mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
adds bintypes where they're lacking, since that's an active object-type filter to avoid accidently rendering things twice. (particleBin being like glowmanager, a seperate flow, that acts up if filtered in that manner) basiconly likewise is intended to avoid multiple-pass insertions, despite the varname. |
||
|---|---|---|
| .. | ||
| clientServer | ||
| console | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| core.module | ||
| core.tscript | ||
| settings.xml | ||