Torque3D/Templates/Full/game/shaders/common/gl
2016-05-18 06:38:13 -05:00
..
basicCloudsP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
basicCloudsV.glsl removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
blurP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
blurV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
cloudLayerP.glsl cloudlayer hdr packing 2015-01-25 17:56:17 -06:00
cloudLayerV.glsl removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
foliage.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
fxFoliageReplicatorP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
fxFoliageReplicatorV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
guiMaterialV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
hlslCompat.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
imposter.glsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
lighting.glsl Script: 2016-02-16 02:29:54 -06:00
particleCompositeP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
particleCompositeV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
particlesP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
particlesV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
planarReflectBumpP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
planarReflectBumpV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
planarReflectP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
planarReflectV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
precipP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
precipV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
projectedShadowP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
projectedShadowV.glsl Fix shadows on Basic Lighting. 2015-02-15 22:26:05 +01:00
scatterSkyP.glsl The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
scatterSkyV.glsl Removed unused vertex formats from ScatterSky 2015-10-16 21:30:39 +10:00
torque.glsl opengl crashfix pow(x,y) needed to be passed matching vartypes. 2016-02-29 04:17:42 -06:00
wavesP.glsl Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
wind.glsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00