Torque3D/Templates/BaseGame/game/tools/materialEditor/main.tscript
Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00

167 lines
7.5 KiB
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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Material Editor Written by Dave Calabrese and Travis Vroman of Gaslight Studios
function initializeMaterialEditor()
{
echo(" % - Initializing Material Editor");
// Load Preview Window
exec("~/materialEditor/gui/guiMaterialPreviewWindow.ed.gui");
// Load Properties Window
exec("~/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui");
//Material Instance viewer
exec("~/materialEditor/gui/materialInstancesView.ed.gui");
// Load Client Scripts.
exec("./scripts/materialEditor.ed." @ $TorqueScriptFileExtension);
exec("./scripts/materialEditorUndo.ed." @ $TorqueScriptFileExtension);
exec("./scripts/materialInstanceView.ed." @ $TorqueScriptFileExtension);
//exec("./gui/profiles.ed." @ $TorqueScriptFileExtension);
MaterialEditorPreviewWindow.setVisible( false );
//matEd_cubemapEditor.setVisible( false );
matEd_addCubemapWindow.setVisible( false );
MaterialEditorPropertiesWindow.setVisible( false );
EditorGui.add( MaterialEditorPreviewWindow );
EditorGui.add( matEd_cubemapEditor );
EditorGui.add( matEd_addCubemapWindow );
EditorGui.add( MaterialEditorPropertiesWindow );
}
function destroyMaterialEditor()
{
}
// Material Editor
function MaterialEditorPlugin::onWorldEditorStartup( %this )
{
// Add ourselves to the window menu.
%accel = EditorGui.addToEditorsMenu( "Material Editor", "", MaterialEditorPlugin );
// Add ourselves to the ToolsToolbar
%tooltip = "Material Editor (" @ %accel @ ")";
EditorGui.addToToolsToolbar( "MaterialEditorPlugin", "MaterialEditorPalette", "ToolsModule:material_editor_n_image", %tooltip );
//connect editor windows
GuiWindowCtrl::attach( MaterialEditorPropertiesWindow, MaterialEditorPreviewWindow);
%map = new ActionMap();
%map.bindCmd( keyboard, "1", "EWorldEditorNoneModeBtn.performClick();", "" ); // Select
%map.bindCmd( keyboard, "2", "EWorldEditorMoveModeBtn.performClick();", "" ); // Move
%map.bindCmd( keyboard, "3", "EWorldEditorRotateModeBtn.performClick();", "" ); // Rotate
%map.bindCmd( keyboard, "4", "EWorldEditorScaleModeBtn.performClick();", "" ); // Scale
%map.bindCmd( keyboard, "f", "FitToSelectionBtn.performClick();", "" );// Fit Camera to Selection
%map.bindCmd( keyboard, "z", "EditorGuiStatusBar.setCamera(\"Standard Camera\");", "" );// Free Camera
%map.bindCmd( keyboard, "n", "ToggleNodeBar->renderHandleBtn.performClick();", "" );// Render Node
%map.bindCmd( keyboard, "shift n", "ToggleNodeBar->renderTextBtn.performClick();", "" );// Render Node Text
%map.bindCmd( keyboard, "alt s", "MaterialEditorGui.save();", "" );// Save Material
//%map.bindCmd( keyboard, "delete", "ToggleNodeBar->renderTextBtn.performClick();", "" );// delete Material
%map.bindCmd( keyboard, "g", "ESnapOptions-->GridSnapButton.performClick();" ); // Grid Snappping
%map.bindCmd( keyboard, "t", "SnapToBar->objectSnapDownBtn.performClick();", "" );// Terrain Snapping
%map.bindCmd( keyboard, "b", "SnapToBar-->objectSnapBtn.performClick();" ); // Soft Snappping
%map.bindCmd( keyboard, "v", "EWorldEditorToolbar->boundingBoxColBtn.performClick();", "" );// Bounds Selection
%map.bindCmd( keyboard, "o", "objectCenterDropdown->objectBoxBtn.performClick(); objectCenterDropdown.toggle();", "" );// Object Center
%map.bindCmd( keyboard, "p", "objectCenterDropdown->objectBoundsBtn.performClick(); objectCenterDropdown.toggle();", "" );// Bounds Center
%map.bindCmd( keyboard, "k", "objectTransformDropdown->objectTransformBtn.performClick(); objectTransformDropdown.toggle();", "" );// Object Transform
%map.bindCmd( keyboard, "l", "objectTransformDropdown->worldTransformBtn.performClick(); objectTransformDropdown.toggle();", "" );// World Transform
MaterialEditorPlugin.map = %map;
MaterialEditorGui.fileSpec = "Torque Material Files (materials." @ $TorqueScriptFileExtension @ ")|materials." @ $TorqueScriptFileExtension @ "|All Files (*.*)|*.*|";
MaterialEditorGui.textureFormats = "Image Files (*.png, *.jpg, *.dds, *.bmp, *.gif, *.jng. *.tga)|*.png;*.jpg;*.dds;*.bmp;*.gif;*.jng;*.tga|All Files (*.*)|*.*|";
MaterialEditorGui.modelFormats = "DTS Files (*.dts)|*.dts";
MaterialEditorGui.lastTexturePath = "";
MaterialEditorGui.lastTextureFile = "";
MaterialEditorGui.lastModelPath = "";
MaterialEditorGui.lastModelFile = "";
MaterialEditorGui.currentMaterial = "";
MaterialEditorGui.lastMaterial = "";
MaterialEditorGui.currentCubemap = "";
MaterialEditorGui.currentObject = "";
MaterialEditorGui.livePreview = "1";
MaterialEditorGui.currentLayer = "0";
MaterialEditorGui.currentMode = "Material";
MaterialEditorGui.currentMeshMode = "EditorShape";
new ArrayObject(UnlistedCubemaps);
UnlistedCubemaps.add( "unlistedCubemaps", matEdCubeMapPreviewMat );
UnlistedCubemaps.add( "unlistedCubemaps", WarnMatCubeMap );
//MaterialEditor persistence manager
new PersistenceManager(matEd_PersistMan);
}
function MaterialEditorPlugin::onActivated( %this )
{
if($gfx::wireframe){
$wasInWireFrameMode = true;
$gfx::wireframe = false;
}else{
$wasInWireFrameMode = false;
}
advancedTextureMapsRollout.Expanded = false;
accumulationPropertiesRollout.Expanded = false;
lightingPropertiesRollout.Expanded = false;
materialAnimationPropertiesRollout.Expanded = false;
materialAdvancedPropertiesRollout.Expanded = false;
WorldEditorPlugin.onActivated();
EditorGui-->MatEdPropertiesWindow.setVisible( true );
EditorGui-->MatEdPreviewWindow.setVisible( true );
EditorGui-->WorldEditorToolbar.setVisible( true );
MaterialEditorGui.currentObject = $Tools::materialEditorList;
// Execute the back end scripts that actually do the work.
MaterialEditorGui.open();
%this.map.push();
Parent::onActivated(%this);
}
function MaterialEditorPlugin::onEditMenuSelect( %this, %editMenu )
{
WorldEditorPlugin.onEditMenuSelect( %editMenu );
}
function MaterialEditorPlugin::onDeactivated( %this )
{
if($wasInWireFrameMode)
$gfx::wireframe = true;
WorldEditorPlugin.onDeactivated();
MaterialEditorGui.quit();
EditorGui-->MatEdPropertiesWindow.setVisible( false );
EditorGui-->MatEdPreviewWindow.setVisible( false );
EditorGui-->WorldEditorToolbar.setVisible( false );
%this.map.pop();
Parent::onDeactivated(%this);
}