mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-22 13:44:44 +00:00
Fixed typo in import config settings for DuplicateAutoResolution Converted TSShapeConstructor to utilize assets Updated shape editor to work with assetified constructors Converted guiBitmapButtonCtrl to use assets
167 lines
7.5 KiB
Plaintext
167 lines
7.5 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// Material Editor Written by Dave Calabrese and Travis Vroman of Gaslight Studios
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function initializeMaterialEditor()
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{
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echo(" % - Initializing Material Editor");
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// Load Preview Window
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exec("~/materialEditor/gui/guiMaterialPreviewWindow.ed.gui");
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// Load Properties Window
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exec("~/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui");
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//Material Instance viewer
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exec("~/materialEditor/gui/materialInstancesView.ed.gui");
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// Load Client Scripts.
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exec("./scripts/materialEditor.ed." @ $TorqueScriptFileExtension);
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exec("./scripts/materialEditorUndo.ed." @ $TorqueScriptFileExtension);
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exec("./scripts/materialInstanceView.ed." @ $TorqueScriptFileExtension);
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//exec("./gui/profiles.ed." @ $TorqueScriptFileExtension);
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MaterialEditorPreviewWindow.setVisible( false );
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//matEd_cubemapEditor.setVisible( false );
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matEd_addCubemapWindow.setVisible( false );
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MaterialEditorPropertiesWindow.setVisible( false );
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EditorGui.add( MaterialEditorPreviewWindow );
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EditorGui.add( matEd_cubemapEditor );
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EditorGui.add( matEd_addCubemapWindow );
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EditorGui.add( MaterialEditorPropertiesWindow );
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}
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function destroyMaterialEditor()
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{
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}
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// Material Editor
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function MaterialEditorPlugin::onWorldEditorStartup( %this )
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{
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// Add ourselves to the window menu.
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%accel = EditorGui.addToEditorsMenu( "Material Editor", "", MaterialEditorPlugin );
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// Add ourselves to the ToolsToolbar
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%tooltip = "Material Editor (" @ %accel @ ")";
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EditorGui.addToToolsToolbar( "MaterialEditorPlugin", "MaterialEditorPalette", "ToolsModule:material_editor_n_image", %tooltip );
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//connect editor windows
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GuiWindowCtrl::attach( MaterialEditorPropertiesWindow, MaterialEditorPreviewWindow);
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%map = new ActionMap();
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%map.bindCmd( keyboard, "1", "EWorldEditorNoneModeBtn.performClick();", "" ); // Select
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%map.bindCmd( keyboard, "2", "EWorldEditorMoveModeBtn.performClick();", "" ); // Move
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%map.bindCmd( keyboard, "3", "EWorldEditorRotateModeBtn.performClick();", "" ); // Rotate
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%map.bindCmd( keyboard, "4", "EWorldEditorScaleModeBtn.performClick();", "" ); // Scale
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%map.bindCmd( keyboard, "f", "FitToSelectionBtn.performClick();", "" );// Fit Camera to Selection
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%map.bindCmd( keyboard, "z", "EditorGuiStatusBar.setCamera(\"Standard Camera\");", "" );// Free Camera
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%map.bindCmd( keyboard, "n", "ToggleNodeBar->renderHandleBtn.performClick();", "" );// Render Node
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%map.bindCmd( keyboard, "shift n", "ToggleNodeBar->renderTextBtn.performClick();", "" );// Render Node Text
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%map.bindCmd( keyboard, "alt s", "MaterialEditorGui.save();", "" );// Save Material
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//%map.bindCmd( keyboard, "delete", "ToggleNodeBar->renderTextBtn.performClick();", "" );// delete Material
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%map.bindCmd( keyboard, "g", "ESnapOptions-->GridSnapButton.performClick();" ); // Grid Snappping
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%map.bindCmd( keyboard, "t", "SnapToBar->objectSnapDownBtn.performClick();", "" );// Terrain Snapping
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%map.bindCmd( keyboard, "b", "SnapToBar-->objectSnapBtn.performClick();" ); // Soft Snappping
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%map.bindCmd( keyboard, "v", "EWorldEditorToolbar->boundingBoxColBtn.performClick();", "" );// Bounds Selection
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%map.bindCmd( keyboard, "o", "objectCenterDropdown->objectBoxBtn.performClick(); objectCenterDropdown.toggle();", "" );// Object Center
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%map.bindCmd( keyboard, "p", "objectCenterDropdown->objectBoundsBtn.performClick(); objectCenterDropdown.toggle();", "" );// Bounds Center
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%map.bindCmd( keyboard, "k", "objectTransformDropdown->objectTransformBtn.performClick(); objectTransformDropdown.toggle();", "" );// Object Transform
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%map.bindCmd( keyboard, "l", "objectTransformDropdown->worldTransformBtn.performClick(); objectTransformDropdown.toggle();", "" );// World Transform
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MaterialEditorPlugin.map = %map;
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MaterialEditorGui.fileSpec = "Torque Material Files (materials." @ $TorqueScriptFileExtension @ ")|materials." @ $TorqueScriptFileExtension @ "|All Files (*.*)|*.*|";
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MaterialEditorGui.textureFormats = "Image Files (*.png, *.jpg, *.dds, *.bmp, *.gif, *.jng. *.tga)|*.png;*.jpg;*.dds;*.bmp;*.gif;*.jng;*.tga|All Files (*.*)|*.*|";
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MaterialEditorGui.modelFormats = "DTS Files (*.dts)|*.dts";
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MaterialEditorGui.lastTexturePath = "";
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MaterialEditorGui.lastTextureFile = "";
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MaterialEditorGui.lastModelPath = "";
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MaterialEditorGui.lastModelFile = "";
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MaterialEditorGui.currentMaterial = "";
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MaterialEditorGui.lastMaterial = "";
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MaterialEditorGui.currentCubemap = "";
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MaterialEditorGui.currentObject = "";
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MaterialEditorGui.livePreview = "1";
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MaterialEditorGui.currentLayer = "0";
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MaterialEditorGui.currentMode = "Material";
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MaterialEditorGui.currentMeshMode = "EditorShape";
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new ArrayObject(UnlistedCubemaps);
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UnlistedCubemaps.add( "unlistedCubemaps", matEdCubeMapPreviewMat );
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UnlistedCubemaps.add( "unlistedCubemaps", WarnMatCubeMap );
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//MaterialEditor persistence manager
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new PersistenceManager(matEd_PersistMan);
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}
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function MaterialEditorPlugin::onActivated( %this )
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{
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if($gfx::wireframe){
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$wasInWireFrameMode = true;
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$gfx::wireframe = false;
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}else{
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$wasInWireFrameMode = false;
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}
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advancedTextureMapsRollout.Expanded = false;
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accumulationPropertiesRollout.Expanded = false;
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lightingPropertiesRollout.Expanded = false;
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materialAnimationPropertiesRollout.Expanded = false;
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materialAdvancedPropertiesRollout.Expanded = false;
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WorldEditorPlugin.onActivated();
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EditorGui-->MatEdPropertiesWindow.setVisible( true );
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EditorGui-->MatEdPreviewWindow.setVisible( true );
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EditorGui-->WorldEditorToolbar.setVisible( true );
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MaterialEditorGui.currentObject = $Tools::materialEditorList;
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// Execute the back end scripts that actually do the work.
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MaterialEditorGui.open();
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%this.map.push();
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Parent::onActivated(%this);
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}
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function MaterialEditorPlugin::onEditMenuSelect( %this, %editMenu )
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{
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WorldEditorPlugin.onEditMenuSelect( %editMenu );
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}
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function MaterialEditorPlugin::onDeactivated( %this )
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{
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if($wasInWireFrameMode)
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$gfx::wireframe = true;
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WorldEditorPlugin.onDeactivated();
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MaterialEditorGui.quit();
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EditorGui-->MatEdPropertiesWindow.setVisible( false );
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EditorGui-->MatEdPreviewWindow.setVisible( false );
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EditorGui-->WorldEditorToolbar.setVisible( false );
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%this.map.pop();
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Parent::onDeactivated(%this);
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}
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