//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GFX_PC_D3D9DEVICE_H_ #define _GFX_PC_D3D9DEVICE_H_ #include "gfx/D3D9/gfxD3D9Device.h" class PlatformWindow; class VideoFrameGrabberD3D9; class GFXPCD3D9Device : public GFXD3D9Device { typedef GFXD3D9Device Parent; public: // Set to true to force nvperfhud device creation static bool mEnableNVPerfHUD; GFXPCD3D9Device( LPDIRECT3D9 d3d, U32 index ) : GFXD3D9Device( d3d, index ), mVideoFrameGrabber( NULL ) {}; ~GFXPCD3D9Device(); static GFXDevice *createInstance( U32 adapterIndex ); virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile, const Vector &formats, bool texture, bool mustblend, bool mustfilter); static void enumerateAdapters( Vector &adapterList ); virtual void enumerateVideoModes(); virtual GFXWindowTarget *allocWindowTarget(PlatformWindow *window); virtual GFXTextureTarget *allocRenderToTextureTarget(); virtual bool beginSceneInternal(); virtual void init( const GFXVideoMode &mode, PlatformWindow *window = NULL ); virtual void enterDebugEvent(ColorI color, const char *name); virtual void leaveDebugEvent(); virtual void setDebugMarker(ColorI color, const char *name); virtual void setMatrix( GFXMatrixType mtype, const MatrixF &mat ); virtual void initStates(); virtual void reset( D3DPRESENT_PARAMETERS &d3dpp ); virtual D3DPRESENT_PARAMETERS setupPresentParams( const GFXVideoMode &mode, const HWND &hwnd ) const; protected: VideoFrameGrabberD3D9* mVideoFrameGrabber; static GFXAdapter::CreateDeviceInstanceDelegate mCreateDeviceInstance; static void createDirect3D9(LPDIRECT3D9 &d3d9, LPDIRECT3D9EX &d3d9ex); HRESULT createDevice(U32 adapter, D3DDEVTYPE deviceType, HWND hFocusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters); virtual void _setTextureStageState( U32 stage, U32 state, U32 value ); void _validateMultisampleParams(D3DFORMAT format, D3DMULTISAMPLE_TYPE & aatype, DWORD & aalevel) const; }; #endif