Torque3D/Templates/BaseGame/game/core
AzaezelX 68c6b343d5 DiffuseRenderPassManager.addManager "cleanups"
adds bintypes where they're lacking, since that's an active object-type filter to avoid accidently rendering things twice. (particleBin being like glowmanager, a seperate flow, that acts up if filtered in that manner)
basiconly likewise is intended to avoid multiple-pass insertions, despite the varname.
2021-08-28 19:27:53 -05:00
..
clientServer clients need loadModuleMaterials(); run too 2021-08-09 16:14:34 -05:00
console Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gameObjects Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
lighting Further conversions of missed file fields in core and tools 2021-07-24 02:08:23 -05:00
postFX Merge branch 'Preview4_0' into EngineAssetify_Followups 2021-07-28 13:51:44 -05:00
rendering DiffuseRenderPassManager.addManager "cleanups" 2021-08-28 19:27:53 -05:00
sfx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00