Torque3D/Templates/BaseGame/game/tools/particleEditor
Areloch eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
This reduces console spam about mismatched texture profiles and improves stability.
2021-11-14 21:39:51 -06:00
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images Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
main.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
ParticleEditor.ed.gui Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
particleEditor.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
particleEditorUndo.ed.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
particleEmitterEditor.ed.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
particleParticleEditor.ed.tscript Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
PE_Window.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00