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gfxD3D11CardProfiler.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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gfxD3D11CardProfiler.h
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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gfxD3D11Cubemap.cpp
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get probes displaying with low Texture quality
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2022-09-14 15:58:32 -05:00 |
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gfxD3D11Cubemap.h
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WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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2019-03-24 18:18:44 -05:00 |
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gfxD3D11Device.cpp
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Use correct calculation for dStrncat
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2023-03-05 11:28:23 +01:00 |
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gfxD3D11Device.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxD3D11EnumTranslate.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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gfxD3D11EnumTranslate.h
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from @rextimmy: corrections for stateblock blending support
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2019-11-10 20:05:14 -06:00 |
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gfxD3D11OcclusionQuery.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxD3D11OcclusionQuery.h
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxD3D11PrimitiveBuffer.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxD3D11PrimitiveBuffer.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxD3D11QueryFence.cpp
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11QueryFence.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11Shader.cpp
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |
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gfxD3D11Shader.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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gfxD3D11StateBlock.cpp
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Apply suggestions from code review
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2023-07-19 15:41:24 +01:00 |
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gfxD3D11StateBlock.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxD3D11Target.cpp
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Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2022-08-30 01:29:39 -05:00 |
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gfxD3D11Target.h
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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gfxD3D11TextureArray.cpp
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Refactor GFXTextureArray
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2021-01-01 21:06:08 +01:00 |
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gfxD3D11TextureArray.h
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Refactor GFXTextureArray
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2021-01-01 21:06:08 +01:00 |
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gfxD3D11TextureManager.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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gfxD3D11TextureManager.h
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxD3D11TextureObject.cpp
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set cubemapsaver profile to one that preserves sizes
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2021-11-21 14:28:51 -06:00 |
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gfxD3D11TextureObject.h
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Corrects a problem with the D3D11 texture lock/unlock mechanism
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2018-04-21 18:19:17 +10:00 |
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gfxD3D11VertexBuffer.cpp
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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gfxD3D11VertexBuffer.h
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uninitialized variables-gfx
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2020-05-11 15:00:25 -05:00 |
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screenshotD3D11.cpp
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ScreenShotD3D11 delete fix.
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2016-04-02 22:30:56 +10:00 |
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screenshotD3D11.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |