mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
scriptside: 1) HDRPostFX::onEnabled needs to test vs GFXFormatR16G16B16A16F, as that's what's getting returned by getBestHDRFormat() 2) AL_FormatToken shifted to that same GFXFormatR16G16B16A16F target format 3) tangental but somewhat related, we were doubling up refposition offsets in the boxproject sourceside: tweaked the capture code for probes to ensure that the "screengrab" and output cubemap formats were identical |
||
|---|---|---|
| .. | ||
| clientServer | ||
| console | ||
| fonts | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| Core.cs | ||
| Core.module | ||
| settings.xml | ||