mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 15:30:41 +00:00
Adds editor setting for default target module, as well as if duplication of an asset should prompt for a new name, or proceed automatically with a default naming behavior. Shifts collada loader logic back to collada from assimp until the oddities with the assimp DAE import configs is ironed out.
158 lines
No EOL
6.2 KiB
C#
158 lines
No EOL
6.2 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function initializeAssetBrowser()
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{
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echo(" % - Initializing Asset Browser");
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$AssetBrowser::importConfigsFile = "tools/assetBrowser/assetImportConfigs.xml";
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$AssetBrowser::currentImportConfig = "";
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if(!isObject(AssetFilterTypeList))
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{
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new ArrayObject(AssetFilterTypeList);
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AssetFilterTypeList.add("All");
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AssetFilterTypeList.add("ComponentAsset");
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AssetFilterTypeList.add("CppAsset");
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AssetFilterTypeList.add("CubemapAsset");
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AssetFilterTypeList.add("GameObjectAsset");
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AssetFilterTypeList.add("GUIAsset");
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AssetFilterTypeList.add("ImageAsset");
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AssetFilterTypeList.add("LevelAsset");
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AssetFilterTypeList.add("MaterialAsset");
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AssetFilterTypeList.add("ParticleAsset");
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AssetFilterTypeList.add("PostFXAsset");
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AssetFilterTypeList.add("ScriptAsset");
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AssetFilterTypeList.add("ShapeAsset");
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AssetFilterTypeList.add("ShapeAnimationAsset");
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AssetFilterTypeList.add("SoundAsset");
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AssetFilterTypeList.add("StateMachineAsset");
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AssetFilterTypeList.add("TerrainAsset");
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AssetFilterTypeList.add("TerrainMaterialAsset");
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}
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exec("./guis/assetBrowser.gui");
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exec("./guis/addModuleWindow.gui");
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exec("./guis/gameObjectCreator.gui");
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exec("./guis/newAsset.gui");
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exec("./guis/newComponentAsset.gui");
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exec("./guis/editAsset.gui");
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exec("./guis/assetImport.gui");
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exec("./guis/assetImportConfigEditor.gui");
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exec("./guis/selectModule.gui");
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exec("./guis/selectPath.gui");
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exec("./guis/editModule.gui");
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exec("./guis/importTemplateModules.gui");
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exec("./guis/assetPreviewButtonsTemplate.gui");
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exec("./guis/newFolder.gui");
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exec("./guis/assetImportLog.gui");
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exec("./guis/looseFileAudit.gui");
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exec("./guis/assetNameEdit.gui");
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exec("./scripts/assetBrowser.cs");
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exec("./scripts/popupMenus.cs");
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exec("./scripts/addModuleWindow.cs");
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exec("./scripts/assetImport.cs");
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exec("./scripts/assetImportConfig.cs");
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exec("./scripts/gameObjectCreator.cs");
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exec("./scripts/newAsset.cs");
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exec("./scripts/editAsset.cs");
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exec("./scripts/editModule.cs");
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exec("./scripts/selectModule.cs");
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exec("./scripts/assetImportConfigEditor.cs");
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exec("./scripts/directoryHandling.cs");
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exec("./scripts/selectPath.cs");
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exec("./scripts/looseFileAudit.cs");
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//Processing for the different asset types
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exec("./scripts/assetTypes/component.cs");
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exec("./scripts/assetTypes/cpp.cs");
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exec("./scripts/assetTypes/gameObject.cs");
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exec("./scripts/assetTypes/gui.cs");
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exec("./scripts/assetTypes/image.cs");
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exec("./scripts/assetTypes/level.cs");
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exec("./scripts/assetTypes/material.cs");
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exec("./scripts/assetTypes/postFX.cs");
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exec("./scripts/assetTypes/script.cs");
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exec("./scripts/assetTypes/shape.cs");
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exec("./scripts/assetTypes/shapeAnimation.cs");
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exec("./scripts/assetTypes/sound.cs");
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exec("./scripts/assetTypes/stateMachine.cs");
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exec("./scripts/assetTypes/cubemap.cs");
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exec("./scripts/assetTypes/folder.cs");
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exec("./scripts/assetTypes/terrain.cs");
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exec("./scripts/assetTypes/terrainMaterial.cs");
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new ScriptObject( AssetBrowserPlugin )
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{
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superClass = "EditorPlugin";
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};
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Input::GetEventManager().subscribe( AssetBrowser, "BeginDropFiles" );
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Input::GetEventManager().subscribe( AssetBrowser, "DropFile" );
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Input::GetEventManager().subscribe( AssetBrowser, "EndDropFiles" );
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if(!isObject(AssetImportSettings))
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{
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new Settings(AssetImportSettings)
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{
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file = $AssetBrowser::importConfigsFile;
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};
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}
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AssetImportSettings.read();
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ImportAssetWindow.reloadImportOptionConfigs();
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if(!isObject(ImportAssetWindow.importTempDirHandler))
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ImportAssetWindow.importTempDirHandler = makedirectoryHandler(0, "", "");
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if(!isObject(ImportActivityLog))
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new ArrayObject(ImportActivityLog);
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ImportAssetWindow.importingFilesArray = new ArrayObject();
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if(!isObject(SessionImportAssetItems))
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new ArrayObject(SessionImportAssetItems);
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if(!isObject(ImportAssetItems))
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new ArrayObject(ImportAssetItems);
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AssetBrowser.buildPopupMenus();
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//Force everything to initialize if other things need to reference it's behavior before we're displayed(usually other tools)
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AssetBrowser.showDialog();
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AssetBrowser.hideDialog();
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}
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function AssetBrowserPlugin::onWorldEditorStartup( %this )
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{
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// Add ourselves to the toolbar.
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AssetBrowser.addToolbarButton();
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}
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function TSStatic::onConstructField(%this, %fieldName, %fieldLabel, %fieldTypeName, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %callbackName, %ownerObj)
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{
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%inspector = %this.getParent();
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%makeCommand = %this @ ".build" @ %fieldTypeName @ "Field(\""@ %fieldName @ "\",\"" @ %fieldLabel @ "\",\"" @ %fieldDesc @ "\",\"" @
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%fieldDefaultVal @ "\",\"" @ %fieldDataVals @ "\",\"" @ %inspector @ "." @ %callbackName @ "\",\"" @ %ownerObj @"\");";
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eval(%makeCommand);
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} |