mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-24 22:59:24 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
427 lines
18 KiB
C#
427 lines
18 KiB
C#
function AssetBrowser::buildPopupMenus(%this)
|
|
{
|
|
if( !isObject( AddNewModulePopup ) )
|
|
{
|
|
new PopupMenu( AddNewModulePopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
isPopup = true;
|
|
|
|
item[ 0 ] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
|
|
item[ 1 ] = "Refresh Module Dependencies" TAB "" TAB "AssetBrowser.RefreshModuleDependencies();";
|
|
};
|
|
|
|
AddNewModulePopup.enableItem(1, false);
|
|
}
|
|
|
|
if( !isObject( EditAssetPopup ) )
|
|
{
|
|
new PopupMenu( EditAssetPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
item[ 0 ] = "Edit Asset" TAB "" TAB "AssetBrowser.editAsset();";
|
|
item[ 1 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
|
|
item[ 2 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
|
|
item[ 3 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
|
|
item[ 4 ] = "-";
|
|
Item[ 5 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
|
|
item[ 6 ] = "-";
|
|
item[ 7 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
|
|
item[ 8 ] = "-";
|
|
item[ 9 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
|
|
|
|
jumpFileName = "";
|
|
jumpLineNumber = "";
|
|
};
|
|
}
|
|
|
|
if( !isObject( EditLevelAssetPopup ) )
|
|
{
|
|
new PopupMenu( EditLevelAssetPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
item[ 0 ] = "Edit Level" TAB "" TAB "AssetBrowser.editAsset();";
|
|
item[ 1 ] = "Append as Sublevel" TAB "" TAB "AssetBrowser.appendSublevel();";
|
|
item[ 2 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
|
|
item[ 3 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
|
|
item[ 4 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
|
|
item[ 5 ] = "-";
|
|
Item[ 6 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
|
|
item[ 7 ] = "-";
|
|
//item[ 8 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
|
|
//item[ 9 ] = "-";
|
|
item[ 8 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
|
|
|
|
jumpFileName = "";
|
|
jumpLineNumber = "";
|
|
};
|
|
}
|
|
|
|
if( !isObject( AddNewComponentAssetPopup ) )
|
|
{
|
|
new PopupMenu( AddNewComponentAssetPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
//item[ 0 ] = "Create Component" TAB "" TAB "Canvas.pushDialog(AssetBrowser_newComponentAsset); AssetBrowser_newComponentAsset-->NewComponentPackageList.setText(AssetBrowser.selectedModule);";
|
|
item[ 0 ] = "Component" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ComponentAsset\", AssetBrowser.selectedModule);";
|
|
|
|
//list other common component types here to shortcut the creation process
|
|
};
|
|
}
|
|
|
|
if( !isObject( AddNewScriptAssetPopup ) )
|
|
{
|
|
%this.AddNewScriptAssetPopup = new PopupMenu( AddNewScriptAssetPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
item[ 0 ] = "Create Component" TAB AddNewComponentAssetPopup;
|
|
item[ 1 ] = "Create Script" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ScriptAsset\", AssetBrowser.selectedModule);";
|
|
item[ 2 ] = "Create State Machine" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"StateMachineAsset\", AssetBrowser.selectedModule);";
|
|
//item[ 3 ] = "-";
|
|
//item[ 3 ] = "Create Game Object" TAB "" TAB "AssetBrowser.createNewGameObjectAsset(\"NewGameObject\", AssetBrowser.selectedModule);";
|
|
};
|
|
//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
|
|
}
|
|
|
|
if( !isObject( AddNewArtAssetPopup ) )
|
|
{
|
|
%this.AddNewArtAssetPopup = new PopupMenu( AddNewArtAssetPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
|
|
item[ 1 ] = "Create Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
|
|
item[ 2 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
|
|
item[ 3 ] = "-";
|
|
item[ 4 ] = "Create Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
|
|
item[ 5 ] = "-";
|
|
item[ 6 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
|
|
item[ 7 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
|
|
item[ 8 ] = "-";
|
|
item[ 9 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
|
|
item[ 10 ] = "-";
|
|
item[ 11 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
|
|
item[ 12 ] = "-";
|
|
item[ 13 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
|
|
item[ 14 ] = "-";
|
|
item[ 15 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
|
|
item[ 16 ] = "-";
|
|
item[ 17 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
|
|
};
|
|
}
|
|
|
|
if( !isObject( AddNewCppAssetPopup ) )
|
|
{
|
|
%this.AddNewCppAssetPopup = new PopupMenu( AddNewCppAssetPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
/*item[ 0 ] = "Create Static Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppStaticClassAsset\", AssetBrowser.selectedModule);";
|
|
item[ 1 ] = "Create Regular Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppRegularClassAsset\", AssetBrowser.selectedModule);";
|
|
item[ 2 ] = "Create GameObject Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppGameObjectAsset\", AssetBrowser.selectedModule);";
|
|
item[ 3 ] = "Create Component Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppComponentAsset\", AssetBrowser.selectedModule);";
|
|
item[ 4 ] = "Create Script Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppScriptClass\", AssetBrowser.selectedModule);";*/
|
|
|
|
item[ 0 ] = "Create C++ Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
|
|
};
|
|
//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
|
|
}
|
|
|
|
if( !isObject( AddNewAssetPopup ) )
|
|
{
|
|
%this.AddNewAssetPopup = new PopupMenu( AddNewAssetPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
|
|
item[0] = "Create Folder" TAB "" TAB "AssetBrowser.CreateNewFolder();";
|
|
item[1] = "-";
|
|
item[2] = "Create Code Asset" TAB AddNewScriptAssetPopup;
|
|
item[3] = "-";
|
|
item[4] = "Create Art Asset" TAB AddNewArtAssetPopup;
|
|
item[5] = "-";
|
|
item[6] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
|
|
item[7] = "-";
|
|
item[8] = "Create C++ Asset" TAB AddNewCppAssetPopup;
|
|
item[9] = "-";
|
|
item[10] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
|
|
item[11] = "-";
|
|
item[12] = "Import Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
|
|
|
|
};
|
|
}
|
|
|
|
if( !isObject( EditModulePopup ) )
|
|
{
|
|
new PopupMenu( EditModulePopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
item[ 0 ] = "New Asset" TAB AddNewAssetPopup;
|
|
item[ 1 ] = "Reload Module" TAB "" TAB "AssetBrowser.reloadModule();";
|
|
Item[ 2 ] = "Edit Module" TAB "" TAB "AssetBrowser.editModuleScript();";
|
|
Item[ 3 ] = "-";
|
|
Item[ 4 ] = "Module Properties" TAB "" TAB "AssetBrowser.editModuleInfo();";
|
|
Item[ 5 ] = "-";
|
|
Item[ 6 ] = "Duplicate Module" TAB "" TAB "AssetBrowser.copyModule();";
|
|
Item[ 7 ] = "-";
|
|
Item[ 8 ] = "Delete Module" TAB "" TAB "AssetBrowser.deleteModule();";
|
|
item[ 9 ] = "-";
|
|
item[ 10 ] = "Import Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
|
|
};
|
|
}
|
|
|
|
if( !isObject( EditNonModulePopup ) )
|
|
{
|
|
new PopupMenu( EditNonModulePopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
item[ 0 ] = "Turn Folder into Module" TAB "" TAB "AssetBrowser.ConvertFolderIntoModule();";
|
|
};
|
|
}
|
|
|
|
//Some assets are not yet ready/implemented, so disable their creation here
|
|
AddNewArtAssetPopup.enableItem(6, false); //shape
|
|
AddNewArtAssetPopup.enableItem(7, false); //shape animation
|
|
AddNewArtAssetPopup.enableItem(13, false); //sound asset
|
|
AddNewArtAssetPopup.enableItem(15, false); //particle effect
|
|
|
|
if( !isObject( EditFolderPopup ) )
|
|
{
|
|
new PopupMenu( EditFolderPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
Item[ 0 ] = "Create" TAB AddNewAssetPopup;
|
|
item[ 1 ] = "-";
|
|
item[ 2 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
|
|
Item[ 3 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
|
|
item[ 4 ] = "-";
|
|
item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
|
|
item[ 6 ] = "-";
|
|
item[ 7 ] = "Import Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
|
|
};
|
|
}
|
|
|
|
if( !isObject( EditAssetCategoryPopup ) )
|
|
{
|
|
new PopupMenu( EditAssetCategoryPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
item[ 0 ] = "Toggle Autoloading of Script Assets" TAB "" TAB "AssetBrowser.toggleAutoloadAsset(\"Script\");";
|
|
};
|
|
}
|
|
|
|
//Asset Preview size presets
|
|
if( !isObject( AssetPreviewSizePopup ) )
|
|
{
|
|
new PopupMenu( AssetPreviewSizePopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
|
|
item[ 0 ] = "Small" TAB "" TAB "AssetBrowser.setPreviewSize(\"Small\");";
|
|
item[ 1 ] = "Medium" TAB "" TAB "AssetBrowser.setPreviewSize(\"Medium\");";
|
|
Item[ 2 ] = "Large" TAB "" TAB "AssetBrowser.setPreviewSize(\"Large\");";
|
|
};
|
|
|
|
AssetPreviewSizePopup.checkItem(0, true);
|
|
}
|
|
|
|
if( !isObject( AssetTypeListPopup ) )
|
|
{
|
|
new PopupMenu( AssetTypeListPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
radioSelection = false;
|
|
};
|
|
|
|
AssetTypeListPopup.addItem(0, AssetFilterTypeList.getKey(0) TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ 0 @ ");");
|
|
AssetTypeListPopup.addItem(1, "-");
|
|
|
|
for(%i=1; %i < AssetFilterTypeList.Count(); %i++)
|
|
{
|
|
%assetTypeName = AssetFilterTypeList.getKey(%i);
|
|
AssetTypeListPopup.addItem(%i+1, %assetTypeName TAB "" TAB "AssetBrowser.toggleAssetTypeFilter(" @ %i + 1 @ ");");
|
|
}
|
|
}
|
|
|
|
//Browser visibility menu
|
|
if( !isObject( BrowserVisibilityPopup ) )
|
|
{
|
|
new PopupMenu( BrowserVisibilityPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
item[ 0 ] = "Toggle Show Core Modules" TAB "" TAB "AssetBrowser.viewCoreModulesFilter();";
|
|
item[ 1 ] = "Toggle Show Tools Modules" TAB "" TAB "AssetBrowser.viewToolsModulesFilter();";
|
|
item[ 2 ] = "Toggle Only Show Modules with Assets" TAB "" TAB "AssetBrowser.viewPopulatedModulesFilter();";
|
|
Item[ 3 ] = "-";
|
|
item[ 4 ] = "Show Folders" TAB "" TAB "AssetBrowser.toggleShowingFolders();";
|
|
item[ 5 ] = "Show Empty Folders" TAB "" TAB "AssetBrowser.toggleShowingEmptyFolders();";
|
|
item[ 6 ] = "-";
|
|
item[ 7 ] = "Filter by Asset Type" TAB AssetTypeListPopup;
|
|
item[ 8 ] = "-";
|
|
item[ 9 ] = "Enable Auto-refresh" TAB "" TAB "AssetBrowser.toggleAutorefresh();";
|
|
Item[ 10 ] = "-";
|
|
Item[ 11 ] = "Asset Preview Size" TAB AssetPreviewSizePopup;
|
|
};
|
|
|
|
BrowserVisibilityPopup.enableItem(5, false);
|
|
BrowserVisibilityPopup.enableItem(9, false);
|
|
}
|
|
|
|
//
|
|
|
|
//Import Legacy menus
|
|
if( !isObject( ImportAssetsPopup ) )
|
|
{
|
|
new PopupMenu( ImportAssetsPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
|
|
item[ 0 ] = "Import Project Loose Files" TAB "" TAB "AssetBrowser.importLooseFiles();";
|
|
Item[ 1 ] = "-";
|
|
item[ 2 ] = "Import new assets" TAB "" TAB "Canvas.pushDialog(AssetImportCtrl);";
|
|
};
|
|
}
|
|
|
|
if( !isObject( EditGameObjectAssetPopup ) )
|
|
{
|
|
new PopupMenu( EditGameObjectAssetPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
//isPopup = true;
|
|
|
|
item[ 0 ] = "Open GameObject Editor" TAB "" TAB "echo(\"Not yet implemented.\");";
|
|
item[ 1 ] = "Edit GameObject Script" TAB "" TAB "AssetBrowser.editGameObjectAssetScript(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
|
|
item[ 2 ] = "-";
|
|
item[ 3 ] = "Apply Instance to GameObject" TAB "" TAB "AssetBrowser.applyInstanceToGameObject(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
|
|
item[ 4 ] = "Reset Instance to GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
|
|
item[ 5 ] = "-";
|
|
item[ 6 ] = "Create Child GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
|
|
};
|
|
}
|
|
|
|
//Asset Import Resolution menus
|
|
if( !isObject( ImportAssetResolutionsPopup ) )
|
|
{
|
|
%this.ImportAssetResolutionsPopup = new PopupMenu( ImportAssetResolutionsPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
|
|
item[0] = "Use original Asset for duplicates" TAB "" TAB "";
|
|
item[1] = "Override duplicate with new Asset" TAB "" TAB "";
|
|
item[2] = "-";
|
|
item[3] = "Rename Asset" TAB "" TAB "";
|
|
item[4] = "-";
|
|
item[5] = "Find missing file" TAB "" TAB "ImportAssetWindow.findMissingFile(ImportAssetResolutionsPopup.assetItem);";
|
|
item[6] = "-";
|
|
item[7] = "Edit Asset properties" TAB "" TAB "";
|
|
|
|
};
|
|
}
|
|
|
|
//
|
|
// Import Asset Actions
|
|
//
|
|
if( !isObject( ImportAssetMaterialMaps ) )
|
|
{
|
|
%this.ImportAssetActions = new PopupMenu( ImportAssetMaterialMaps )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
|
|
item[0] = "Add Color Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Color\");";
|
|
item[1] = "Add Normal Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Normal\");";
|
|
item[2] = "Add Composite Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Composite\");";
|
|
item[3] = "Add Metalness Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Metalness\");";
|
|
item[4] = "Add AO Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"AO\");";
|
|
item[5] = "Add Roughness Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Roughness\");";
|
|
item[6] = "Add Glow Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Glow\");";
|
|
Item[7] = "-";
|
|
Item[8] = "Add Existing Image Asset" TAB "" TAB "ImportAssetWindow.addExistingImageAsset();";
|
|
};
|
|
}
|
|
|
|
if( !isObject( ImportAssetActions ) )
|
|
{
|
|
%this.ImportAssetActions = new PopupMenu( ImportAssetActions )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
|
|
item[0] = "Add New Asset" TAB "" TAB "ImportAssetWindow.addNewImportingAsset();";
|
|
item[1] = "Import Existing File as Asset" TAB "" TAB "ImportAssetWindow.importExistingFile();";
|
|
item[2] = "-";
|
|
item[3] = "Add Reference to Existing Asset" TAB "" TAB "ImportAssetWindow.addRefExistingAsset();";
|
|
item[4] = "-";
|
|
item[5] = "Remove asset" TAB "" TAB "ImportAssetWindow.removeImportingAsset();";
|
|
};
|
|
}
|
|
|
|
if( !isObject( AddNewToolPopup ) )
|
|
{
|
|
new PopupMenu( AddNewToolPopup )
|
|
{
|
|
superClass = "MenuBuilder";
|
|
class = "EditorWorldMenu";
|
|
isPopup = true;
|
|
|
|
item[ 0 ] = "Create New Editor Tool" TAB "" TAB "AssetBrowser.createNewEditorTool(AddNewToolPopup.targetFolder);";
|
|
};
|
|
|
|
AddNewModulePopup.enableItem(1, false);
|
|
}
|
|
}
|
|
|
|
function AddNewScriptAssetPopupMenu::onSelectItem(%this, %id, %text)
|
|
{
|
|
return true;
|
|
}
|
|
function AddNewScriptAssetPopupMenu::setupDefaultState(%this)
|
|
{
|
|
// Setup camera speed gui's. Both menu and editorgui
|
|
%this.setupGuiControls();
|
|
|
|
Parent::setupDefaultState(%this);
|
|
}
|
|
|
|
function AddNewScriptAssetPopupMenu::setupGuiControls(%this)
|
|
{
|
|
}
|