Torque3D/Templates
AzaezelX e28b6ae6de misc fixes to mitigate banding
scriptside:
1) HDRPostFX::onEnabled needs to test vs GFXFormatR16G16B16A16F, as that's what's getting returned by getBestHDRFormat()
2)  AL_FormatToken shifted to that same GFXFormatR16G16B16A16F target format
3) tangental but somewhat related, we were doubling up refposition offsets in the boxproject
sourceside:
tweaked the capture code for probes to ensure that the "screengrab" and output cubemap formats were identical
2020-04-14 11:36:49 -05:00
..
BaseGame misc fixes to mitigate banding 2020-04-14 11:36:49 -05:00
Modules Input Test module created by mars @ https://github.com/OTHGMars/Torque3D/tree/inputMonitoring 2019-11-26 21:24:29 +00:00