Torque3D/Engine/source/shaderGen
2019-07-21 23:03:32 -05:00
..
GLSL missed a few conversions 2019-06-28 10:56:38 -05:00
HLSL crashfix: we don't actually need the texture coordinates for forward lit surface creation. at that point, the rest of the shader features have already filled out the info being looked up from the gbuffer for deferred. (was triggering errors with float2 vs float3 coord entries for terrain) 2019-07-21 23:03:32 -05:00
conditionerFeature.cpp Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
conditionerFeature.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
customShaderFeature.cpp Proper splitting of D3D and OpenGL sides of the CSF. 2019-05-22 21:44:07 -05:00
customShaderFeature.h Proper splitting of D3D and OpenGL sides of the CSF. 2019-05-22 21:44:07 -05:00
featureMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureSet.cpp Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureSet.h Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureType.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
langElement.cpp Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
langElement.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderDependency.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderDependency.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderFeature.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderFeature.h Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
shaderGen.cpp Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 2019-05-22 23:36:15 -05:00
shaderGen.h Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
shaderGenVars.cpp Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput 2019-07-16 09:34:31 -05:00
shaderGenVars.h Corrected probe init'ing so they don't fight for the cubemap idx order 2019-06-30 23:04:16 -05:00
shaderOp.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderOp.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00