Torque3D/Engine/source/gui
OTHGMars e035aa9114 GuiCanvas Callbacks
Adds handler modes for keyboard translations and native accelerators. This is needed so APIs that provide software keyboards can be notified when controls that require text input become active. This was previously hardcoded in OpenVROverlay, but is also needed by Steam Input and Big Picture so moving to GuiCanvas will make it accessible there as well.
Handler mode for both settings default to "Platform" so there is no change to the default behavior. If the setting is changed to "Callback", callbacks will be triggered to allow script to determine if the request should fall through to the platform window. The script callback is also the appropriate place to display a software keyboard and attach it to the input control.
2021-09-28 05:38:17 -04:00
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3d Inside _internalRender mForceFOV is not take into account. 2020-10-03 13:20:45 +02:00
buttons Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check 2021-08-02 13:54:51 -05:00
containers Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
controls Merge pull request #596 from OTHGMars/menuControl 2021-09-25 20:42:10 -04:00
core GuiCanvas Callbacks 2021-09-28 05:38:17 -04:00
editor Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
game Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
worldEditor Merge pull request #594 from JeffProgrammer/executef-fixes 2021-09-25 18:13:27 -05:00