Torque3D/Templates/Full/game/shaders/common/postFx/hdr
2016-03-20 21:50:21 +10:00
..
gl The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
bloomGaussBlurHP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
bloomGaussBlurVP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
brightPassFilterP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
calculateAdaptedLumP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
downScale4x4P.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
downScale4x4V.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
finalPassCombineP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
luminanceVisP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
sampleLumInitialP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
sampleLumIterativeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00