Torque3D/Engine/source/navigation
marauder2k7 de1642c33e remove depth changes
changing depth between draw modes is a bit confusing to the viewer could revist

PolyAreas must start with 1, 0 = null area in recast.
2025-07-24 15:01:28 +01:00
..
navMeshTools updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
ChunkyTriMesh.cpp recast update 2025-07-22 14:39:36 +01:00
ChunkyTriMesh.h recast update 2025-07-22 14:39:36 +01:00
coverPoint.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
coverPoint.h virtuals removed 2024-03-18 18:13:00 +00:00
duDebugDrawTorque.cpp remove depth changes 2025-07-24 15:01:28 +01:00
duDebugDrawTorque.h updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
guiNavEditorCtrl.cpp updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
guiNavEditorCtrl.h updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
navContext.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
navMesh.cpp remove depth changes 2025-07-24 15:01:28 +01:00
navMesh.h updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
navMeshTool.cpp added first tool 2025-07-23 15:08:29 +01:00
navMeshTool.h added first tool 2025-07-23 15:08:29 +01:00
navPath.cpp test commit to fix debug draw 2025-07-20 16:10:27 +01:00
navPath.h virtuals removed 2024-03-18 18:13:00 +00:00
recastPolyList.cpp updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
recastPolyList.h updated drawmodes and rendering 2025-07-24 14:25:02 +01:00
torqueRecast.h remove depth changes 2025-07-24 15:01:28 +01:00