mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-26 01:53:47 +00:00
81 lines
No EOL
3.2 KiB
C++
81 lines
No EOL
3.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFX_PC_D3D9DEVICE_H_
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#define _GFX_PC_D3D9DEVICE_H_
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#include "gfx/D3D9/gfxD3D9Device.h"
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class PlatformWindow;
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class VideoFrameGrabberD3D9;
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class GFXPCD3D9Device : public GFXD3D9Device
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{
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typedef GFXD3D9Device Parent;
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public:
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// Set to true to force nvperfhud device creation
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static bool mEnableNVPerfHUD;
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GFXPCD3D9Device( LPDIRECT3D9 d3d, U32 index )
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: GFXD3D9Device( d3d, index ),
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mVideoFrameGrabber( NULL ) {};
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~GFXPCD3D9Device();
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static GFXDevice *createInstance( U32 adapterIndex );
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virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile,
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const Vector<GFXFormat> &formats, bool texture, bool mustblend, bool mustfilter);
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static void enumerateAdapters( Vector<GFXAdapter*> &adapterList );
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virtual void enumerateVideoModes();
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virtual GFXWindowTarget *allocWindowTarget(PlatformWindow *window);
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virtual GFXTextureTarget *allocRenderToTextureTarget();
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virtual bool beginSceneInternal();
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virtual void init( const GFXVideoMode &mode, PlatformWindow *window = NULL );
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virtual void enterDebugEvent(ColorI color, const char *name);
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virtual void leaveDebugEvent();
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virtual void setDebugMarker(ColorI color, const char *name);
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virtual void setMatrix( GFXMatrixType mtype, const MatrixF &mat );
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virtual void initStates();
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virtual void reset( D3DPRESENT_PARAMETERS &d3dpp );
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virtual D3DPRESENT_PARAMETERS setupPresentParams( const GFXVideoMode &mode, const HWND &hwnd ) const;
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protected:
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VideoFrameGrabberD3D9* mVideoFrameGrabber;
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static GFXAdapter::CreateDeviceInstanceDelegate mCreateDeviceInstance;
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static void createDirect3D9(LPDIRECT3D9 &d3d9, LPDIRECT3D9EX &d3d9ex);
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HRESULT createDevice(U32 adapter, D3DDEVTYPE deviceType, HWND hFocusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters);
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virtual void _setTextureStageState( U32 stage, U32 state, U32 value );
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void _validateMultisampleParams(D3DFORMAT format, D3DMULTISAMPLE_TYPE & aatype, DWORD & aalevel) const;
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};
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#endif |