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basicCloudsP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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basicCloudsV.glsl
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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blurP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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blurV.glsl
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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cloudLayerP.glsl
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cloudlayer hdr packing
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2015-01-25 17:56:17 -06:00 |
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cloudLayerV.glsl
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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foliage.glsl
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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fxFoliageReplicatorP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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fxFoliageReplicatorV.glsl
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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guiMaterialV.glsl
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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hlslCompat.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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imposter.glsl
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |
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lighting.glsl
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Script:
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2016-02-16 02:29:54 -06:00 |
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particleCompositeP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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particleCompositeV.glsl
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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particlesP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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particlesV.glsl
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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planarReflectBumpP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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planarReflectBumpV.glsl
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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planarReflectP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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planarReflectV.glsl
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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precipP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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precipV.glsl
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Changes to GLSL files for OpenGL
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2014-04-13 19:55:45 +02:00 |
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projectedShadowP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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projectedShadowV.glsl
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Fix shadows on Basic Lighting.
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2015-02-15 22:26:05 +01:00 |
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scatterSkyP.glsl
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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scatterSkyV.glsl
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Removed unused vertex formats from ScatterSky
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2015-10-16 21:30:39 +10:00 |
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torque.glsl
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opengl crashfix pow(x,y) needed to be passed matching vartypes.
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2016-02-29 04:17:42 -06:00 |
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wavesP.glsl
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Clean GLSL fragment shader out.
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2014-11-30 23:00:18 +01:00 |
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wind.glsl
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Full Template for ticket #1
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2012-09-19 11:54:25 -04:00 |