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GLSL
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missed a few conversions
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2019-06-28 10:56:38 -05:00 |
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HLSL
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crashfix: we don't actually need the texture coordinates for forward lit surface creation. at that point, the rest of the shader features have already filled out the info being looked up from the gbuffer for deferred. (was triggering errors with float2 vs float3 coord entries for terrain)
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2019-07-21 23:03:32 -05:00 |
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conditionerFeature.cpp
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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conditionerFeature.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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customShaderFeature.cpp
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Proper splitting of D3D and OpenGL sides of the CSF.
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2019-05-22 21:44:07 -05:00 |
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customShaderFeature.h
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Proper splitting of D3D and OpenGL sides of the CSF.
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2019-05-22 21:44:07 -05:00 |
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featureMgr.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureSet.cpp
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureSet.h
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureType.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureType.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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langElement.cpp
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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langElement.h
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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shaderComp.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderComp.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderDependency.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderDependency.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderFeature.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderFeature.h
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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shaderGen.cpp
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Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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2019-05-22 23:36:15 -05:00 |
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shaderGen.h
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Initial implementation of Custom Shader Features
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2019-05-17 01:20:19 -05:00 |
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shaderGenVars.cpp
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Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput
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2019-07-16 09:34:31 -05:00 |
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shaderGenVars.h
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Corrected probe init'ing so they don't fight for the cubemap idx order
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2019-06-30 23:04:16 -05:00 |
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shaderOp.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderOp.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |