Torque3D/Templates/BaseGame/game/core
AzaezelX e28b6ae6de misc fixes to mitigate banding
scriptside:
1) HDRPostFX::onEnabled needs to test vs GFXFormatR16G16B16A16F, as that's what's getting returned by getBestHDRFormat()
2)  AL_FormatToken shifted to that same GFXFormatR16G16B16A16F target format
3) tangental but somewhat related, we were doubling up refposition offsets in the boxproject
sourceside:
tweaked the capture code for probes to ensure that the "screengrab" and output cubemap formats were identical
2020-04-14 11:36:49 -05:00
..
clientServer Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
gui shift front profile on over to the cache directory in keeping with the rest 2020-01-12 00:24:21 -06:00
lighting Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
postFX misc fixes to mitigate banding 2020-04-14 11:36:49 -05:00
rendering misc fixes to mitigate banding 2020-04-14 11:36:49 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility Updated Assimp 2020-03-19 09:47:38 -05:00
Core.cs Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00