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https://github.com/TorqueGameEngines/Torque3D.git
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36 lines
628 B
C++
36 lines
628 B
C++
#ifndef _GFXGLTEXTUREARRAY_H_
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#define _GFXGLTEXTUREARRAY_H_
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#include <glad/glad.h>
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#include "gfx/gfxTextureArray.h"
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#include "gfx/gfxTextureManager.h"
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class GFXGLTextureArray : public GFXTextureArray
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{
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public:
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GFXGLTextureArray();
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~GFXGLTextureArray() { Release(); };
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void init() override;
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void setToTexUnit(U32 tuNum) override;
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void bind(U32 textureUnit) const;
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// GFXResource interface
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void zombify() override;
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void resurrect() override;
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void Release() override;
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protected:
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void _setTexture(const GFXTexHandle& texture, U32 slot) override;
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private:
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GLuint mTextureArray;
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};
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#endif
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