Torque3D/Engine/source/gfx/D3D11
2023-07-19 15:41:24 +01:00
..
gfxD3D11CardProfiler.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11CardProfiler.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11Cubemap.cpp get probes displaying with low Texture quality 2022-09-14 15:58:32 -05:00
gfxD3D11Cubemap.h WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 2019-03-24 18:18:44 -05:00
gfxD3D11Device.cpp Use correct calculation for dStrncat 2023-03-05 11:28:23 +01:00
gfxD3D11Device.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11EnumTranslate.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxD3D11EnumTranslate.h from @rextimmy: corrections for stateblock blending support 2019-11-10 20:05:14 -06:00
gfxD3D11OcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11OcclusionQuery.h Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11PrimitiveBuffer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11PrimitiveBuffer.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxD3D11QueryFence.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11Shader.cpp Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00
gfxD3D11Shader.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
gfxD3D11StateBlock.cpp Apply suggestions from code review 2023-07-19 15:41:24 +01:00
gfxD3D11StateBlock.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11Target.cpp Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
gfxD3D11Target.h WIP updated UI 2019-05-09 00:11:49 -05:00
gfxD3D11TextureArray.cpp Refactor GFXTextureArray 2021-01-01 21:06:08 +01:00
gfxD3D11TextureArray.h Refactor GFXTextureArray 2021-01-01 21:06:08 +01:00
gfxD3D11TextureManager.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxD3D11TextureManager.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11TextureObject.cpp set cubemapsaver profile to one that preserves sizes 2021-11-21 14:28:51 -06:00
gfxD3D11TextureObject.h Corrects a problem with the D3D11 texture lock/unlock mechanism 2018-04-21 18:19:17 +10:00
gfxD3D11VertexBuffer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11VertexBuffer.h uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
screenshotD3D11.cpp ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
screenshotD3D11.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00