i]);
|
||
}
|
||
}
|
||
}
|
||
|
||
S32 AssetImporter::getActivityLogLineCount()
|
||
{
|
||
return activityLog.size();
|
||
}
|
||
|
||
String AssetImporter::getActivityLogLine(U32 line)
|
||
{
|
||
if (line >= activityLog.size())
|
||
return "";
|
||
|
||
return activityLog[line];
|
||
}
|
||
|
||
void AssetImporter::dumpActivityLog()
|
||
{
|
||
if (!mDumpLogs)
|
||
return;
|
||
|
||
FileObject logFile;
|
||
|
||
//If there's nothing logged, don't bother
|
||
if (activityLog.size() == 0)
|
||
return;
|
||
|
||
Torque::Time::DateTime curTime;
|
||
Torque::Time::getCurrentDateTime(curTime);
|
||
|
||
String logName = String("tools/logs/AssetImportLog_") + String::ToString(curTime.year + 1900) + "-" +
|
||
String::ToString(curTime.month + 1) + "-" + String::ToString(curTime.day) + "_" +
|
||
String::ToString(curTime.hour) + "-" + String::ToString(curTime.minute) + "-" + String::ToString(curTime.second)
|
||
+ "-" + String::ToString(curTime.microsecond) + ".log";
|
||
|
||
if (logFile.openForWrite(logName.c_str()))
|
||
{
|
||
for (U32 i = 0; i < activityLog.size(); i++)
|
||
{
|
||
logFile.writeLine((const U8*)activityLog[i].c_str());
|
||
}
|
||
|
||
logFile.close();
|
||
|
||
Con::warnf("Asset Import log file dumped to: %s", logName.c_str());
|
||
}
|
||
else
|
||
{
|
||
Con::errorf("Error: Failed to open log file for writing! Dumping log results to console!");
|
||
for (U32 i = 0; i < activityLog.size(); i++)
|
||
{
|
||
Con::printf(activityLog[i].c_str());
|
||
}
|
||
}
|
||
}
|
||
|
||
S32 AssetImporter::getAssetItemCount()
|
||
{
|
||
return importingAssets.size();
|
||
}
|
||
|
||
AssetImportObject* AssetImporter::getAssetItem(U32 index)
|
||
{
|
||
if (index >= importingAssets.size())
|
||
return nullptr;
|
||
|
||
return importingAssets[index];
|
||
}
|
||
|
||
S32 AssetImporter::getAssetItemChildCount(AssetImportObject* assetItem)
|
||
{
|
||
return assetItem->childAssetItems.size();
|
||
}
|
||
|
||
AssetImportObject* AssetImporter::getAssetItemChild(AssetImportObject* assetItem, U32 index)
|
||
{
|
||
if (index >= assetItem->childAssetItems.size())
|
||
return nullptr;
|
||
|
||
return assetItem->childAssetItems[index];
|
||
}
|
||
//
|
||
// Processing
|
||
//
|
||
// Helper struct for counting nodes, meshes and polygons down through the scene
|
||
// hierarchy
|
||
struct SceneStats
|
||
{
|
||
S32 numNodes;
|
||
S32 numMeshes;
|
||
S32 numPolygons;
|
||
S32 numMaterials;
|
||
S32 numLights;
|
||
S32 numClips;
|
||
|
||
SceneStats() : numNodes(0), numMeshes(0), numPolygons(0), numMaterials(0), numLights(0), numClips(0) { }
|
||
};
|
||
|
||
// Recurse through the <visual_scene> adding nodes and geometry to the GuiTreeView control
|
||
static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, SceneStats& stats)
|
||
{
|
||
stats.numNodes++;
|
||
S32 nodeID = tree->insertItem(parentID, _GetNameOrId(node), "node", "", 0, 0);
|
||
|
||
// Update mesh and poly counts
|
||
for (S32 i = 0; i < node->getContents().getCount(); i++)
|
||
{
|
||
domGeometry* geom = 0;
|
||
const char* elemName = "";
|
||
|
||
daeElement* child = node->getContents()[i];
|
||
switch (child->getElementType())
|
||
{
|
||
case COLLADA_TYPE::INSTANCE_GEOMETRY:
|
||
{
|
||
domInstance_geometry* instgeom = daeSafeCast<domInstance_geometry>(child);
|
||
if (instgeom)
|
||
{
|
||
geom = daeSafeCast<domGeometry>(instgeom->getUrl().getElement());
|
||
elemName = _GetNameOrId(geom);
|
||
}
|
||
break;
|
||
}
|
||
|
||
case COLLADA_TYPE::INSTANCE_CONTROLLER:
|
||
{
|
||
domInstance_controller* instctrl = daeSafeCast<domInstance_controller>(child);
|
||
if (instctrl)
|
||
{
|
||
domController* ctrl = daeSafeCast<domController>(instctrl->getUrl().getElement());
|
||
elemName = _GetNameOrId(ctrl);
|
||
if (ctrl && ctrl->getSkin())
|
||
geom = daeSafeCast<domGeometry>(ctrl->getSkin()->getSource().getElement());
|
||
else if (ctrl && ctrl->getMorph())
|
||
geom = daeSafeCast<domGeometry>(ctrl->getMorph()->getSource().getElement());
|
||
}
|
||
break;
|
||
}
|
||
|
||
case COLLADA_TYPE::INSTANCE_LIGHT:
|
||
stats.numLights++;
|
||
tree->insertItem(nodeID, _GetNameOrId(node), "light", "", 0, 0);
|
||
break;
|
||
}
|
||
|
||
if (geom && geom->getMesh())
|
||
{
|
||
const char* name = _GetNameOrId(node);
|
||
if (dStrEqual(name, "null") || dStrEndsWith(name, "PIVOT"))
|
||
name = _GetNameOrId(daeSafeCast<domNode>(node->getParent()));
|
||
|
||
stats.numMeshes++;
|
||
tree->insertItem(nodeID, name, "mesh", "", 0, 0);
|
||
|
||
for (S32 j = 0; j < geom->getMesh()->getTriangles_array().getCount(); j++)
|
||
stats.numPolygons += geom->getMesh()->getTriangles_array()[j]->getCount();
|
||
for (S32 j = 0; j < geom->getMesh()->getTristrips_array().getCount(); j++)
|
||
stats.numPolygons += geom->getMesh()->getTristrips_array()[j]->getCount();
|
||
for (S32 j = 0; j < geom->getMesh()->getTrifans_array().getCount(); j++)
|
||
stats.numPolygons += geom->getMesh()->getTrifans_array()[j]->getCount();
|
||
for (S32 j = 0; j < geom->getMesh()->getPolygons_array().getCount(); j++)
|
||
stats.numPolygons += geom->getMesh()->getPolygons_array()[j]->getCount();
|
||
for (S32 j = 0; j < geom->getMesh()->getPolylist_array().getCount(); j++)
|
||
stats.numPolygons += geom->getMesh()->getPolylist_array()[j]->getCount();
|
||
}
|
||
}
|
||
|
||
// Recurse into child nodes
|
||
for (S32 i = 0; i < node->getNode_array().getCount(); i++)
|
||
processNode(tree, node->getNode_array()[i], nodeID, stats);
|
||
|
||
for (S32 i = 0; i < node->getInstance_node_array().getCount(); i++)
|
||
{
|
||
domInstance_node* instnode = node->getInstance_node_array()[i];
|
||
domNode* dNode = daeSafeCast<domNode>(instnode->getUrl().getElement());
|
||
if (dNode)
|
||
processNode(tree, dNode, nodeID, stats);
|
||
}
|
||
}
|
||
|
||
static bool enumColladaForImport(const char* shapePath, GuiTreeViewCtrl* tree, bool loadCachedDts)
|
||
{
|
||
// Check if a cached DTS is available => no need to import the collada file
|
||
// if we can load the DTS instead
|
||
Torque::Path path(shapePath);
|
||
if (loadCachedDts && ColladaShapeLoader::canLoadCachedDTS(path))
|
||
return false;
|
||
|
||
// Check if this is a Sketchup file (.kmz) and if so, mount the zip filesystem
|
||
// and get the path to the DAE file.
|
||
String mountPoint;
|
||
Torque::Path daePath;
|
||
bool isSketchup = ColladaShapeLoader::checkAndMountSketchup(path, mountPoint, daePath);
|
||
|
||
// Load the Collada file into memory
|
||
domCOLLADA* root = ColladaShapeLoader::getDomCOLLADA(daePath);
|
||
if (!root)
|
||
{
|
||
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Load complete");
|
||
return false;
|
||
}
|
||
|
||
if (isSketchup)
|
||
{
|
||
// Unmount the zip if we mounted it
|
||
Torque::FS::Unmount(mountPoint);
|
||
}
|
||
|
||
// Initialize tree
|
||
tree->removeItem(0);
|
||
S32 nodesID = tree->insertItem(0, "Shape", "", "", 0, 0);
|
||
S32 matsID = tree->insertItem(0, "Materials", "", "", 0, 0);
|
||
S32 animsID = tree->insertItem(0, "Animations", "", "", 0, 0);
|
||
|
||
SceneStats stats;
|
||
|
||
// Query DOM for shape summary details
|
||
for (S32 i = 0; i < root->getLibrary_visual_scenes_array().getCount(); i++)
|
||
{
|
||
const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[i];
|
||
for (S32 j = 0; j < libScenes->getVisual_scene_array().getCount(); j++)
|
||
{
|
||
const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[j];
|
||
for (S32 k = 0; k < visualScene->getNode_array().getCount(); k++)
|
||
processNode(tree, visualScene->getNode_array()[k], nodesID, stats);
|
||
}
|
||
}
|
||
|
||
// Get material count
|
||
for (S32 i = 0; i < root->getLibrary_materials_array().getCount(); i++)
|
||
{
|
||
const domLibrary_materials* libraryMats = root->getLibrary_materials_array()[i];
|
||
stats.numMaterials += (S32)libraryMats->getMaterial_array().getCount();
|
||
for (S32 j = 0; j < libraryMats->getMaterial_array().getCount(); j++)
|
||
{
|
||
domMaterial* mat = libraryMats->getMaterial_array()[j];
|
||
tree->insertItem(matsID, _GetNameOrId(mat), "", "", 0, 0);
|
||
}
|
||
}
|
||
|
||
// Get images count
|
||
for (S32 i = 0; i < root->getLibrary_images_array().getCount(); i++)
|
||
{
|
||
const domLibrary_images* libraryImages = root->getLibrary_images_array()[i];
|
||
|
||
for (S32 j = 0; j < libraryImages->getImage_array().getCount(); j++)
|
||
{
|
||
domImage* img = libraryImages->getImage_array()[j];
|
||
|
||
String imageName = _GetNameOrId(img);
|
||
|
||
S32 materialID = tree->findItemByName(imageName.c_str());
|
||
|
||
if (materialID == 0)
|
||
{
|
||
bool materialFound = false;
|
||
String matName = "";
|
||
|
||
//If we don't have an immediate name match, we'll have to actually go look it up
|
||
for (S32 e = 0; e < root->getLibrary_effects_array().getCount(); e++)
|
||
{
|
||
const domLibrary_effects* libraryEffects = root->getLibrary_effects_array()[e];
|
||
|
||
for (S32 f = 0; f < libraryEffects->getEffect_array().getCount(); f++)
|
||
{
|
||
domEffect* efct = libraryEffects->getEffect_array()[f];
|
||
|
||
String effectName = efct->getID();
|
||
|
||
for (S32 p = 0; p < efct->getFx_profile_abstract_array().getCount(); p++)
|
||
{
|
||
domProfile_COMMON* profile = daeSafeCast<domProfile_COMMON>(efct->getFx_profile_abstract_array()[p]);
|
||
|
||
for (S32 n = 0; n < profile->getNewparam_array().getCount(); n++)
|
||
{
|
||
domCommon_newparam_typeRef param = profile->getNewparam_array()[n];
|
||
String paramName = param->getSid();
|
||
if (paramName.endsWith("-surface"))
|
||
{
|
||
//ok it's surface data, parse out the name
|
||
String surfaceName = paramName.substr(0, paramName.length() - 8);
|
||
if (surfaceName == imageName)
|
||
{
|
||
//got a match!
|
||
matName = effectName;
|
||
if (matName.endsWith("-effect"))
|
||
{
|
||
matName = matName.substr(0, matName.length() - 7);
|
||
materialFound = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (materialFound)
|
||
break;
|
||
}
|
||
|
||
if (materialFound)
|
||
{
|
||
materialID = tree->findItemByName(matName.c_str());
|
||
}
|
||
|
||
if (materialID != 0)
|
||
break;
|
||
}
|
||
}
|
||
|
||
//if we STILL haven't found a match, then yes, we've failed
|
||
if (materialID == 0)
|
||
continue;
|
||
}
|
||
|
||
String imagePath = img->getInit_from()->getValue().str().c_str();
|
||
if (imagePath.startsWith("/"))
|
||
imagePath = imagePath.substr(1, imagePath.length() - 1);
|
||
|
||
tree->setItemValue(materialID, StringTable->insert(imagePath.c_str()));
|
||
}
|
||
}
|
||
|
||
// Get animation count
|
||
for (S32 i = 0; i < root->getLibrary_animation_clips_array().getCount(); i++)
|
||
{
|
||
const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[i];
|
||
stats.numClips += (S32)libraryClips->getAnimation_clip_array().getCount();
|
||
for (S32 j = 0; j < libraryClips->getAnimation_clip_array().getCount(); j++)
|
||
{
|
||
domAnimation_clip* clip = libraryClips->getAnimation_clip_array()[j];
|
||
tree->insertItem(animsID, _GetNameOrId(clip), "animation", "", 0, 0);
|
||
}
|
||
}
|
||
if (stats.numClips == 0)
|
||
{
|
||
// No clips => check if there are any animations (these will be added to a default clip)
|
||
for (S32 i = 0; i < root->getLibrary_animations_array().getCount(); i++)
|
||
{
|
||
const domLibrary_animations* libraryAnims = root->getLibrary_animations_array()[i];
|
||
if (libraryAnims->getAnimation_array().getCount())
|
||
{
|
||
stats.numClips = 1;
|
||
tree->insertItem(animsID, "ambient", "animation", "", 0, 0);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Extract the global scale and up_axis from the top level <asset> element,
|
||
F32 unit = 1.0f;
|
||
domUpAxisType upAxis = UPAXISTYPE_Z_UP;
|
||
if (root->getAsset()) {
|
||
if (root->getAsset()->getUnit())
|
||
unit = root->getAsset()->getUnit()->getMeter();
|
||
if (root->getAsset()->getUp_axis())
|
||
upAxis = root->getAsset()->getUp_axis()->getValue();
|
||
}
|
||
|
||
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Load complete");
|
||
|
||
// Store shape information in the tree control
|
||
tree->setDataField(StringTable->insert("_nodeCount"), 0, avar("%d", stats.numNodes));
|
||
tree->setDataField(StringTable->insert("_meshCount"), 0, avar("%d", stats.numMeshes));
|
||
tree->setDataField(StringTable->insert("_polygonCount"), 0, avar("%d", stats.numPolygons));
|
||
tree->setDataField(StringTable->insert("_materialCount"), 0, avar("%d", stats.numMaterials));
|
||
tree->setDataField(StringTable->insert("_lightCount"), 0, avar("%d", stats.numLights));
|
||
tree->setDataField(StringTable->insert("_animCount"), 0, avar("%d", stats.numClips));
|
||
tree->setDataField(StringTable->insert("_unit"), 0, avar("%g", unit));
|
||
|
||
if (upAxis == UPAXISTYPE_X_UP)
|
||
tree->setDataField(StringTable->insert("_upAxis"), 0, "X_AXIS");
|
||
else if (upAxis == UPAXISTYPE_Y_UP)
|
||
tree->setDataField(StringTable->insert("_upAxis"), 0, "Y_AXIS");
|
||
else
|
||
tree->setDataField(StringTable->insert("_upAxis"), 0, "Z_AXIS");
|
||
|
||
char shapesStr[16];
|
||
dSprintf(shapesStr, 16, "%i", stats.numMeshes);
|
||
char materialsStr[16];
|
||
dSprintf(materialsStr, 16, "%i", stats.numMaterials);
|
||
char animationsStr[16];
|
||
dSprintf(animationsStr, 16, "%i", stats.numClips);
|
||
|
||
tree->setItemValue(nodesID, StringTable->insert(shapesStr));
|
||
tree->setItemValue(matsID, StringTable->insert(materialsStr));
|
||
tree->setItemValue(animsID, StringTable->insert(animationsStr));
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool enumDTSForImport(const char* shapePath, GuiTreeViewCtrl* tree)
|
||
{
|
||
// Check if a cached DTS is available => no need to import the collada file
|
||
// if we can load the DTS instead
|
||
Torque::Path path(shapePath);
|
||
Resource<TSShape> dtsShape = ResourceManager::get().load(shapePath);
|
||
|
||
if (!dtsShape)
|
||
return false;
|
||
|
||
// Initialize tree
|
||
tree->removeItem(0);
|
||
S32 nodesID = tree->insertItem(0, "Shape", "", "", 0, 0);
|
||
S32 matsID = tree->insertItem(0, "Materials", "", "", 0, 0);
|
||
S32 animsID = tree->insertItem(0, "Animations", "", "", 0, 0);
|
||
|
||
SceneStats stats;
|
||
|
||
// Query DOM for shape summary details
|
||
for (S32 i = 0; i < dtsShape->objects.size(); i++)
|
||
{
|
||
tree->insertItem(nodesID, dtsShape->names[dtsShape->objects[i].nameIndex], "", "", 0, 0);
|
||
stats.numMeshes++;
|
||
}
|
||
|
||
// Get material count
|
||
for (S32 i = 0; i < dtsShape->materialList->size(); i++)
|
||
{
|
||
S32 matId = tree->insertItem(matsID, dtsShape->materialList->getMaterialName(i).c_str(), "", "", 0, 0);
|
||
stats.numMaterials++;
|
||
|
||
GFXTextureObject* difTex = dtsShape->materialList->getDiffuseTexture(i);
|
||
if (difTex)
|
||
{
|
||
tree->insertItem(matId, difTex->getPath().c_str(), "", "", 0, 0);
|
||
}
|
||
}
|
||
|
||
// Get animation count
|
||
for (S32 i = 0; i < dtsShape->sequences.size(); i++)
|
||
{
|
||
tree->insertItem(animsID, dtsShape->names[dtsShape->sequences[i].nameIndex], "animation", "", 0, 0);
|
||
stats.numClips++;
|
||
}
|
||
|
||
/*if (stats.numClips == 0)
|
||
{
|
||
// No clips => check if there are any animations (these will be added to a default clip)
|
||
for (S32 i = 0; i < root->getLibrary_animations_array().getCount(); i++)
|
||
{
|
||
const domLibrary_animations* libraryAnims = root->getLibrary_animations_array()[i];
|
||
if (libraryAnims->getAnimation_array().getCount())
|
||
{
|
||
stats.numClips = 1;
|
||
tree->insertItem(animsID, "ambient", "animation", "", 0, 0);
|
||
break;
|
||
}
|
||
}
|
||
}*/
|
||
|
||
F32 unit = 1.0f;
|
||
|
||
// Store shape information in the tree control
|
||
tree->setDataField(StringTable->insert("_nodeCount"), 0, avar("%d", stats.numNodes));
|
||
tree->setDataField(StringTable->insert("_meshCount"), 0, avar("%d", stats.numMeshes));
|
||
tree->setDataField(StringTable->insert("_polygonCount"), 0, avar("%d", stats.numPolygons));
|
||
tree->setDataField(StringTable->insert("_materialCount"), 0, avar("%d", stats.numMaterials));
|
||
tree->setDataField(StringTable->insert("_lightCount"), 0, avar("%d", stats.numLights));
|
||
tree->setDataField(StringTable->insert("_animCount"), 0, avar("%d", stats.numClips));
|
||
tree->setDataField(StringTable->insert("_unit"), 0, avar("%g", unit));
|
||
|
||
tree->setDataField(StringTable->insert("_upAxis"), 0, "Z_AXIS");
|
||
|
||
char shapesStr[16];
|
||
dSprintf(shapesStr, 16, "%i", stats.numMeshes);
|
||
char materialsStr[16];
|
||
dSprintf(materialsStr, 16, "%i", stats.numMaterials);
|
||
char animationsStr[16];
|
||
dSprintf(animationsStr, 16, "%i", stats.numClips);
|
||
|
||
tree->setItemValue(nodesID, StringTable->insert(shapesStr));
|
||
tree->setItemValue(matsID, StringTable->insert(materialsStr));
|
||
tree->setItemValue(animsID, StringTable->insert(animationsStr));
|
||
|
||
return true;
|
||
}
|
||
|
||
void AssetImportConfig::loadSISFile(Torque::Path filePath)
|
||
{
|
||
String settingsFilePath = "Tools";
|
||
Settings* editorSettings;
|
||
//See if we can get our editor settings
|
||
if (Sim::findObject("EditorSettings", editorSettings))
|
||
{
|
||
settingsFilePath = editorSettings->value("defaultSettingsPath", "Tools");
|
||
}
|
||
|
||
String fileExtension = filePath.getExtension();
|
||
String settingsFile = settingsFilePath + "/" + fileExtension + ".sis";
|
||
|
||
FileObject* fileObj = new FileObject();
|
||
if (Torque::FS::IsFile(settingsFile))
|
||
{
|
||
if (!fileObj->readMemory(settingsFile.c_str()))
|
||
{
|
||
Con::errorf("AssetImporter::loadSISFile() - Error opening file to load settings: %s", settingsFile.c_str());
|
||
fileObj->deleteObject();
|
||
return;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
return;
|
||
}
|
||
|
||
String headerLine = (const char*)fileObj->readLine();
|
||
if (headerLine.substr(0, 4).compare("SISV", 0U, String::NoCase) != 0)
|
||
return; //not a sis file?
|
||
|
||
while (!fileObj->isEOF())
|
||
{
|
||
const char* line = (const char*)fileObj->readLine();
|
||
String key = StringUnit::getUnit(line, 0, "\t");
|
||
String value = StringUnit::getUnit(line, 1, "\t");
|
||
|
||
if (key.compare("DoUpAxisOverride", 0U, String::NoCase) == 0)
|
||
DoUpAxisOverride = dAtob(value.c_str());
|
||
else if (key.compare("UpAxisOverride", 0U, String::NoCase) == 0)
|
||
UpAxisOverride = value.c_str();
|
||
else if (key.compare("DoScaleOverride", 0U, String::NoCase) == 0)
|
||
DoScaleOverride = dAtob(value.c_str());
|
||
else if (key.compare("ScaleOverride", 0U, String::NoCase) == 0)
|
||
ScaleOverride = dAtof(value.c_str());
|
||
else if (key.compare("IgnoreNodeScale", 0U, String::NoCase) == 0)
|
||
IgnoreNodeScale = dAtob(value.c_str());
|
||
else if (key.compare("AdjustCenter", 0U, String::NoCase) == 0)
|
||
AdjustCenter = dAtob(value.c_str());
|
||
else if (key.compare("AdjustFloor", 0U, String::NoCase) == 0)
|
||
AdjustFloor = dAtob(value.c_str());
|
||
else if (key.compare("CollapseSubmeshes", 0U, String::NoCase) == 0)
|
||
CollapseSubmeshes = dAtob(value.c_str());
|
||
else if (key.compare("LODType", 0U, String::NoCase) == 0)
|
||
LODType = value.c_str();
|
||
else if (key.compare("AlwaysImportedNodes", 0U, String::NoCase) == 0)
|
||
AlwaysImportedNodes = value.c_str();
|
||
else if (key.compare("AlwaysIgnoreNodes", 0U, String::NoCase) == 0)
|
||
AlwaysIgnoreNodes = value.c_str();
|
||
else if (key.compare("AlwaysImportMeshes", 0U, String::NoCase) == 0)
|
||
AlwaysImportMeshes = value.c_str();
|
||
else if (key.compare("AlwaysIgnoreMeshes", 0U, String::NoCase) == 0)
|
||
AlwaysIgnoreMeshes = value.c_str();
|
||
else if (key.compare("convertLeftHanded", 0U, String::NoCase) == 0)
|
||
convertLeftHanded = dAtob(value.c_str());
|
||
else if (key.compare("calcTangentSpace", 0U, String::NoCase) == 0)
|
||
calcTangentSpace = dAtob(value.c_str());
|
||
else if (key.compare("removeRedundantMats", 0U, String::NoCase) == 0)
|
||
removeRedundantMats = dAtob(value.c_str());
|
||
else if (key.compare("genUVCoords", 0U, String::NoCase) == 0)
|
||
genUVCoords = dAtob(value.c_str());
|
||
else if (key.compare("TransformUVs", 0U, String::NoCase) == 0)
|
||
TransformUVs = dAtob(value.c_str());
|
||
else if (key.compare("flipUVCoords", 0U, String::NoCase) == 0)
|
||
flipUVCoords = dAtob(value.c_str());
|
||
else if (key.compare("findInstances", 0U, String::NoCase) == 0)
|
||
findInstances = dAtob(value.c_str());
|
||
else if (key.compare("limitBoneWeights", 0U, String::NoCase) == 0)
|
||
limitBoneWeights = dAtob(value.c_str());
|
||
else if (key.compare("JoinIdenticalVerts", 0U, String::NoCase) == 0)
|
||
JoinIdenticalVerts = dAtob(value.c_str());
|
||
else if (key.compare("reverseWindingOrder", 0U, String::NoCase) == 0)
|
||
reverseWindingOrder = dAtob(value.c_str());
|
||
else if (key.compare("invertNormals", 0U, String::NoCase) == 0)
|
||
invertNormals = dAtob(value.c_str());
|
||
}
|
||
|
||
fileObj->close();
|
||
fileObj->deleteObject();
|
||
}
|
||
|
||
void AssetImporter::processImportAssets(AssetImportObject* assetItem)
|
||
{
|
||
Vector<AssetImportObject*> itemList = importingAssets;
|
||
if (assetItem != nullptr)
|
||
itemList = assetItem->childAssetItems;
|
||
|
||
assetHeirarchyChanged = false;
|
||
|
||
for (U32 i = 0; i < itemList.size(); i++)
|
||
{
|
||
AssetImportObject* item = itemList[i];
|
||
if (item->importStatus != AssetImportObject::NotProcessed)
|
||
continue;
|
||
|
||
//Sanitize before modifying our asset name(suffix additions, etc)
|
||
if (item->assetName != item->cleanAssetName)
|
||
item->assetName = item->cleanAssetName;
|
||
|
||
//process the asset items
|
||
if (item->assetType == String("ImageAsset"))
|
||
{
|
||
processImageAsset(item);
|
||
}
|
||
else if (item->assetType == String("ShapeAsset"))
|
||
{
|
||
processShapeAsset(item);
|
||
}
|
||
else if (item->assetType == String("SoundAsset"))
|
||
{
|
||
processSoundAsset(item);
|
||
}
|
||
else if (item->assetType == String("MaterialAsset"))
|
||
{
|
||
processMaterialAsset(item);
|
||
}
|
||
else if (item->assetType == String("ShapeAnimationAsset"))
|
||
{
|
||
processShapeAnimationAsset(item);
|
||
}
|
||
else
|
||
{
|
||
String processCommand = "process";
|
||
processCommand += item->assetType;
|
||
if (isMethod(processCommand.c_str()))
|
||
Con::executef(this, processCommand.c_str(), item);
|
||
}
|
||
|
||
//If we've already set our status in the processing phase, don't override that new status
|
||
if(item->importStatus == AssetImportObject::NotProcessed)
|
||
item->importStatus = AssetImportObject::Processed;
|
||
|
||
//try recusing on the children(if any)
|
||
processImportAssets(item);
|
||
}
|
||
|
||
//If our hierarchy changed, it's because we did so during processing
|
||
//so we'll loop back through again until everything has been processed
|
||
if (assetHeirarchyChanged)
|
||
processImportAssets();
|
||
}
|
||
|
||
void AssetImporter::processImageAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Image for Import: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
if ((activeImportConfig->GenerateMaterialOnImport && assetItem->parentAssetItem == nullptr)/* || assetItem->parentAssetItem != nullptr*/)
|
||
{
|
||
//find our suffix match, if any
|
||
String noSuffixName = assetItem->assetName;
|
||
String suffixType;
|
||
String suffix = parseImageSuffixes(assetItem->assetName, &suffixType);
|
||
|
||
if (suffix.isNotEmpty())
|
||
{
|
||
assetItem->imageSuffixType = suffixType;
|
||
S32 suffixPos =assetItem->assetName.find(suffix, 0, String::NoCase|String::Left);
|
||
noSuffixName = assetItem->assetName.substr(0, suffixPos);
|
||
}
|
||
|
||
//We try to automatically populate materials under the naming convention: materialName: Rock, image maps: Rock_Albedo, Rock_Normal, etc
|
||
|
||
AssetImportObject* materialAsset = findImportingAssetByName(noSuffixName);
|
||
if (materialAsset != nullptr && materialAsset->assetType != String("MaterialAsset"))
|
||
{
|
||
//We may have a situation where an asset matches the no-suffix name, but it's not a material asset. Ignore this
|
||
//asset item for now
|
||
|
||
materialAsset = nullptr;
|
||
}
|
||
|
||
//If we didn't find a matching material asset in our current items, we'll make one now
|
||
if (materialAsset == nullptr)
|
||
{
|
||
if (!assetItem->filePath.isEmpty())
|
||
{
|
||
materialAsset = addImportingAsset("MaterialAsset", assetItem->filePath, nullptr, noSuffixName);
|
||
}
|
||
}
|
||
|
||
//Not that, one way or another, we have the generated material asset, lets move on to associating our image with it
|
||
if (materialAsset != nullptr && materialAsset != assetItem->parentAssetItem)
|
||
{
|
||
if (assetItem->parentAssetItem != nullptr)
|
||
{
|
||
//If the image had an existing parent, it gets removed from that parent's child item list
|
||
assetItem->parentAssetItem->childAssetItems.remove(assetItem);
|
||
}
|
||
else
|
||
{
|
||
//If it didn't have one, we're going to pull it from the importingAssets list
|
||
importingAssets.remove(assetItem);
|
||
}
|
||
|
||
//Now we can add it to the correct material asset
|
||
materialAsset->childAssetItems.push_back(assetItem);
|
||
assetItem->parentAssetItem = materialAsset;
|
||
|
||
assetHeirarchyChanged = true;
|
||
}
|
||
|
||
//Now to do some cleverness. If we're generating a material, we can parse like assets being imported(similar filenames) but different suffixes
|
||
//If we find these, we'll just populate into the original's material
|
||
|
||
//if we need to append the diffuse suffix and indeed didn't find a suffix on the name, do that here
|
||
if (suffixType.isEmpty())
|
||
{
|
||
if (activeImportConfig->UseDiffuseSuffixOnOriginImage)
|
||
{
|
||
String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;\t");
|
||
assetItem->assetName = assetItem->assetName + diffuseToken;
|
||
//assetItem->cleanAssetName = assetItem->assetName;
|
||
}
|
||
else
|
||
{
|
||
//We need to ensure that our image asset doesn't match the same name as the material asset, so if we're not trying to force the diffuse suffix
|
||
//we'll give it a generic one
|
||
if ((materialAsset && materialAsset->assetName.compare(assetItem->assetName) == 0) || activeImportConfig->AlwaysAddImageSuffix)
|
||
{
|
||
assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
|
||
//assetItem->cleanAssetName = assetItem->assetName;
|
||
}
|
||
}
|
||
|
||
//Assume for abledo if it has no suffix matches
|
||
assetItem->imageSuffixType = "Albedo";
|
||
}
|
||
else
|
||
{
|
||
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//If we're processing an unaffiliated image without generating materials for it, we can check some other bits
|
||
if (assetItem->parentAssetItem == nullptr)
|
||
{
|
||
if (assetItem->typeHint != String::EmptyString)
|
||
{
|
||
ImageAssetType type = ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str()));
|
||
|
||
if (type == ImageAssetType::GUI)
|
||
{
|
||
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if(assetItem->assetName == assetItem->cleanAssetName && activeImportConfig->AlwaysAddImageSuffix)
|
||
{
|
||
if (!assetItem->assetName.endsWith(activeImportConfig->AddedImageSuffix.c_str()))
|
||
assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
|
||
}
|
||
|
||
assetItem->importStatus = AssetImportObject::Processed;
|
||
}
|
||
|
||
void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Material for Import: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
String filePath = assetItem->filePath.getFullPath();
|
||
String fileName = assetItem->filePath.getFileName();
|
||
String fileExt = assetItem->filePath.getExtension();
|
||
const char* assetName = assetItem->assetName.c_str();
|
||
|
||
assetItem->generatedAsset = true;
|
||
|
||
if (activeImportConfig->IgnoreMaterials.isNotEmpty())
|
||
{
|
||
U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
|
||
for (U32 i = 0; i < ignoredMatNameCount; i++)
|
||
{
|
||
String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
|
||
if (FindMatch::isMatch(ignoredName.c_str(), assetName, false))
|
||
{
|
||
assetItem->importStatus = AssetImportObject::Skipped;
|
||
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been ignored due to it's name being listed in the IgnoreMaterials list in the Import Config.", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
bool foundExistingMaterial = false;
|
||
if (activeImportConfig->UseExistingMaterials)
|
||
{
|
||
//So if the material already exists, we should just use that. So first, let's find out if it already exists
|
||
|
||
//check to see if the definition for this already exists
|
||
StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));
|
||
|
||
if (existingMatAsset != StringTable->EmptyString() && existingMatAsset != StringTable->insert("Core_Rendering:NoMaterial"))
|
||
{
|
||
assetItem->importStatus = AssetImportObject::UseForDependencies;
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been skipped because we already found an asset Id that uses that material definition. The found assetId is: %s", assetItem->assetName.c_str(), existingMatAsset);
|
||
activityLog.push_back(importLogBuffer);
|
||
return;
|
||
}
|
||
|
||
//If there was no existing assetId, then lets see if it already exists in a legacy file, like a materials.cs or materials.tscript
|
||
//If it does, we'll just make our asset point to that instead of a new file
|
||
Material* mat;
|
||
Sim::findObject(assetName, mat);
|
||
|
||
if (!mat)
|
||
mat = MATMGR->getMaterialDefinitionByMapTo(assetName);
|
||
|
||
if (!mat && assetItem->assetName != assetItem->cleanAssetName)
|
||
{
|
||
mat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
|
||
|
||
if (!mat)
|
||
mat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
|
||
}
|
||
|
||
if(mat)
|
||
{
|
||
//We found a match, so just modify our asset item's info to point against it. This will create the asset definition, but otherwise leave the material definition as-is.
|
||
assetItem->filePath = (Torque::Path)(mat->getFilename());
|
||
foundExistingMaterial = true;
|
||
}
|
||
}
|
||
|
||
if(!foundExistingMaterial)
|
||
{
|
||
if (activeImportConfig->AlwaysAddMaterialSuffix) //we only opt to force on the suffix if we're not obligating using the original material defs
|
||
{
|
||
if(!assetItem->assetName.endsWith(activeImportConfig->AddedMaterialSuffix.c_str()))
|
||
assetItem->assetName += activeImportConfig->AddedMaterialSuffix;
|
||
}
|
||
|
||
if (activeImportConfig->PopulateMaterialMaps)
|
||
{
|
||
//If we're trying to populate the rest of our material maps, we need to go looking
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
|
||
|
||
String materialImageNoSuffix;
|
||
|
||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||
{
|
||
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
|
||
|
||
if (childAssetItem->importStatus == AssetImportObject::Skipped || childAssetItem->assetType != String("ImageAsset"))
|
||
continue;
|
||
|
||
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
|
||
{
|
||
//If the imageType name and child asset image type match, check it off our list
|
||
if (!dStricmp(ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t), childAssetItem->imageSuffixType.c_str()))
|
||
{
|
||
matchedImageTypes[t] = childAssetItem;
|
||
|
||
if (t == ImageAsset::ImageTypes::Albedo)
|
||
{
|
||
String sufType;
|
||
String suffix = parseImageSuffixes(childAssetItem->assetName, &sufType);
|
||
|
||
String imageAssetName = childAssetItem->assetName;
|
||
|
||
if (suffix.isEmpty())
|
||
materialImageNoSuffix = imageAssetName;
|
||
else
|
||
materialImageNoSuffix = imageAssetName.erase(imageAssetName.length() - suffix.length(), suffix.length());//cache this for later as we may need it for file association lookups
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//Now that we've checked off any existingly matched image types, process through the unmatched to look for files that associate
|
||
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
|
||
{
|
||
//This type wasn't found, so try and find a match based on suffix
|
||
String suffixList;
|
||
|
||
switch (t)
|
||
{
|
||
case ImageAsset::Albedo:
|
||
suffixList = activeImportConfig->DiffuseTypeSuffixes;
|
||
break;
|
||
case ImageAsset::Normal:
|
||
suffixList = activeImportConfig->NormalTypeSuffixes;
|
||
break;
|
||
case ImageAsset::ORMConfig:
|
||
suffixList = activeImportConfig->PBRTypeSuffixes;
|
||
break;
|
||
case ImageAsset::Metalness:
|
||
suffixList = activeImportConfig->MetalnessTypeSuffixes;
|
||
break;
|
||
case ImageAsset::AO:
|
||
suffixList = activeImportConfig->AOTypeSuffixes;
|
||
break;
|
||
case ImageAsset::Roughness:
|
||
suffixList = activeImportConfig->RoughnessTypeSuffixes;
|
||
break;
|
||
//TODO: Glow map lookup too
|
||
}
|
||
|
||
if (!matchedImageTypes[t])
|
||
{
|
||
U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
|
||
for (U32 i = 0; i < suffixCount; i++)
|
||
{
|
||
//First, try checking based on the material's assetName for our patternbase
|
||
String testPath = assetItem->filePath.getRootAndPath();
|
||
testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
|
||
|
||
String imagePath = AssetImporter::findImagePath(testPath);
|
||
|
||
if (imagePath.isNotEmpty())
|
||
{
|
||
//got a match!
|
||
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
|
||
|
||
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
|
||
|
||
matchedImageTypes[t] = newImageAssetObj;
|
||
break;
|
||
}
|
||
else
|
||
{
|
||
//Check to see if our target module has a matching assetId for this slot already
|
||
String testAssetId = targetModuleId + ":" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
|
||
bool localAssetFound = false;
|
||
|
||
if (AssetDatabase.isDeclaredAsset(testAssetId.c_str()))
|
||
localAssetFound = true;
|
||
|
||
if (localAssetFound == false)
|
||
//Didn't work, try checking the common default type suffix
|
||
testAssetId = targetModuleId + ":" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t") + activeImportConfig->AddedImageSuffix;
|
||
|
||
if (localAssetFound)
|
||
{
|
||
//got a match!
|
||
ImageAsset* foundImageAsset = AssetDatabase.acquireAsset<ImageAsset>(testAssetId.c_str());
|
||
imagePath = foundImageAsset->getImagePath();
|
||
|
||
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
|
||
|
||
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
|
||
newImageAssetObj->importStatus = AssetImportObject::UseForDependencies; //we aren't going to actually IMPORT an already imported asset,
|
||
//so mark it as dependency use only
|
||
matchedImageTypes[t] = newImageAssetObj;
|
||
break;
|
||
}
|
||
|
||
if (materialImageNoSuffix.isNotEmpty())
|
||
{
|
||
testPath = assetItem->filePath.getRootAndPath();
|
||
testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
|
||
|
||
imagePath = AssetImporter::findImagePath(testPath);
|
||
|
||
if (imagePath.isNotEmpty())
|
||
{
|
||
//got a match!
|
||
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
|
||
|
||
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
|
||
|
||
matchedImageTypes[t] = newImageAssetObj;
|
||
break;
|
||
}
|
||
|
||
//Check to see if our target module has a matching assetId for this slot already based on our trimmed mat name
|
||
testAssetId = targetModuleId + ":" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
|
||
localAssetFound = false;
|
||
|
||
if (AssetDatabase.isDeclaredAsset(testAssetId.c_str()))
|
||
localAssetFound = true;
|
||
|
||
if (localAssetFound == false)
|
||
//Didn't work, try checking the common default type suffix
|
||
testAssetId = targetModuleId + ":" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t") + activeImportConfig->AddedImageSuffix;
|
||
|
||
if (localAssetFound)
|
||
{
|
||
//got a match!
|
||
ImageAsset* foundImageAsset = AssetDatabase.acquireAsset<ImageAsset>(testAssetId.c_str());
|
||
imagePath = foundImageAsset->getImagePath();
|
||
|
||
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
|
||
|
||
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
|
||
newImageAssetObj->importStatus = AssetImportObject::UseForDependencies; //we aren't going to actually IMPORT an already imported asset,
|
||
//so mark it as dependency use only
|
||
matchedImageTypes[t] = newImageAssetObj;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
|
||
if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
|
||
{
|
||
String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
|
||
String imagePath = AssetImporter::findImagePath(testPath);
|
||
|
||
if (imagePath.isNotEmpty())
|
||
{
|
||
//got a match!
|
||
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
|
||
|
||
//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
|
||
if (newImageAssetObj->assetName == assetItem->assetName)
|
||
{
|
||
newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
|
||
//newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
|
||
}
|
||
|
||
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes::Albedo);
|
||
|
||
matchedImageTypes[t] = newImageAssetObj;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//just a bit of cleanup and logical testing for matches
|
||
//in the event we KNOW what the type is, but we don't have a suffix, such as a found image on a material lookup
|
||
//that doesn't have a suffix, we assume it to be the albedo, so we'll just append the suffix to avoid collisions if
|
||
//the name already matches our material name, similar to above logic
|
||
if (matchedImageTypes[t]->assetName == assetItem->assetName)
|
||
{
|
||
matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
|
||
//matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
assetItem->importStatus = AssetImportObject::Processed;
|
||
}
|
||
|
||
void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Shape for Import: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
String filePath = assetItem->filePath.getFullPath();
|
||
String fileName = assetItem->filePath.getFileName();
|
||
String fileExt = assetItem->filePath.getExtension();
|
||
|
||
if (assetItem->shapeInfo == nullptr)
|
||
{
|
||
GuiTreeViewCtrl* shapeInfo = new GuiTreeViewCtrl();
|
||
shapeInfo->registerObject();
|
||
|
||
if (fileExt.compare("dae") == 0)
|
||
{
|
||
enumColladaForImport(filePath, shapeInfo, false);
|
||
}
|
||
else if (fileExt.compare("dts") == 0)
|
||
{
|
||
enumDTSForImport(filePath, shapeInfo);
|
||
}
|
||
else
|
||
{
|
||
// Check if a cached DTS is available => no need to import the source file
|
||
// if we can load the DTS instead
|
||
|
||
AssimpShapeLoader loader;
|
||
loader.fillGuiTreeView(filePath.c_str(), shapeInfo);
|
||
}
|
||
|
||
assetItem->shapeInfo = shapeInfo;
|
||
}
|
||
|
||
if (activeImportConfig->AlwaysAddShapeSuffix)
|
||
{
|
||
if(!assetItem->assetName.endsWith(activeImportConfig->AddedShapeSuffix.c_str()))
|
||
assetItem->assetName += activeImportConfig->AddedShapeSuffix;
|
||
}
|
||
|
||
S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
|
||
|
||
S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
|
||
|
||
S32 materialCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_materialCount"), nullptr));
|
||
S32 matItem = assetItem->shapeInfo->findItemByName("Materials");
|
||
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Info: Mesh Count: %i | Material Count: %i | Anim Count: %i", meshCount, animCount, materialCount);
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
AssetImportConfig* cachedConfig = new AssetImportConfig();;
|
||
cachedConfig->registerObject();
|
||
activeImportConfig->CopyTo(cachedConfig);
|
||
|
||
if (!activeImportConfig->UseManualShapeConfigRules)
|
||
{
|
||
//Try and load a sis file if it exists for this format
|
||
activeImportConfig->loadSISFile(assetItem->filePath);
|
||
}
|
||
|
||
if (activeImportConfig->ImportMesh && meshCount > 0)
|
||
{
|
||
|
||
}
|
||
|
||
if (activeImportConfig->ImportAnimations && animCount > 0)
|
||
{
|
||
//If we have animations but no meshes, then this is a pure animation file so we can swap the asset type here
|
||
if (meshCount == 0)
|
||
{
|
||
assetItem->assetType = "ShapeAnimationAsset";
|
||
}
|
||
}
|
||
|
||
if (activeImportConfig->ImportMaterials && materialCount > 0)
|
||
{
|
||
S32 materialId = assetItem->shapeInfo->getChildItem(matItem);
|
||
processShapeMaterialInfo(assetItem, materialId);
|
||
|
||
materialId = assetItem->shapeInfo->getNextSiblingItem(materialId);
|
||
while (materialId != 0)
|
||
{
|
||
processShapeMaterialInfo(assetItem, materialId);
|
||
materialId = assetItem->shapeInfo->getNextSiblingItem(materialId);
|
||
}
|
||
}
|
||
|
||
//restore the cached version just in case we loaded a sis file
|
||
cachedConfig->CopyTo(activeImportConfig);
|
||
cachedConfig->deleteObject();
|
||
|
||
assetItem->importStatus = AssetImportObject::Processed;
|
||
}
|
||
|
||
void AssetImporter::processShapeAnimationAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Shape Animation for Import: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
String filePath = assetItem->filePath.getFullPath();
|
||
String fileName = assetItem->filePath.getFileName();
|
||
String fileExt = assetItem->filePath.getExtension();
|
||
|
||
if (assetItem->shapeInfo == nullptr)
|
||
{
|
||
GuiTreeViewCtrl* shapeInfo = new GuiTreeViewCtrl();
|
||
shapeInfo->registerObject();
|
||
|
||
if (fileExt.compare("dae") == 0)
|
||
{
|
||
enumColladaForImport(filePath, shapeInfo, false);
|
||
}
|
||
else if (fileExt.compare("dts") == 0 || fileExt.compare("dsq") == 0)
|
||
{
|
||
enumDTSForImport(filePath, shapeInfo);
|
||
}
|
||
else
|
||
{
|
||
// Check if a cached DTS is available => no need to import the source file
|
||
// if we can load the DTS instead
|
||
|
||
AssimpShapeLoader loader;
|
||
loader.fillGuiTreeView(filePath.c_str(), shapeInfo);
|
||
}
|
||
|
||
assetItem->shapeInfo = shapeInfo;
|
||
}
|
||
|
||
if (activeImportConfig->AlwaysAddShapeAnimationSuffix)
|
||
{
|
||
if (!assetItem->assetName.endsWith(activeImportConfig->AddedShapeAnimationSuffix.c_str()))
|
||
assetItem->assetName += activeImportConfig->AddedShapeAnimationSuffix;
|
||
}
|
||
|
||
S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
|
||
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Animation Info: Anim Count: %i", animCount);
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
AssetImportConfig* cachedConfig = new AssetImportConfig();;
|
||
cachedConfig->registerObject();
|
||
activeImportConfig->CopyTo(cachedConfig);
|
||
|
||
if (!activeImportConfig->UseManualShapeConfigRules)
|
||
{
|
||
//Try and load a sis file if it exists for this format
|
||
activeImportConfig->loadSISFile(assetItem->filePath);
|
||
}
|
||
|
||
if (activeImportConfig->ImportAnimations && animCount > 0)
|
||
{
|
||
|
||
}
|
||
|
||
//restore the cached version just in case we loaded a sis file
|
||
cachedConfig->CopyTo(activeImportConfig);
|
||
cachedConfig->deleteObject();
|
||
|
||
assetItem->importStatus = AssetImportObject::Processed;
|
||
}
|
||
|
||
void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 materialItemId)
|
||
{
|
||
String matName = assetItem->shapeInfo->getItemText(materialItemId);
|
||
String matAssetName = matName;
|
||
|
||
if (matName == assetItem->assetName)
|
||
{
|
||
//So apparently we managed to name the material the same as the shape. So we'll tweak the name
|
||
matAssetName += activeImportConfig->AddedMaterialSuffix;
|
||
}
|
||
|
||
//Do a check so we don't import materials that are on our ignore list
|
||
if (activeImportConfig->IgnoreMaterials.isNotEmpty())
|
||
{
|
||
U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
|
||
for (U32 i = 0; i < ignoredMatNamesCount; i++)
|
||
{
|
||
const char* ignoreMatName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
|
||
if (FindMatch::isMatch(ignoreMatName, matName.c_str(), false))
|
||
{
|
||
//If we have a match to one of our ignore names, just bail out here and skip the material wholesale
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
String materialItemValue = assetItem->shapeInfo->getItemValue(materialItemId);
|
||
|
||
AssetImportObject* matAssetItem = nullptr;
|
||
|
||
//If it happens to just be a color value instead of an image, we'll go ahead and skip doing any lookups
|
||
//TODO: properly map the 'texture' color to the material that gets created
|
||
if (materialItemValue.startsWith("Color:"))
|
||
{
|
||
matAssetItem = addImportingAsset("MaterialAsset", "", assetItem, matName);
|
||
}
|
||
else
|
||
{
|
||
Torque::Path filePath = materialItemValue;
|
||
String fullFilePath = filePath.getFullPath().c_str();
|
||
String shapePathBase = assetItem->filePath.getRootAndPath();
|
||
|
||
if (fullFilePath.isNotEmpty())
|
||
{
|
||
if (!Torque::FS::IsFile(fullFilePath.c_str()))
|
||
{
|
||
//could be a stale path reference, such as if it was downloaded elsewhere. Trim to just the filename and see
|
||
//if we can find it there
|
||
|
||
//trim (not found) if needbe
|
||
fullFilePath = fullFilePath.replace(" (Not Found)", "");
|
||
fullFilePath = fullFilePath.replace(" (not found)", "");
|
||
|
||
if(filePath.getPath().isEmpty())
|
||
fullFilePath = shapePathBase + "/" + fullFilePath;
|
||
|
||
if (Torque::FS::IsFile(fullFilePath.c_str()))
|
||
{
|
||
filePath = Torque::Path(fullFilePath);
|
||
}
|
||
else
|
||
{
|
||
//Hmm, didn't find it. It could be that the in-model filename could be different by virtue of
|
||
//image extension. Some files have source content files like psd's, but the mesh was exported to use
|
||
//a dds or png, etc
|
||
Torque::Path testFilePath = fullFilePath;
|
||
String imgFileName = AssetImporter::findImagePath(testFilePath.getPath() + "/" + testFilePath.getFileName());
|
||
if (imgFileName.isNotEmpty())
|
||
filePath = imgFileName;
|
||
else
|
||
filePath = Torque::Path(""); //no luck, so we just won't try importing in the image
|
||
}
|
||
}
|
||
|
||
matAssetItem = addImportingAsset("MaterialAsset", shapePathBase + "/" + matName, assetItem, matName);
|
||
|
||
if (!filePath.isEmpty())
|
||
{
|
||
AssetImportObject* imageAssetItem = addImportingAsset("ImageAsset", filePath, matAssetItem, "");
|
||
|
||
String suffixType;
|
||
String suffix = parseImageSuffixes(imageAssetItem->assetName, &suffixType);
|
||
if (suffix.isNotEmpty())
|
||
{
|
||
imageAssetItem->imageSuffixType = suffixType;
|
||
}
|
||
else
|
||
{
|
||
//we'll assume it's albedo
|
||
imageAssetItem->imageSuffixType = "Albedo";
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
matAssetItem = addImportingAsset("MaterialAsset", shapePathBase + "/" + matName, assetItem, matName);
|
||
}
|
||
}
|
||
|
||
//In the event we modified the asset name(such as appending _Mat to avoid naming conflicts) update the name here
|
||
//This preseves the 'clean asset name' which we can later use for lookups and the like as needed
|
||
if (matAssetItem && matAssetName != matName)
|
||
matAssetItem->assetName = matAssetName;
|
||
}
|
||
|
||
void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Sound for Import: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
if (activeImportConfig->AlwaysAddSoundSuffix)
|
||
{
|
||
if (!assetItem->assetName.endsWith(activeImportConfig->AddedSoundSuffix.c_str()))
|
||
assetItem->assetName += activeImportConfig->AddedSoundSuffix;
|
||
}
|
||
|
||
assetItem->importStatus = AssetImportObject::Processed;
|
||
}
|
||
|
||
//
|
||
// Validation
|
||
//
|
||
|
||
bool AssetImporter::validateAssets()
|
||
{
|
||
importIssues = false;
|
||
|
||
resetAssetValidationStatus();
|
||
|
||
for (U32 i = 0; i < importingAssets.size(); i++)
|
||
{
|
||
validateAsset(importingAssets[i]);
|
||
resolveAssetItemIssues(importingAssets[i]);
|
||
}
|
||
|
||
return importIssues;
|
||
}
|
||
|
||
void AssetImporter::validateAsset(AssetImportObject* assetItem)
|
||
{
|
||
if (assetItem->importStatus == AssetImportObject::Skipped || assetItem->importStatus == AssetImportObject::NotProcessed
|
||
|| assetItem->importStatus == AssetImportObject::UseForDependencies)
|
||
return;
|
||
|
||
//If this item's already been marked as being in error, don't bother with it. It knows what it did.
|
||
//This avoids running collision checks on an item already known to have a collision, which could erroneously
|
||
//mark the original, not-colliding item as colliding with this item, invaliding both
|
||
if (assetItem->status == String("Error") || assetItem->statusType.isNotEmpty())
|
||
{
|
||
importIssues = true;
|
||
return;
|
||
}
|
||
|
||
//Runm this item against our other importing assets and check for any collisions
|
||
if (checkAssetForCollision(assetItem))
|
||
{
|
||
importIssues = true;
|
||
return;
|
||
}
|
||
|
||
if (!isReimport)
|
||
{
|
||
AssetQuery aQuery;
|
||
U32 numAssetsFound = AssetDatabase.findAllAssets(&aQuery);
|
||
|
||
for (U32 i = 0; i < numAssetsFound; i++)
|
||
{
|
||
StringTableEntry assetId = aQuery.mAssetList[i];
|
||
|
||
ModuleDefinition* moduleDef = AssetDatabase.getAssetModuleDefinition(assetId);
|
||
|
||
if ((moduleDef == NULL) || moduleDef->getModuleId() != StringTable->insert(targetModuleId.c_str()))
|
||
continue;
|
||
|
||
StringTableEntry assetName = AssetDatabase.getAssetName(assetId);
|
||
|
||
if (assetName == StringTable->insert(assetItem->assetName.c_str()))
|
||
{
|
||
assetItem->status = "Error";
|
||
assetItem->statusType = "DuplicateAsset";
|
||
assetItem->statusInfo = "Duplicate asset names found within the target module!\nAsset \"" + assetItem->assetName + "\" of type \"" + assetItem->assetType + "\" has a matching name.\nPlease rename it and try again!";
|
||
|
||
//log it
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Asset %s has an identically named asset in the target module.", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!assetItem->filePath.isEmpty() && !assetItem->generatedAsset && !Torque::FS::IsFile(assetItem->filePath.getFullPath().c_str()))
|
||
{
|
||
assetItem->status = "Error";
|
||
assetItem->statusType = "MissingFile";
|
||
assetItem->statusInfo = "Unable to find file to be imported with provided path: " + assetItem->filePath + "\n Please select a valid file.";
|
||
|
||
//log it
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Asset %s's file at %s was not found.", assetItem->assetName.c_str(), assetItem->filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
|
||
if (assetItem->status == String("Warning"))
|
||
{
|
||
if (activeImportConfig->WarningsAsErrors)
|
||
{
|
||
assetItem->status = "Error";
|
||
|
||
//log it
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Import configuration has treated an import warning as an error.", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
}
|
||
|
||
if (assetItem->status == String("Error"))
|
||
importIssues = true;
|
||
|
||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||
{
|
||
validateAsset(assetItem->childAssetItems[i]);
|
||
resolveAssetItemIssues(assetItem->childAssetItems[i]);
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
void AssetImporter::resetAssetValidationStatus(AssetImportObject* assetItem)
|
||
{
|
||
Vector<AssetImportObject*> itemList = importingAssets;
|
||
if (assetItem != nullptr)
|
||
itemList = assetItem->childAssetItems;
|
||
|
||
for (U32 i = 0; i < itemList.size(); i++)
|
||
{
|
||
if (itemList[i]->importStatus == AssetImportObject::Skipped)
|
||
continue;
|
||
|
||
itemList[i]->status = "";
|
||
itemList[i]->statusType = "";
|
||
itemList[i]->statusInfo = "";
|
||
|
||
//If it wasn't a match, try recusing on the children(if any)
|
||
resetAssetValidationStatus(itemList[i]);
|
||
}
|
||
}
|
||
|
||
bool AssetImporter::checkAssetForCollision(AssetImportObject* assetItemToCheck, AssetImportObject* assetItem)
|
||
{
|
||
bool results = false;
|
||
|
||
Vector<AssetImportObject*> itemList = importingAssets;
|
||
if (assetItem != nullptr)
|
||
itemList = assetItem->childAssetItems;
|
||
|
||
for (U32 i = 0; i < itemList.size(); i++)
|
||
{
|
||
AssetImportObject* importingAsset = itemList[i];
|
||
|
||
if (importingAsset->importStatus == AssetImportObject::Skipped || importingAsset->importStatus == AssetImportObject::UseForDependencies)
|
||
continue;
|
||
|
||
if ((assetItemToCheck->assetName.compare(importingAsset->assetName) == 0) && (assetItemToCheck->getId() != importingAsset->getId()))
|
||
{
|
||
//we do have a collision, note the collsion and bail out
|
||
assetItemToCheck->status = "Warning";
|
||
assetItemToCheck->statusType = "DuplicateImportAsset";
|
||
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + importingAsset->assetName + "\" of the type \"" + importingAsset->assetType + "\" and \"" +
|
||
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
|
||
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Warning! Asset %s, type %s has a naming collision with another importing asset: %s, type %s",
|
||
assetItemToCheck->assetName.c_str(), assetItemToCheck->assetType.c_str(),
|
||
importingAsset->assetName.c_str(), importingAsset->assetType.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
return true;
|
||
}
|
||
|
||
//If it wasn't a match, try recusing on the children(if any)
|
||
results = checkAssetForCollision(assetItemToCheck, importingAsset);
|
||
if (results)
|
||
return results;
|
||
}
|
||
|
||
return results;
|
||
}
|
||
|
||
void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
|
||
{
|
||
if(assetItem->importStatus == AssetImportObject::UseForDependencies)
|
||
{
|
||
//if we've already marked as only existing for dependency reasons, we'll just skip resolving any issues with it
|
||
importIssues = false;
|
||
return;
|
||
}
|
||
if (assetItem->statusType == String("DuplicateImportAsset") || assetItem->statusType == String("DuplicateAsset"))
|
||
{
|
||
String humanReadableReason = assetItem->statusType == String("DuplicateImportAsset") ? "Importing asset was duplicate of another importing asset" : "Importing asset was duplicate of an existing asset";
|
||
|
||
//get the config value for duplicateAutoResolution
|
||
if (activeImportConfig->DuplicateAutoResolution == String("AutoPrune"))
|
||
{
|
||
//delete the item
|
||
if (assetItem->parentAssetItem == nullptr)
|
||
{
|
||
//if there's no parent, just delete
|
||
deleteImportingAsset(assetItem);
|
||
}
|
||
else
|
||
{
|
||
//otherwise, we'll likely want to retain our dependency for our parent
|
||
assetItem->importStatus = AssetImportObject::UseForDependencies;
|
||
}
|
||
|
||
//log it's deletion
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autopruned due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
importIssues = false;
|
||
}
|
||
else if (activeImportConfig->DuplicateAutoResolution == String("AutoRename"))
|
||
{
|
||
//Set trailing number
|
||
String renamedAssetName = assetItem->assetName;
|
||
String renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
|
||
|
||
String addedSuffix;
|
||
|
||
if (assetItem->assetType == String("ShapeAsset"))
|
||
addedSuffix = activeImportConfig->AddedShapeSuffix;
|
||
else if (assetItem->assetType == String("MaterialAsset"))
|
||
addedSuffix = activeImportConfig->AddedMaterialSuffix;
|
||
else if (assetItem->assetType == String("ImageAsset"))
|
||
addedSuffix = activeImportConfig->AddedImageSuffix;
|
||
else if (assetItem->assetType == String("SoundAsset"))
|
||
addedSuffix = activeImportConfig->AddedSoundSuffix;
|
||
|
||
//do the suffix if it isn't already on it
|
||
if (!renamedAssetName.endsWith(addedSuffix.c_str()))
|
||
{
|
||
renamedAssetName += addedSuffix;
|
||
renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
|
||
assetItem->assetName = renamedAssetName;
|
||
}
|
||
|
||
//if still conflicted
|
||
//add the directory prefix
|
||
if (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
|
||
{
|
||
renamedAssetName = getFolderPrefixedName(assetItem);
|
||
renamedAssetId = assetItem->moduleName + ":" + renamedAssetName;
|
||
assetItem->assetName = renamedAssetName;
|
||
}
|
||
|
||
bool appendedNumber = false;
|
||
U32 uniqueNumber = 0;
|
||
while (AssetDatabase.isDeclaredAsset(renamedAssetId.c_str()))
|
||
{
|
||
uniqueNumber++;
|
||
renamedAssetId = assetItem->moduleName + ":" + renamedAssetName + String::ToString(uniqueNumber);
|
||
appendedNumber = true;
|
||
}
|
||
|
||
if (appendedNumber)
|
||
{
|
||
renamedAssetName += String::ToString(uniqueNumber);
|
||
}
|
||
|
||
//Log it's renaming
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
assetItem->assetName = renamedAssetName;
|
||
|
||
//Whatever status we had prior is no longer relevent, so reset the status
|
||
resetAssetValidationStatus(assetItem);
|
||
importIssues = false;
|
||
}
|
||
else if (activeImportConfig->DuplicateAutoResolution == String("UseExisting"))
|
||
{
|
||
|
||
}
|
||
else if (activeImportConfig->DuplicateAutoResolution == String("FolderPrefix"))
|
||
{
|
||
String renamedAssetName = getFolderPrefixedName(assetItem);
|
||
|
||
//Log it's renaming
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
assetItem->assetName = renamedAssetName;
|
||
|
||
//Whatever status we had prior is no longer relevent, so reset the status
|
||
resetAssetValidationStatus(assetItem);
|
||
importIssues = false;
|
||
}
|
||
}
|
||
else if (assetItem->statusType == String("MissingFile"))
|
||
{
|
||
//Trigger callback to look?
|
||
}
|
||
}
|
||
|
||
void AssetImporter::resetImportConfig()
|
||
{
|
||
//use a default import config
|
||
if (activeImportConfig == nullptr)
|
||
{
|
||
activeImportConfig = new AssetImportConfig();
|
||
activeImportConfig->registerObject();
|
||
}
|
||
|
||
Settings* editorSettings;
|
||
//See if we can get our editor settings
|
||
if (Sim::findObject("EditorSettings", editorSettings))
|
||
{
|
||
String defaultImportConfig = editorSettings->value("Assets/AssetImporDefaultConfig");
|
||
|
||
//If we found it, grab the import configs
|
||
Settings* importConfigs;
|
||
if (Sim::findObject("AssetImportSettings", importConfigs))
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Loading import config: %s!", defaultImportConfig.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
//Now load the editor setting-deigned config!
|
||
activeImportConfig->loadImportConfig(importConfigs, defaultImportConfig.c_str());
|
||
}
|
||
}
|
||
}
|
||
|
||
//
|
||
// Importing
|
||
//
|
||
StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath, String typeHint)
|
||
{
|
||
//Just in case we're reusing the same importer object from another import session, nuke any existing files
|
||
resetImportSession(true);
|
||
|
||
String assetType = getAssetTypeByFile(filePath);
|
||
|
||
if (assetType == String("Folder") || assetType == String("Zip"))
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is a folder or zip.", filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
dumpActivityLog();
|
||
return StringTable->EmptyString();
|
||
}
|
||
|
||
if (assetType.isEmpty())
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
dumpActivityLog();
|
||
return StringTable->EmptyString();
|
||
}
|
||
|
||
//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
|
||
ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(filePath);
|
||
|
||
if (targetModuleDef == nullptr)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is not in a valid module folder.", filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
dumpActivityLog();
|
||
return StringTable->EmptyString();
|
||
}
|
||
else
|
||
{
|
||
targetModuleId = targetModuleDef->getModuleId();
|
||
}
|
||
|
||
//set our path
|
||
targetPath = filePath.getPath();
|
||
|
||
resetImportConfig();
|
||
|
||
AssetImportObject* assetItem = addImportingAsset(assetType, filePath, nullptr, "");
|
||
|
||
processImportAssets();
|
||
|
||
bool hasIssues = validateAssets();
|
||
|
||
if (hasIssues)
|
||
{
|
||
//log it
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Import process has failed due to issues discovered during validation!");
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
else
|
||
{
|
||
importAssets();
|
||
|
||
acquireAssets();
|
||
}
|
||
|
||
dumpActivityLog();
|
||
|
||
if (hasIssues ||
|
||
assetItem->importStatus == AssetImportObject::Skipped ||
|
||
assetItem->importStatus == AssetImportObject::UseForDependencies ||
|
||
assetItem->importStatus == AssetImportObject::Error)
|
||
{
|
||
return StringTable->EmptyString();
|
||
}
|
||
else
|
||
{
|
||
String assetId = targetModuleId + ":" + assetItem->assetName;
|
||
return StringTable->insert(assetId.c_str());
|
||
}
|
||
}
|
||
|
||
void AssetImporter::importAssets(AssetImportObject* assetItem)
|
||
{
|
||
ModuleDefinition* moduleDef = ModuleDatabase.findModule(targetModuleId.c_str(), 1);
|
||
|
||
if (moduleDef == nullptr)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Unable to find moduleId %s", targetModuleId.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
dumpActivityLog();
|
||
return;
|
||
}
|
||
|
||
Vector<AssetImportObject*> itemList = importingAssets;
|
||
if (assetItem != nullptr)
|
||
itemList = assetItem->childAssetItems;
|
||
|
||
for (U32 i = 0; i < itemList.size(); i++)
|
||
{
|
||
AssetImportObject* item = itemList[i];
|
||
if (!item->canImport())
|
||
continue;
|
||
|
||
Torque::Path assetPath;
|
||
if (item->assetType == String("ImageAsset"))
|
||
{
|
||
assetPath = importImageAsset(item);
|
||
}
|
||
else if (item->assetType == String("ShapeAsset"))
|
||
{
|
||
assetPath = importShapeAsset(item);
|
||
}
|
||
else if (item->assetType == String("SoundAsset"))
|
||
{
|
||
assetPath = importSoundAsset(item);
|
||
}
|
||
else if (item->assetType == String("MaterialAsset"))
|
||
{
|
||
assetPath = importMaterialAsset(item);
|
||
}
|
||
else if (item->assetType == String("ShapeAnimationAsset"))
|
||
{
|
||
assetPath = importShapeAnimationAsset(item);
|
||
}
|
||
else
|
||
{
|
||
finalImportedAssetPath = String::EmptyString;
|
||
|
||
String processCommand = "import";
|
||
processCommand += item->assetType;
|
||
if (isMethod(processCommand.c_str()))
|
||
{
|
||
Con::executef(this, processCommand.c_str(), item);
|
||
|
||
assetPath = finalImportedAssetPath;
|
||
}
|
||
}
|
||
/*else if (importingAssets[i]->assetType == String("ShapeAnimationAsset"))
|
||
assetPath = ShapeAnimationAsset::importAsset(importingAssets[i]);*/
|
||
|
||
if (assetPath.isEmpty() && item->assetType != String("MaterialAsset"))
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", item->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
continue;
|
||
}
|
||
else
|
||
{
|
||
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
|
||
if (!isReimport)
|
||
{
|
||
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
|
||
|
||
String assetIdStr = item->moduleName + ":" + item->assetName;
|
||
StringTableEntry assetId = StringTable->insert(assetIdStr.c_str());
|
||
|
||
if (!registerSuccess)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
else
|
||
{
|
||
//Any special-case post-reg stuff here
|
||
if (item->assetType == String("ShapeAsset") || item->assetType == String("ShapeAnimationAsset"))
|
||
{
|
||
//forcefully update it's shape constructor
|
||
TSShapeConstructor* tss = TSShapeConstructor::findShapeConstructorByAssetId(assetId);
|
||
|
||
if(tss)
|
||
tss->setShapeAssetId(assetId);
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
String assetId = item->moduleName + ":" + item->assetName;
|
||
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
|
||
|
||
if (!refreshSuccess)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", item->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
}
|
||
}
|
||
|
||
//Mark us as successfully imported
|
||
item->importStatus = AssetImportObject::Imported;
|
||
|
||
//recurse if needed
|
||
importAssets(item);
|
||
}
|
||
|
||
dumpActivityLog();
|
||
}
|
||
|
||
void AssetImporter::acquireAssets(AssetImportObject* assetItem)
|
||
{
|
||
Vector<AssetImportObject*> itemList = importingAssets;
|
||
if (assetItem != nullptr)
|
||
itemList = assetItem->childAssetItems;
|
||
|
||
for (U32 i = 0; i < itemList.size(); i++)
|
||
{
|
||
AssetImportObject* item = itemList[i];
|
||
if (item->importStatus == AssetImportObject::Skipped ||
|
||
item->importStatus == AssetImportObject::NotProcessed ||
|
||
item->importStatus == AssetImportObject::Error)
|
||
continue;
|
||
|
||
//recurse if needed, we want to process child items first for dependency reasons
|
||
acquireAssets(item);
|
||
|
||
//Go ahead and force the asset to load now just to kick it for immediate use
|
||
String assetId = item->moduleName + ":" + item->assetName;
|
||
|
||
if (AssetDatabase.isDeclaredAsset(assetId))
|
||
{
|
||
AssetDatabase.acquireAsset<AssetBase>(assetId);
|
||
AssetDatabase.releaseAsset(assetId);
|
||
}
|
||
}
|
||
}
|
||
|
||
//
|
||
// Type-specific import logic
|
||
//
|
||
|
||
Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Image Asset: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
ImageAsset* newAsset = new ImageAsset();
|
||
newAsset->registerObject();
|
||
|
||
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
|
||
|
||
String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
|
||
String assetPath = targetPath + "/" + imageFileName;
|
||
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
|
||
String originalPath = assetItem->filePath.getFullPath().c_str();
|
||
|
||
char qualifiedFromFile[2048];
|
||
char qualifiedToFile[2048];
|
||
|
||
#ifndef TORQUE_SECURE_VFS
|
||
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
|
||
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
|
||
#else
|
||
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
|
||
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
|
||
#endif
|
||
|
||
newAsset->setAssetName(assetName);
|
||
newAsset->setImageFileName(imageFileName.c_str());
|
||
|
||
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
|
||
//file path for reimporting support later
|
||
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
|
||
{
|
||
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
|
||
}
|
||
|
||
if (assetItem->typeHint != String::EmptyString)
|
||
{
|
||
newAsset->setImageType(ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str())));
|
||
}
|
||
else
|
||
{
|
||
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
|
||
newAsset->setImageType(imageType);
|
||
}
|
||
|
||
Taml tamlWriter;
|
||
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
|
||
|
||
if (!importSuccessful)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
|
||
if (!isReimport)
|
||
{
|
||
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
|
||
|
||
if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
}
|
||
|
||
return tamlPath;
|
||
}
|
||
|
||
Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Material Asset: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
MaterialAsset* newAsset = new MaterialAsset();
|
||
newAsset->registerObject();
|
||
|
||
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
|
||
|
||
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
|
||
String originalPath = assetItem->filePath.getFullPath().c_str();
|
||
|
||
char qualifiedFromFile[2048];
|
||
|
||
#ifndef TORQUE_SECURE_VFS
|
||
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
|
||
#else
|
||
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
|
||
#endif
|
||
|
||
newAsset->setAssetName(assetName);
|
||
|
||
if (!isReimport && Torque::FS::IsFile(qualifiedFromFile))
|
||
{
|
||
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
|
||
}
|
||
|
||
newAsset->setDataField(StringTable->insert("materialDefinitionName"), nullptr, assetName);
|
||
|
||
//iterate through and write out the material maps dependencies
|
||
S32 dependencySlotId = 0;
|
||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||
{
|
||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||
|
||
if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
|
||
continue;
|
||
|
||
char dependencyFieldName[64];
|
||
dSprintf(dependencyFieldName, 64, "imageMap%i", dependencySlotId);
|
||
|
||
char dependencyFieldDef[512];
|
||
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
|
||
|
||
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
|
||
|
||
dependencySlotId++;
|
||
}
|
||
|
||
//build the ORMConfig file if we're flagged to and have valid image maps
|
||
if (activeImportConfig->CreateORMConfig)
|
||
{
|
||
AssetImportObject* ormMap = nullptr;
|
||
AssetImportObject* roughnessMap = nullptr;
|
||
AssetImportObject* metalnessMap = nullptr;
|
||
AssetImportObject* aoMap = nullptr;
|
||
|
||
//We need to find any/all respective image maps for the given channels
|
||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||
{
|
||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||
|
||
if (childItem->canImport() || childItem->assetType.compare("ImageAsset") != 0)
|
||
continue;
|
||
|
||
if (childItem->imageSuffixType.compare("ORMConfig") == 0)
|
||
ormMap = childItem;
|
||
else if(childItem->imageSuffixType.compare("Roughness") == 0)
|
||
roughnessMap = childItem;
|
||
else if (childItem->imageSuffixType.compare("Metalness") == 0)
|
||
metalnessMap = childItem;
|
||
else if (childItem->imageSuffixType.compare("AO") == 0)
|
||
aoMap = childItem;
|
||
}
|
||
|
||
if (ormMap != nullptr && ormMap->generatedAsset)
|
||
{
|
||
if (roughnessMap != nullptr || metalnessMap != nullptr || aoMap != nullptr)
|
||
{
|
||
U32 channelKey[4] = { 0,1,2,3 };
|
||
|
||
GFX->getTextureManager()->saveCompositeTexture(aoMap->filePath.getFullPath(), roughnessMap->filePath.getFullPath(), metalnessMap->filePath.getFullPath(), "",
|
||
channelKey, ormMap->filePath.getFullPath(), &GFXTexturePersistentProfile);
|
||
}
|
||
}
|
||
}
|
||
|
||
//If we're not using existing materials, or the material in question doesn't actually already exist, spool it up
|
||
if (!activeImportConfig->UseExistingMaterials || !Sim::findObject(assetName))
|
||
{
|
||
Material* newMat = new Material();
|
||
newMat->registerObject(assetName);
|
||
newMat->mMapTo = assetItem->cleanAssetName;
|
||
|
||
bool hasRoughness = false;
|
||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||
{
|
||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||
|
||
if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
|
||
continue;
|
||
|
||
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
|
||
|
||
String assetMapFillIn = targetModuleId + ":" + childItem->assetName;
|
||
StringTableEntry assetMapFillInStr = StringTable->insert(assetMapFillIn.c_str());
|
||
|
||
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
|
||
{
|
||
newMat->mDiffuseMapAssetId[0] = assetMapFillInStr;
|
||
}
|
||
else if (imageType == ImageAsset::ImageTypes::Normal)
|
||
{
|
||
newMat->mNormalMapAssetId[0] = assetMapFillInStr;
|
||
}
|
||
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
|
||
{
|
||
newMat->mORMConfigMapAssetId[0] = assetMapFillInStr;
|
||
}
|
||
else if (imageType == ImageAsset::ImageTypes::Metalness)
|
||
{
|
||
newMat->mMetalMapAssetId[0] = assetMapFillInStr;
|
||
}
|
||
else if (imageType == ImageAsset::ImageTypes::AO)
|
||
{
|
||
newMat->mAOMapAssetId[0] = assetMapFillInStr;
|
||
}
|
||
else if (imageType == ImageAsset::ImageTypes::Roughness)
|
||
{
|
||
newMat->mRoughMapAssetId[0] = assetMapFillInStr;
|
||
hasRoughness = true;
|
||
}
|
||
}
|
||
|
||
if (hasRoughness)
|
||
{
|
||
newMat->mInvertRoughness[0] = true;
|
||
}
|
||
|
||
newAsset->addObject(newMat);
|
||
}
|
||
else
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Set to use an existing material, so avoiding writing a material definition to new asset definition for material: %s", assetName);
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
|
||
Taml tamlWriter;
|
||
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
|
||
|
||
if (!importSuccessful)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
|
||
return tamlPath;
|
||
}
|
||
|
||
Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Shape Asset: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
ShapeAsset* newAsset = new ShapeAsset();
|
||
newAsset->registerObject();
|
||
|
||
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
|
||
|
||
String shapeFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
|
||
String constructorFileName = assetItem->filePath.getFileName() + "." TORQUE_SCRIPT_EXTENSION;
|
||
String assetPath = targetPath + "/" + shapeFileName;
|
||
String constructorPath = targetPath + "/" + constructorFileName;
|
||
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
|
||
String originalPath = assetItem->filePath.getFullPath().c_str();
|
||
String originalConstructorPath = assetItem->filePath.getPath() + "/" + constructorFileName;
|
||
|
||
char qualifiedFromFile[2048];
|
||
char qualifiedToFile[2048];
|
||
char qualifiedFromCSFile[2048];
|
||
char qualifiedToCSFile[2048];
|
||
|
||
#ifndef TORQUE_SECURE_VFS
|
||
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
|
||
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
|
||
Platform::makeFullPathName(originalConstructorPath.c_str(), qualifiedFromCSFile, sizeof(qualifiedFromCSFile));
|
||
Platform::makeFullPathName(constructorPath.c_str(), qualifiedToCSFile, sizeof(qualifiedToCSFile));
|
||
#else
|
||
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
|
||
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
|
||
dStrcpy(qualifiedFromCSFile, originalConstructorPath.c_str(), sizeof(qualifiedFromCSFile));
|
||
dStrcpy(qualifiedToCSFile, constructorPath.c_str(), sizeof(qualifiedToCSFile));
|
||
#endif
|
||
|
||
newAsset->setAssetName(assetName);
|
||
newAsset->setShapeFile(shapeFileName.c_str());
|
||
newAsset->setShapeConstructorFile(constructorFileName.c_str());
|
||
|
||
AssetImportConfig* cachedConfig = new AssetImportConfig();
|
||
cachedConfig->registerObject();
|
||
activeImportConfig->CopyTo(cachedConfig);
|
||
|
||
if (!activeImportConfig->UseManualShapeConfigRules)
|
||
{
|
||
//Try and load a sis file if it exists for this format
|
||
activeImportConfig->loadSISFile(assetItem->filePath);
|
||
}
|
||
|
||
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
|
||
//file path for reimporting support later
|
||
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
|
||
{
|
||
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
|
||
}
|
||
|
||
//iterate through and write out the material maps dependencies
|
||
S32 dependencySlotId = 0;
|
||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||
{
|
||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||
|
||
if (!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies)
|
||
continue;
|
||
|
||
if (childItem->assetType.compare("MaterialAsset") == 0)
|
||
{
|
||
char dependencyFieldName[64];
|
||
dSprintf(dependencyFieldName, 64, "materialSlot%i", dependencySlotId);
|
||
|
||
char dependencyFieldDef[512];
|
||
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
|
||
|
||
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
|
||
|
||
dependencySlotId++;
|
||
}
|
||
else if (childItem->assetType.compare("ShapeAnimationAsset") == 0)
|
||
{
|
||
char dependencyFieldName[64];
|
||
dSprintf(dependencyFieldName, 64, "animationSequence%i", dependencySlotId);
|
||
|
||
char dependencyFieldDef[512];
|
||
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
|
||
|
||
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
|
||
|
||
dependencySlotId++;
|
||
}
|
||
}
|
||
|
||
if (Con::getBoolVariable("$TSLastDetail::dumpImposters", false))
|
||
{
|
||
String imposterPath = assetItem->assetName + "_imposter.png";
|
||
String normalsPath = assetItem->assetName + "_imposter_normals.png";
|
||
|
||
newAsset->setDiffuseImposterFile(imposterPath.c_str());
|
||
newAsset->setNormalImposterFile(normalsPath.c_str());
|
||
}
|
||
|
||
Taml tamlWriter;
|
||
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
|
||
|
||
if (!importSuccessful)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
|
||
bool makeNewConstructor = true;
|
||
if (!isReimport)
|
||
{
|
||
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
|
||
|
||
if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromFile);
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
|
||
if (!isInPlace)
|
||
{
|
||
if (Torque::FS::IsFile(qualifiedFromCSFile))
|
||
{
|
||
if (!Torque::FS::CopyFile(qualifiedFromCSFile, qualifiedToCSFile, !isReimport))
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromCSFile);
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
else
|
||
{
|
||
//We successfully copied the original constructor file, so no extra work required
|
||
makeNewConstructor = false;
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Successfully copied original TSShape Constructor file %s", qualifiedFromCSFile);
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//We're doing an in-place import, so double check we've already got a constructor file in the expected spot
|
||
if (Torque::FS::IsFile(qualifiedFromCSFile))
|
||
{
|
||
//Yup, found it, we're good to go
|
||
makeNewConstructor = false;
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", qualifiedFromCSFile);
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
else
|
||
{
|
||
//Didn't work, but it's possible it's using the old .cs extension when our extension variable is set to something else, so check that one as well just to be sure
|
||
Torque::Path constrFilePath = qualifiedFromCSFile;
|
||
constrFilePath.setExtension("cs");
|
||
|
||
if (Torque::FS::IsFile(constrFilePath.getFullPath().c_str()))
|
||
{
|
||
//Yup, found it, we're good to go
|
||
makeNewConstructor = false;
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", constrFilePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (makeNewConstructor)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning creation of new TSShapeConstructor file: %s", qualifiedToCSFile);
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
//find/create shape constructor
|
||
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(qualifiedToFile).getFullPath());
|
||
if (constructor == nullptr)
|
||
{
|
||
String fullAssetName = assetItem->moduleName + ":" + assetItem->assetName;
|
||
constructor = new TSShapeConstructor(StringTable->insert(fullAssetName.c_str()));
|
||
|
||
String constructorName = assetItem->filePath.getFileName() + assetItem->filePath.getExtension().substr(0, 3);
|
||
constructorName.replace(" ", "_");
|
||
constructorName.replace("-", "_");
|
||
constructorName.replace(".", "_");
|
||
constructorName = Sim::getUniqueName(constructorName.c_str());
|
||
constructor->registerObject(constructorName.c_str());
|
||
}
|
||
|
||
//now we write the import config logic into the constructor itself to ensure we load like we wanted it to
|
||
String neverImportMats;
|
||
|
||
if (activeImportConfig->IgnoreMaterials.isNotEmpty())
|
||
{
|
||
U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
|
||
for (U32 i = 0; i < ignoredMatNamesCount; i++)
|
||
{
|
||
if (i == 0)
|
||
neverImportMats = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
|
||
else
|
||
neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
|
||
}
|
||
}
|
||
|
||
if (activeImportConfig->DoUpAxisOverride)
|
||
{
|
||
S32 upAxis = domUpAxisType::UPAXISTYPE_Z_UP;
|
||
if (activeImportConfig->UpAxisOverride.compare("X_AXIS") == 0)
|
||
{
|
||
upAxis = domUpAxisType::UPAXISTYPE_X_UP;
|
||
}
|
||
else if (activeImportConfig->UpAxisOverride.compare("Y_AXIS") == 0)
|
||
{
|
||
upAxis = domUpAxisType::UPAXISTYPE_Y_UP;
|
||
}
|
||
else if (activeImportConfig->UpAxisOverride.compare("Z_AXIS") == 0)
|
||
{
|
||
upAxis = domUpAxisType::UPAXISTYPE_Z_UP;
|
||
}
|
||
constructor->mOptions.upAxis = (domUpAxisType)upAxis;
|
||
}
|
||
|
||
if (activeImportConfig->DoScaleOverride)
|
||
constructor->mOptions.unit = activeImportConfig->ScaleOverride;
|
||
else
|
||
constructor->mOptions.unit = -1;
|
||
|
||
enum eAnimTimingType
|
||
{
|
||
FrameCount = 0,
|
||
Seconds = 1,
|
||
Milliseconds = 1000
|
||
};
|
||
|
||
S32 lodType = ColladaUtils::ImportOptions::eLodType::TrailingNumber;
|
||
if (activeImportConfig->LODType.compare("TrailingNumber") == 0)
|
||
lodType = ColladaUtils::ImportOptions::eLodType::TrailingNumber;
|
||
else if (activeImportConfig->LODType.compare("SingleSize") == 0)
|
||
lodType = ColladaUtils::ImportOptions::eLodType::SingleSize;
|
||
else if (activeImportConfig->LODType.compare("DetectDTS") == 0)
|
||
lodType = ColladaUtils::ImportOptions::eLodType::DetectDTS;
|
||
constructor->mOptions.lodType = (ColladaUtils::ImportOptions::eLodType)lodType;
|
||
|
||
constructor->mOptions.singleDetailSize = activeImportConfig->convertLeftHanded;
|
||
constructor->mOptions.alwaysImport = activeImportConfig->AlwaysImportedNodes;
|
||
constructor->mOptions.neverImport = activeImportConfig->AlwaysIgnoreNodes;
|
||
constructor->mOptions.alwaysImportMesh = activeImportConfig->AlwaysImportMeshes;
|
||
constructor->mOptions.neverImportMesh = activeImportConfig->AlwaysIgnoreMeshes;
|
||
constructor->mOptions.ignoreNodeScale = activeImportConfig->IgnoreNodeScale;
|
||
constructor->mOptions.adjustCenter = activeImportConfig->AdjustCenter;
|
||
constructor->mOptions.adjustFloor = activeImportConfig->AdjustFloor;
|
||
|
||
constructor->mOptions.convertLeftHanded = activeImportConfig->convertLeftHanded;
|
||
constructor->mOptions.calcTangentSpace = activeImportConfig->calcTangentSpace;
|
||
constructor->mOptions.genUVCoords = activeImportConfig->genUVCoords;
|
||
constructor->mOptions.flipUVCoords = activeImportConfig->flipUVCoords;
|
||
constructor->mOptions.findInstances = activeImportConfig->findInstances;
|
||
constructor->mOptions.limitBoneWeights = activeImportConfig->limitBoneWeights;
|
||
constructor->mOptions.joinIdenticalVerts = activeImportConfig->JoinIdenticalVerts;
|
||
constructor->mOptions.reverseWindingOrder = activeImportConfig->reverseWindingOrder;
|
||
constructor->mOptions.invertNormals = activeImportConfig->invertNormals;
|
||
constructor->mOptions.removeRedundantMats = activeImportConfig->removeRedundantMats;
|
||
|
||
S32 animTimingType;
|
||
if (activeImportConfig->animTiming.compare("FrameCount") == 0)
|
||
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::FrameCount;
|
||
else if (activeImportConfig->animTiming.compare("Seconds") == 0)
|
||
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Seconds;
|
||
else// (activeImportConfig->animTiming.compare("Milliseconds") == 0)
|
||
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Milliseconds;
|
||
|
||
constructor->mOptions.animTiming = (ColladaUtils::ImportOptions::eAnimTimingType)animTimingType;
|
||
|
||
constructor->mOptions.animFPS = activeImportConfig->animFPS;
|
||
|
||
constructor->mOptions.neverImportMat = neverImportMats;
|
||
|
||
PersistenceManager* constructorPersist = new PersistenceManager();
|
||
constructorPersist->registerObject();
|
||
constructorPersist->setDirty(constructor, qualifiedToCSFile);
|
||
|
||
if (!constructorPersist->saveDirtyObject(constructor))
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to save shape constructor file to %s", constructorPath.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
else
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Finished creating shape constructor file to %s", constructorPath.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
}
|
||
|
||
constructorPersist->destroySelf();
|
||
}
|
||
|
||
//restore the cached version just in case we loaded a sis file
|
||
cachedConfig->CopyTo(activeImportConfig);
|
||
cachedConfig->deleteObject();
|
||
|
||
return tamlPath;
|
||
}
|
||
|
||
Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Sound Asset: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
SoundAsset* newAsset = new SoundAsset();
|
||
newAsset->registerObject();
|
||
|
||
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
|
||
|
||
String soundFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
|
||
String assetPath = targetPath + "/" + soundFileName;
|
||
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
|
||
String originalPath = assetItem->filePath.getFullPath().c_str();
|
||
|
||
char qualifiedFromFile[2048];
|
||
char qualifiedToFile[2048];
|
||
|
||
#ifndef TORQUE_SECURE_VFS
|
||
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
|
||
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
|
||
#else
|
||
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
|
||
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
|
||
#endif
|
||
|
||
newAsset->setAssetName(assetName);
|
||
newAsset->_setSoundFile(newAsset, "0", soundFileName.c_str());
|
||
|
||
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
|
||
//file path for reimporting support later
|
||
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
|
||
{
|
||
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
|
||
}
|
||
|
||
Taml tamlWriter;
|
||
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
|
||
|
||
if (!importSuccessful)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
|
||
if (!isReimport)
|
||
{
|
||
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
|
||
|
||
if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
}
|
||
|
||
return tamlPath;
|
||
}
|
||
|
||
Torque::Path AssetImporter::importShapeAnimationAsset(AssetImportObject* assetItem)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Shape Animation Asset: %s", assetItem->assetName.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
|
||
ShapeAnimationAsset* newAsset = new ShapeAnimationAsset();
|
||
newAsset->registerObject();
|
||
|
||
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
|
||
|
||
String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
|
||
String assetPath = targetPath + "/" + imageFileName;
|
||
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
|
||
String originalPath = assetItem->filePath.getFullPath().c_str();
|
||
|
||
char qualifiedFromFile[2048];
|
||
char qualifiedToFile[2048];
|
||
|
||
#ifndef TORQUE_SECURE_VFS
|
||
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
|
||
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
|
||
#else
|
||
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
|
||
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
|
||
#endif
|
||
|
||
newAsset->setAssetName(assetName);
|
||
newAsset->setAnimationFile(imageFileName.c_str());
|
||
|
||
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
|
||
//file path for reimporting support later
|
||
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
|
||
{
|
||
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
|
||
}
|
||
|
||
Taml tamlWriter;
|
||
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
|
||
|
||
if (!importSuccessful)
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
|
||
if (!isReimport)
|
||
{
|
||
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
|
||
|
||
if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
|
||
{
|
||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
|
||
activityLog.push_back(importLogBuffer);
|
||
return "";
|
||
}
|
||
}
|
||
|
||
return tamlPath;
|
||
}
|