Torque3D/Engine/source/postFx
Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts
Reorg'd probe init to flow better and be more robust on load
Cleaned up various parts of the probe render manager to be more stable
Fixed issue with crash on release due to numProbe in loops being 0
Updated glsl probe array shader
Beginning of rework of editor settings
Beginning of conversion of asset import config to similar system as editor settings
2019-06-13 00:37:12 -05:00
..
postEffect.cpp Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
postEffect.h Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
postEffectCommon.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
postEffectManager.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
postEffectManager.h Fix lens flare in side-by-side view 2016-09-11 22:42:42 +01:00
postEffectVis.cpp Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
postEffectVis.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00