Torque3D/Templates/BaseGame/game/tools/worldEditor
AzaezelX b1f118898e add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
2023-05-23 12:35:07 -05:00
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gui add TypeHints for inspector viewing 2023-05-23 12:35:07 -05:00
images Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
scripts Squashed commit of the following: 2023-02-20 20:47:46 -07:00
main.tscript Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00